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So you left the JKA modding community before releasing your first model...?hi i have an unfinished Zack model that i made.
its ment to be designed for Jedi Academy but i lost interest in the game and now dont have much motavation to finish the project.
the model itself is finished but the texture isnt
http://s57.photobucket.com/albums/g210/Jalechah/?action=view¤t=zack_WIP.jpg
it's probably because it doesn't have to render a polygonal world, as well as textures for that world, as well as the player models, and the enemies, which does tend to suck up a lot of resources.I don't understand the FF7 engine exactly, but I stuck a 6000 poly nurms subdivided head in there and it ran fine. You really don't need to be to fussy when your modeling for this engine, so making a high poly mesh first, then I'm assuming you would mean do a normal map afterwards. I reckon it would be unnecessary.
So you can basically add as much detail as you want texture as large as you want, and use whatever method of modeling you feel necessary, and this engine will just suck it up. It really baffles me as to how this works but, yeah I've tried quite a few different things.
Zack fair or me? coz I model quite efficiently, just none of my models are on here.as for the way you model? i think it's inneficient, but it's your sh*t, do what you want with it.