[WIP] Tifa's weapons

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BloodShot

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I'm working on new models for Tifa's weapons, in no particular order

This is what I have so far

Tiger's Fang/Mythril Claw:

tfang1.jpg

tfang2.jpg


God's hand/Master fist:
godshandwip.jpg
 
Impressive for one day's work.  Are you a texture artist too?
 
Nope. I've attempted texturing before, with little success. I'm sure I could probably learn it given the time though, but I've mostly been focusing on working on my modelling skills.

Metal Knuckle WIP:
metalknuckle1wip.jpg
 
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Modified the claws based on this artwork

FF7_Tifa__s_Weapons_by_SOLDIER_Cloud_Strife.jpg



Here's the Tiger's Fang variant

tigersfang1.jpg


And the dragon's Claw variant

drclaw2.jpg


drclaw1n.jpg
 
Finish up modeling the set, and make some sweet textures for all of em! If you need help UV'ing lemme know
 
Thanks. I could probably use help on both UVing and texturing when the time comes, though I sort of get UVing right now - but I have no idea how I would make a texture.

Here's the motor drive model:
motordrive.jpg
 
Nice, i love how fast you're cranking them out, But with high quality.

Now we just need a high quality Tifa to go with it... :P (totally not nudging Timu on that one)
 
Update: I present the new base glove model :)

It still needs to be mirrored
glovem.jpg

My first hand model, took about an hour
 
God knows we really needed some updated weapons for Tifa
the old ones look like LEGO
 
Of course, I was just modelling the thing itself first, as I would've had a harder time making an accurate hand in a closed or semi-closed fist
 
Closed the fingers on the model more, and made UVs and did a quick paint-over to get an idea of how the texture will wrap
uvhand.jpg


gloveuvs.jpg


EDIT:

My first attempt at texturing something, ever.
Finally got past the fear of it being arduous and just tried it
firsttexture.jpg

Used a close picture of a leather glove as a base, faded out and mixed it with some of photoshop's texture patterns and modified it a lot.
Opinions?
 
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You've got a good idea of how it all works so far! Before you mess with the texture more, refine the model.
 
Thanks. :D

Update, moved some polys around (and added a bit more near the fingers) to make it match better with the texture (so it doesn't stretch as much), added the materia, and refined the skin and manually drew in fingernails.
tifglovefin.jpg


I was considering making the fingers a bit higher poly (so they were less angular) but upon zooming out to relatively what you'd see in game it's not very noticeable
 
Got a problem, when I export it as an OBJ the texture is fine, but when I convert it to .3Ds with biturn it mucks up the texture

texmes.jpg


It seems like it's using the background of the uvs there instead of the actual coordinates. Any idea how I would fix this?
 
Use the tool PCreator to convert the model.
You have to EDIT | FLIP POLYS to fix the texture alignment.



PCreator.exe                                                    Tool to edit Models                           FILE MIRROR

 
Nah it's not that, I did that.

And how would I convert it WITH PCreator? I was using Biturn because I only see an option to open .3ds files, not to convert them or anything like that
 
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