[WIP] Team Avalanche's Graphical Overhaul

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Space isn't the issue... Load time is. It takes longer to load 50mb of textures and it would for 25mb... sl's monitor is huge.... more than twice the size of mine(in pixel resolution at least) So my computer actually scales the textures down to about... 60% of the hirez size. I think for his computer, the sizes are adequate, but for mine they are much too large. Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...
 
Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...
Are you talking about making them in 512x512 then making them bigger by scaling? Or making them in 1024x1024 and making them smaller? I'd have though that it would be best to have the "master" version in the higher resolution...

BTW, sl1982's screencaps are 1280x800; are they downscaled, or does your monitor have a really low resolution?
 
Space isn't the issue... Load time is. It takes longer to load 50mb of textures and it would for 25mb... sl's monitor is huge.... more than twice the size of mine(in pixel resolution at least) So my computer actually scales the textures down to about... 60% of the hirez size. I think for his computer, the sizes are adequate, but for mine they are much too large. Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...
My monitor is a 42" 1080p plasma. I do all my work on the laptop though which runs at 1280X800
 
All the screencaps I've seen were at like 290X x 1XXX...

My monitor is 1280 x 800, and the textures downscale on it.


And I mean finish the 4x sized set, and I'll rescale them to 3x and 2x.
 
Proposal:  Redux/clean up on desktop icons.

Problem:  Can't open the icon in CS4.
 
What size Icon do you want??

Icon sizes are only 162, 322, 482, and in rarer cases 642...
 
Well I was hoping to just edit the one that already exists to 32x32, smooth it out, etc.

The image is embedded in the exe and when I try to open the exe in image editing programs it doesn't open anything.
I don't know how to separate the icon from the application.
 
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Haha, I know, but I figured Adobe makes some pretty smart programs so it might work.
Also, I change the ff7music shortcut on my desktop to the exe not by selecting an icon file in the directory, but for selecting the ff7.exe for the icon.
 
create your own icon, right-click on the exe and change the icon to whatever you've created.  There are tons of programs out there that allow you to make your own icons. 

Sorry sl1982
back on topic everyone!

;ee
 
Normally i wouldnt be too strict with this but as this thread is already over 40 pages we need to keep to what is relevant to the subject.
 
Well, since this has nothing to do with HOW to get to the icon...


I shall just post the icon I just made... add it in however you like, but discuss the how elsewhere...


http://www.convertico.com/images/1251940862.28/ff7.ico

That's the 64x64 version...it should scale just fine to 32x32, but 48x48 may not scale well... 16x16... well... that's too tiny to tell anyway...
 
Bolt 2 completed  8-)
Idk if i read it in this thread or another but somone said bolt1 went horizontal instead of vertical did u ever fix that problem
 
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