[WIP] The Highwind

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BloodShot

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Hey guys, just thought I'd post this here - I've been working on this for 2 days now, and wanted to get your opinions of it.

It's the Highwind airship, my first model I ever made with blender (2nd model overall, 1st was/is an M4 with Maya). I kinda just screwed around with blender until i got how to make and edit shapes and this is what I came up with so far. I hope to eventually get this in game - so what do you guys think so far?
Reference Picture:
ff7-cg-highwind.jpg


Model:
HW.jpg
 
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looks good so far, hopefully we can finally get one ingame! Two questions, can you make good UV maps and how many faces is it?
 
1. I've never made a UV in my life (though I have messed around with existing UVs before
2. would you happen to know how you count the faces of a model in blender?
 
looking really great, are you gonna do a rocket engine (end game) version as well  ;D
 
This is the Highwind texture from the International Disc.  It might help you in setting up the UVs

highwind.jpg
 
good shape - now you need to learn how to optimize! (before uving).

long and short of it-
1.select multiple vertices, click w, click merge
2. keep doing this
3. keep doing 1 and 2 so long as the shape stays the same
4. when you cant do it anymore - its optimal!
 
I shudder every time I see the international UV maps... What a waste of space!
 
Wow I farted.  It's nice to see those terrible quality world map models get some attention.
 
Yeah, finaly someone is makin the models^^ Keep up this great work!
 
Update:

Well, after a couple of hours of work (yes I'm slow lol) I have a much lower poly version, I reduced the amount of polys on pretty much everything that could be reduced - here is the result.

Before:
HWS.jpg


After:
HWLP2.jpg


HWLP1.jpg


HWLP3.jpg


What do you guys think? I think it survived the reduction with very little loss in quality :D
 
still looking good! a good UV and textures will mask any blockiness that the reduction introduced. As someone else asked, will you be doing the jet powered version as well?
 
You mean when they drop the turbines and extend the Jet engines, or after the game is over and it turns into the Super fast Jet? I was considering doing both, though the first would be much quicker to do. That is, of course, once i get it working in game.
 
the first one you said. The second one your talking about isn't even playable but I suppose you could always do it for fun :D
 
lol. Decided to do a quick test to see how it looked in game. Didn't quite work the way I expected:
HWm.jpg


I think it could have been since i used kimera 095 for this instead of 091. 095 has some weird ass problems with field models.
 
I recently discovered that part of .95s problem with field models is it neglects to put the @rsd091297 (or whatever that line is) on the rsd files.  Apparently that actually affects them in game.   If .95b isn't working for you, .93 is the way to go.
 
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Have a link to 93? I always used 95 for battle and 91 for field, but 91 seems a lot less polished than 95, and has some odd problems with replacing pieces.
 
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