[PSX/PC] Field Editor - Makou Reactor (2.1.0)

  • Thread starter Thread starter myst6re
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Maybe a bug report.

I was browsing in colne_b1 and looking at the field models.   Both a materia and potion appear in this scene, except, when trying to view the potion, it doesn't load anything.  It just stays at whatever model was last selected.

I was also wondering if the animations they load are supposed to display that shine effect they do in the game?
I have no problem. Are you sure that you have not modified char.lgp?
And Makou don't show shine effects.
 
This is exactly what I've been wishing for, thank you. I'll give this a try and if it works out well enough, I may finally pick my restoration project back up.
 
This is exactly what I've been wishing for, thank you. I'll give this a try and if it works out well enough, I may finally pick my restoration project back up.
I wondered what had happened to that project ;D

(and I can sympathise with anyone who got sick of trying to use meteor)
 
I think I used it, like, twice, before switching to Lasyan's tools instead. Props to Synergy Blades for making it, but...
 
I had a look and didn't see any help file for it, but maybe I am just being blind.  Does Makou Reactor have a full readme somewhere?

In any case this is the issue:

I plan on hiding 99 1:35 Solider around the game for people to collect.  It is incredibly simple to do with Makou reactor the only issue is the actual placement.  The X,Y,Z,triangle values.  I can't just guess at them, we need a way to do this by having a map / walkmesh reference.  Simply guessing at the numbers will take a few years if you get me :P

I decided to merge this topic into the older tool thread - Bosola

cheers, makes sense. edit.  Dan!
 
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Can this program be used to replace party leaders? From what I can tell only Cloud, Tifa, and Cid can be party leaders and I would like to have others characters take this position instead.
 
There's a some typos in Japanese table of txt.cpp.

E1:  "―" => "-"      -
FCBF: "閲" => "問"   問
FD73: "堂" => "党"   党
FE7C: "物" => "価"   価
FE7D: "価" => "欠"   欠
FE8E: "練" => "緒"   緒
FEBD: "棊" => "幕"   幕
FEBE: "平" => "和"   和
FEBF: "和" => "平"    平

Regards,
 
While we are correcting text errors for normal latain the "Á" and "Ë" are backwards.
 
New Version now! (1.3)

Changelog:

  • Can open ISOs
  • Improved performances
  • New options in find dialog
  • "Launch FF7" button
  • Export/Import fixes
  • Syntax Highlighter in text viewer
  • Walkmesh viewer
  • Script History
  • Open/Save icons from OS style
  • "Expand the tree" button
  • Multiple script lines can be copied to the clipboard
  • Japanese fixes (thanks Asa)
  • Fixed a Memory leak with 3d model textures
  • Better windows .exe integration
  • Usability improvements
  • and more and more...

Download page
 
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It's always awesome to see this project updated.  Walkmesh viewer?  yes, please. :?:
 
It's always awesome to see this project updated.  Walkmesh viewer?  yes, please. :?:
It is an unfinished viewer, we can say that is still under construction :-X.
I released now because I have not updated for too long, I almost forgot what I have changed ;D!
 
Changelog updated, one of the main additions is the script history, I hope it works well :)
 
Thanks myst6re!

One thing that might be useful is automatic jump recalculation, the way I do it in touphScript is to scan the script for a list of jumps, and update them every time an opcode is added or removed; they are switched to long jumps too if necessary.
 
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