[WIP] Team Avalanche's Graphical Overhaul

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cloud tifa and aeris were on a screenshot i had, so they got done first, i have all the avatars now.. so they will continue to come in a... rather random order... you may even see a bonus one tonight!!
 
too tired to finish this tonight, srry ppl, but hey... least you get a wip shot :d

picture96q.png
 
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models
 
that chocobo is looking NICE! ,

thanks for the link to beta 7 (might want to add that to the first post guys ezer to find)

i can't wait to install it when i get home :), that is if i don't spend the rest of my night working on the file reconstruction project :)
btw the beta6 had a .bat installer (i can't run it w/ wine ) so i had to manually add the items to there respective locations , is that still possible with beta7?
 
Everything on here is amazing.
I just wanted to make sure I voiced how awesome everyone is.
 
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models
Not sure what timu is going to work on but fire3 is my next project
 
I see no difference, REMAKE IT REMAKE IT!!! :-D
I mean make something from scratch...
Looks like a higher-res version of the old one to me, which is what it's supposed to look like.
 
remaking those animations as well as the 3d objects.... put simply would be a very complex, daunting and near impossible task


^_^
 
I see no difference, REMAKE IT REMAKE IT!!! :-D
I mean make something from scratch...
That is not the purpose of this mod. If you want to see new stuff you consider making some or continuing with your native american models
 
this mod has a purpose and is fulfilling it, making new effects is something else entirely. also... if you cant tell the difference, then great! we're doing our job, given you cant tell its a crappy low rez texture.
 
i think you guys are doing a great job, and everything you've created so far looks awesome.  I agree with hermoor though that 1024x1024 is a waste of memory , you simply can't tell the difference between 1024x1024 and 512x512 in this game.  At least for the sake of downloading, if you half your image, you half your filesize that others have to download.  And by the time this project is finished it will be a pretty hefty download if every image is 1024x1024.

lee
 
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models
Not sure what timu is going to work on but fire3 is my next project
wow your work looks great correct me if im wrong but you already completed all the bolts right?
 
we will probably have a phase of optimization to figure out the optimal file size for each image, because not all of em need to be big, but som do
 
I see no difference, which means that the 1024x1024 texture or whatever it is is a waste of memory. Anyway why do I care, I think I'll take a break from this forum...not fun anymore :|
You see no difference, therefore it's a waste? Nice to know. BTW, with your current attitude, it might actually be good for you to take a break. Come back when you're ready to make some useful posts again.

we will probably have a phase of optimization to figure out the optimal file size for each image, because not all of em need to be big, but som do
This. Also, how much of a difference would 1024x1024 images make? Is it a question of stopping the download size becoming unreasonable, or is it a question of making it as small as we can get away with? Unless the magic.lgp becomes hueg (several hundred MB), I don't think that the 1024x1024 images would be a real problem.
 
well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller :)  I know in this age of 3TB hard disks none of us worry about things like filesize, but ingame it could make a differnce when your loading up 50MB worth of textures that shouldn't be there to begin with.
 
If there's no loss in quality, then it's OK. I'm just worried about quality being compromised for the sake of space.
 
well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller :)  I know in this age of 3TB hard disks none of us worry about things like filesize, but ingame it could make a differnce when your loading up 50MB worth of textures that shouldn't be there to begin with.
Ok lets look at things this way. The game was designed for a resolution of 320x240. Alot of people run at 1280x960 which is 4x the size. I increased the texture size 4x. It is going to stay that way.

Hmmm, I mean like instead of just increasing the size of the texture and give it a filter which won't help vey much really. You could give it a new texture. The fireball in the end, looks like just red yellow coloured clouds. You could make that easily in photoshop. And tbh I can't see that it is hi res. I see absolutely no difference between the low res one and the high res. What is the point with replacing the textures if you can't notice the difference without having a before and after image to look at.

Trying to help here..not overkill you lol.  :-P :-D
If you cant see the difference between my new textures and the originals its not my problem. I like the way they look.
 
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