T
TallgeeseIIII
Guest
I saw a topic a while ago that said the world map hasn't been figured out yet, it was a pretty old topic, is that still true? because i'd like to get ahold of that model.
Oh.. this is the PC version I assume? So they used a binary serarch tree.. no wonder I couldn't make heads or tales of it. They stored a tree structure into the map files. I guess I better ask someone reguarding PCSX the next generation.The problem is that it's not a model. It's a Binary search tree tileset
Each sector of the map is broken down in to subtiles and each subtile is furthur broken down. I think the map is 256x256 tiles but there are "repeats" like the water and such. We were unable to decode the individual tile models because when we moved a byte, it meesed up the binary search tree and caused it to go blank.
It's really a tricky format.