[PSX/PC] Field Editor - Makou Reactor (2.1.0)

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class!

does that include all the functions?

{rainbow}, colours, mem1 mem2 mem3 etc etc
 
does that include all the functions?

{rainbow}, colours, mem1 mem2 mem3 etc etc
Not yet, but it will be. And I'll not create text preview for now.
 
Current working:

  • Jumps are automatically shifted when the scripts are changed.
  • Add/Remove texts (finished)
 
Hello!!!
First congratulate program, really amazing colossal work. I try mod of ff7 and your utilitie it's "necessary", I'm still novice but understand somes funtions :)

Also need a little information, in case you do not mind helping(not exist topic of question of makou reactor or  database of comands?):

If $GameMoment will agree that is basic to the events of the game, my question is if possible to create "new scene",explain:

For example in sininb41 (Kalm Flashback - Shinra castle, hall library) I add the scene of cd1 in cd 3 but part only, somes text with sefirot and later active special battle...All well, but in final of battle go back to rom and scene always repeat "loop"...It's really posible fix this?

All's $GameMoment funtion it's predefined?
Not exist $GameMoment free for add new or moding other scenes? (example scenes unused)

myst6re current working:

    Jumps are automatically shifted when the scripts are changed.
    Add/Remove texts (finished)


Wow...so plan to arrive in makoureactor? News congratulations.

Sorry for molesties, and english xD

Thanks very much
 
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There are lot of unused values for $GameMoment var, use the search window to test (in particular the researcher of variables, var[2][0]). For example, in sininb41 I've found values 370 to 376. But 377 are not used :) .



Current working:

  • Encounters
  • Background Preview window
 
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Is there someone that tried to restore deleted scenes and still has the corrected files from field.lgp?
I'm asking 'cause i'm trying that too in my attempt to translate the game to italian, and i want to compare some edited by me with the "originals" that were used for the videos

Edit: I've seen that Makou Reactor can export pc field levels to psx dat files. Is the reverse possible?
 
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Edit: I've seen that Makou Reactor can export pc field levels to psx dat files. Is the reverse possible?
No, convert pc field to dat or dat to pc field is not possible with Makou. Model Loader and background are not in the same format. You can only import scripts for now.




Always stronger!

5657785144902_snap_texts.png
 
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New version now! (1.4)

Changelog:

  • Improved dialog: Text editor with preview
  • Improved dialog: Background preview with parameters/states/layers manipulation
  • New dialog: Encounters
  • New dialog: Misc with gateways editor
  • New dialog: Tutorials/AKAOS with tutorial editor
  • General improvements
  • LGP improvements
  • ISO improvements
  • Import/Export improvements
  • Code improvements
  • The backgrounds are properly open in PS version
  • Can disable OpenGL
  • Japanese language included
  • Qt 4.8.0 for Windows version

Download page
 
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the PPA now has updated files for makou reactor, ill fire up the mac at some point and get those set for you as well .

very nice work!
 
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myst6re you're an inspiration, there's no way I could have done anything without Makou  8)
 
Thanks! I hope my work will serve. :)
I'll return to Hyne, but if you find a bug, tell me.
 
One small thing, I don't think the Find->Run function is working in 1.4.
 
One small thing, I don't think the Find->Run function is working in 1.4.
It works, but not completely: find previous is disabled (fixed in the next version) and it only searches in the current field.




I found a regression: The maplist file is no longer open when opening an LGP archive.
 
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