[PSX/PC] Field Editor - Makou Reactor (2.1.0)

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Yeap tried that though it may just be the one I copied over.  I'll look into it more if my idea's don't work.
 
hey genesis063

i hope you get your chest problem fixed soon on your mod
 
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Weird now the chest stays open even of other saves without it being opened to begin with.
 
I was wondering if its possible to define new fields with Makou Reactor?  If yes then how do you add new fields into it and if no what are the limitations? ff7.exe won't recognize them?
 
If you want to make a story mod and you need free slots to work with, note that there are many bg fields only used for dialogue display. Also there are many useless fields like the cave in junon or houses in towns and villages.
 
I was wondering if its possible to define new fields with Makou Reactor?  If yes then how do you add new fields into it and if no what are the limitations? ff7.exe won't recognize them?
Grimmy and Jusete have done this already.
https://www.ff7catalog.com/posts/210842/
I assume the game has some unassigned slots.

Even if there is a limitation in the exe with 7H it would be possible to bypass it with some tricks.
 
Even if there is a limitation in the exe with 7H it would be possible to bypass it with some tricks.
I'm going to mark this for further investigation later this week.

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I can't find any limiting value to it. It does appear to be signed, however.

I DID find an interesting string in the original vanilla exe. "on_line.sav" It would copy the current save game into that file. No telling what it would be for. There are two copies of that string, but only one reference to one of them.
 
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Question about music in this utility... Is it possible to add an additional music track to a scene without having the .akao file? (By which I mean, if a scene only has two slots for music -- can I add a new slot and then use another piece of music in that scene?)

Thanks -- and tremendous work on this tool. Truly -- I feel as though it has made things possible I'd only dreamed of doing.
 
On the pc version, you can add a new music without the akao file. You only need to change the music ID.
On the ps version, you need an akao file, which can be found in the other fields.
 
I was
Grimmy and Jusete have done this already.
https://www.ff7catalog.com/posts/210842/
I assume the game has some unassigned slots.

Even if there is a limitation in the exe with 7H it would be possible to bypass it with some tricks.
I mean completely new fields with my own 3d model renders as backgrounds and their own walk meshes.  So far i have only found relative info on ff8/9.
 
I was I mean completely new fields with my own 3d model renders as backgrounds and their own walk meshes.  So far i have only found relative info on ff8/9.
That's what they had done. I have seen that they have implemented a rendered picture of a crisiscore dungeon, but so far i havent seen a tutorial for that.
 
That video shows there's a walkmesh for that field too, I wonder where he made that.  However there don't seem to be instructions on how to add fields :(
On the other side, he could have replaced a current field background with Palmer program and added links to it behind the snake and to the Mythril mines with Makou Reactor
 
On the pc version, you can add a new music without the akao file. You only need to change the music ID.
On the ps version, you need an akao file, which can be found in the other fields.
BTW it was said this new version allows you to see what song is in the field but I just see the number.  I want to add One Winged Angel to the reactor in nibelhiem using reactor 5.
 
In 1.6.3 I can no longer save the PSX ISOs I work on. It says "invalid archive".
 
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