[PSX/PC] Field Editor - Makou Reactor (2.1.0)

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myst6re

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Hi all! Here is my best program: Makou Reactor!
It allows you to edit ff7 field map easily (scripts, texts, walkmesh, encounters, musics and models used...).
You don't need to be a programmer to modify the story of the game!

Just open a flevel.lgp archive (or the ISO of the PlayStation game) and start exploring!

(Use Deling for Final Fantasy VIII)

Documentation:


Notes:

Languages:

  • French
  • English
  • Japanese (outdated)

Known bugs (v1.7.1)

  • Crash on start: maybe your graphic driver is not correctly installed. Workaround: modify/create the file Makou_Reactor.ini and add the line "OpenGL=false", this will disable field model and walkmesh viewers.
  • Issues




See also:
Deleted scenes, unlocked with Makou Reactor.





makoureactor1.png
makoureactor2.png

makoureactor4.png
makoureactor5.png

1324846426-snap_14_background.png
1324846436-snap_14_encounters.png


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Hey this is pretty damn sweet! thanks! Any chance at all of having psx version added to it?
 
Excellent...

If I may also suggest a possible feature that doesn't show those dialogues that do not get used in game (as there are tons of dupes)  Not sure you have done that as haven't downloaded yet...

Here goes...
 
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Cool! If you don't already have a feature like this, it'd be neat if you could implement a method of creating "patch" files that could enable one to change certain entries automatically upon applying the way that the .PrC and .WM files work for Proud Clod and Wallmarket, respectively. This would enable one to share dialogue mods without having to distribute the entire flevel.lgp file.
 
Hey this is pretty damn sweet! thanks! Any chance at all of having psx version added to it?
You can edit flevel.lgp archive (ff7 PC) or .DAT files (ff7 PS). To open a DAT file, you must go to "File" > "Open FIELD dir...".

Cool! If you don't already have a feature like this, it'd be neat if you could implement a method of creating "patch" files that could enable one to change certain entries automatically upon applying the way that the .PrC and .WM files work for Proud Clod and Wallmarket, respectively. This would enable one to share dialogue mods without having to distribute the entire flevel.lgp file.
It is possible to export/import a file from the lgp, but that's all.
 
Hi myst6re

Can you please make a English version of the program? Also can you add a 3d objects and walkmesh view, so it is easier to figure out the x,y,z coordinates.

Thank you very much and good luck  :)
 
Also can you add a 3d objects and walkmesh view, so it is easier to figure out the x,y,z coordinates.
Easier said than done :mrgreen:.
 
So, wait, is this a less buggy and more user friendly equivalent to meteor? It looks like it, and that would be a very good thing.

*plays around with it for a while*

Mais c'est en Français :'(

If no-one has translated it by this time next month (when my exams finish), I'll have a bash at it, assuming the translator doesn't have to actually do any reprogramming.
 
Timu Sumisu is doing, but I can share the translation between you two :-P.
 
I like this ;D

Only problem is some text comes up in french, when i'm english.... ;) :P
 
Many people will definitely benefit from your program if only its in english. But still nice work!  :D
 
I'll think about it I just need the text encoding, or menu text texture.
 
Here it goes, formatted and everything. The rest of the encoding (special codes, etc...) is just the same as in the other builds.
 
Done, I have many things to add before next release.
TODO list:

  • View field models (I will).
  • Create HRC loader editor (almost done).
  • Create text viewer.
 
It will be excellent to be able to view field models and be able to drag the position of the models to anywhere in the walkmesh  ;D. Having the to edit the coordinates of the models like in meteor is really a pain.
Also, can you make the scripts for save points a template? So it will be easy to add new save points  :)
 
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