Yuffie successfully converted into FF7

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Yes i got that error a hundred million times when doing sephiroth it drove to the brink :-(. What you will need to do is weld all vertices that arent welded together and see if that works. If it doesn't scrap the head and completely redo it thats all the advice i can offer.
 
Yes i got that error a hundred million times when doing sephiroth it drove to the brink :-(. What you will need to do is weld all vertices that arent welded together and see if that works. If it doesn't scrap the head and completely redo it thats all the advice i can offer.
Weld? or wield? scrap? Well i'll try cloud then. I'll let murak help me for this one (as it was intended at first) .
 
Open the exported 3ds in max, then save the UV's it should work then. Hopefully.
 
I tried that many times as well give it a go but it probably wont work.
 
Open the exported 3ds in max, then save the UV's it should work then. Hopefully.
Thanks you it works like a charm.
But when i impor in kimera i have some problems :? :

  :-o
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Any help is greatly appreciated.  :-D
 
Juts resize and move it around, this is all the "tweaking" I talk about in earlier posts, it's probably the most boring part of putting it in game.
 
Juts resize and move it around, this is all the "tweaking" I talk about in earlier posts, it's probably the most boring part of putting it in game.
hum, but the large rectangle is normal? It is maybe that that causes the distortion of the model.  :?
 
Hmmm well maybe you have a polygon floating out there somewhere, my guess is it's of his sword you may have done this accidentlly when attaching and detaching pieces and you may have had a stray polygon selected by accident. Check by going into max and selecting the head and if the bounding box extends out like this thats your problem, if the bounding box only encompasses his head that will be correct so re-export it and run it through Pcreator again.
 
Okay i finally achieve ONE model of KH into FFVII, but in fact i only succeeded (not much time) to "introduce" cloud's head :
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But the problem is , i dragged and dropped the rtaa-rtao etc files of cloud all inside the opened Battle.LGP ... And yes to all to overwrite inside it. The problem is i can't play FFVII lol the game doesn't even start.
 
Well I wonder why it's doing that then :lol:. Always recompile the LGP file it's the safest way and it's never failed me. Incase you don't know how to do that, hopefully you backed up your old battle.LGP. So open that with LGP tools and extract all file into a folder, then copy all you cloud files and paste them into that folder and create a new LGP file from that folder.
 
Well I wonder why it's doing that then :lol:. Always recompile the LGP file it's the safest way and it's never failed me. Incase you don't know how to do that, hopefully you backed up your old battle.LGP. So open that with LGP tools and extract all file into a folder, then copy all you cloud files and paste them into that folder and create a new LGP file from that folder.
Yeah i know, i just remember that last time for sephiroth to work, i needed to extract, overwrite in explorer, then repack an LGP archive .... In fact the Replace comand work only for char portraits in menu_us.lgp .

EDIT: that doesn't work neither.  :cry:
 
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Errr...when you installed the high Cloud patch (if you did) did you tell it to pack battle LGP?
 
Errr...when you installed the high Cloud patch (if you did) did you tell it to pack battle LGP?
No, whereas it said "saves space" i didn't cause the readme told me not to do it. :-(
 
Haven't really had much updates from me lately, and there about to become more infrequent. Why you may ask, because the Forgotten Hope tournament now has an Oceania division. Wich means Australian participants can now play with good ping wich i have singed up for and am now playing countless hours of to get some good practice in, I've also joined my friends DC clan so lots of gaming goodness for me :-D. But I will still try and update from time to time and I'll always be around the forums to answer "worthy" questions :lol: Also on MSN and by PM but nothing stupid like when is it coming out or how do i do this, anyway thats all from me.
 
I'll always be around the forums to answer "worthy" questions  but nothing like when is it coming out or how do i do this

Well, what could we ask you then, if you can't be bothering to answer some help questions (about 3dsmax) or when it's released. If you don't have time to release it, then that would be a good idea to help a little on some tedious parts (where for exemple you didn't tell much on your "tutorial"  :-D ) because, I think everybody is interested, but I assume you won't have time now to progress in this. So even if we are noob and ask stupid questions with good motivation, and some help (if anyone dare give some) we could have this done ourselves. (well before you could release anything, as I think if it's not 100% complete you won't release a thing)

 :-(
 
Oh don't worry it will be released, as I see it all i can do for the time being anyway was the main characters as the monsters are very tedious plus theres the field models and new weapons, they will all be released, but I'm mainly leaving the weapons release up to Andrewmarsh13 as he did the majority of the weapon making I just did the game implementation. But don't fret it will be released, besides i said I'm still going to do it just not as much.
 
Oh don't worry it will be released, as I see it all i can do for the time being anyway was the main characters as the monsters are very tedious plus theres the field models and new weapons, they will all be released, but I'm mainly leaving the weapons release up to Andrewmarsh13 as he did the majority of the weapon making I just did the game implementation. But don't fret it will be released, besides i said I'm still going to do it just not as much.
Hum, ok then, I thought you gave up lol
anyway, just like the first reunion patch, I think just the main characters help ALOT to improve comfort , playabilty and pleasure. You don(t need to re do ALL the monsters...  :lol:
 
I have a suggestion on how to rip the Dirge of Cerberus models. Since no Emulator is Compatible with DOC, you'll have to rip 'em straight from the PS2. You'll need a TV Tuner for your computer with the proper cables in order to do this so you can plug in your PS2 and use 3D Ripper DX to get the models. Also, if you've beaten the game and have collected everything, just rip the models from the built in model viewer Dirge of Cerberus has using 3D Ripper DX.
TV Tuners aren't that expensive.
 
I have a suggestion on how to rip the Dirge of Cerberus models. Since no Emulator is Compatible with DOC, you'll have to rip 'em straight from the PS2. You'll need a TV Tuner for your computer with the proper cables in order to do this so you can plug in your PS2 and use 3D Ripper DX to get the models. Also, if you've beaten the game and have collected everything, just rip the models from the built in model viewer Dirge of Cerberus has using 3D Ripper DX.
TV Tuners aren't that expensive.
Correct me if I"m wrong, but it doesn't sound like that would work.  3D RipperDX can rip models from a DX9 game or application that is drawing the polys.  By just getting the video output from the PS2, that's all you're getting.  If it worked that way it would be sweet indeed, being able to rip a model of any character you see on a TV show or movie would be awesome.
 
I have a suggestion on how to rip the Dirge of Cerberus models. Since no Emulator is Compatible with DOC, you'll have to rip 'em straight from the PS2. You'll need a TV Tuner for your computer with the proper cables in order to do this so you can plug in your PS2 and use 3D Ripper DX to get the models. Also, if you've beaten the game and have collected everything, just rip the models from the built in model viewer Dirge of Cerberus has using 3D Ripper DX.
TV Tuners aren't that expensive.
Correct me if I"m wrong, but it doesn't sound like that would work.  3D RipperDX can rip models from a DX9 game or application that is drawing the polys.  By just getting the video output from the PS2, that's all you're getting.  If it worked that way it would be sweet indeed, being able to rip a model of any character you see on a TV show or movie would be awesome.
he he he...that's how they rip from the nintendo systems anyway...That's how some people were able to rip models from Metroid Prime, Metroid Prime 2 and Super Smash Bros Melee. They used some special program to play the games as if they were an emulator but they were actually using their gamecube plugged into the computer but you may not need that special program. From what I remember, that program was introduced later.

Edit: the program was DScaler...
 
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