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genesis063
Guest
Yeap tried that though it may just be the one I copied over. I'll look into it more if my idea's don't work.
Grimmy and Jusete have done this already.I was wondering if its possible to define new fields with Makou Reactor? If yes then how do you add new fields into it and if no what are the limitations? ff7.exe won't recognize them?
I'm going to mark this for further investigation later this week.Even if there is a limitation in the exe with 7H it would be possible to bypass it with some tricks.
I mean completely new fields with my own 3d model renders as backgrounds and their own walk meshes. So far i have only found relative info on ff8/9.Grimmy and Jusete have done this already.
https://www.ff7catalog.com/posts/210842/
I assume the game has some unassigned slots.
Even if there is a limitation in the exe with 7H it would be possible to bypass it with some tricks.
That's what they had done. I have seen that they have implemented a rendered picture of a crisiscore dungeon, but so far i havent seen a tutorial for that.I was I mean completely new fields with my own 3d model renders as backgrounds and their own walk meshes. So far i have only found relative info on ff8/9.
BTW it was said this new version allows you to see what song is in the field but I just see the number. I want to add One Winged Angel to the reactor in nibelhiem using reactor 5.On the pc version, you can add a new music without the akao file. You only need to change the music ID.
On the ps version, you need an akao file, which can be found in the other fields.
Next new version can I save PSX ISO/BIN after edited without any problem or error ?I fixed this recently, no release date for now
Yeahhhhhhhh !Yeah this problem will be resolved too.
Yeahhhhhhhh !
Good job, when you will release it ?
A mod gets released when readyI fixed this recently, no release date for now