T
Tirlititi
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Chocobos, eh ?-Better(?) chocobo breeding experience (certainly one of the more grind-y things to do in the game)
10 bucks it will be replaced by motorcycle.
Chocobos, eh ?-Better(?) chocobo breeding experience (certainly one of the more grind-y things to do in the game)
Agreed, and that is a horrifying, horrifying thought.Chocobos, eh ?
10 bucks it will be replaced by motorcycle.
I think this partly depends on how long they've been working on this. At the very least, we know it's been in the works since December 2014, based on what Nomura said in the Eurogamer article (it was already in-progress when they announced the PC-PS4 port). However, not much more than that is clear. For all we know, they could've been working on it for several years now, and simply lied about it when they said before that it wasn't happening.Everything is telling me that a LOT of content and the basic mechanics will need cutting for them to succeed - especially in the time scale they are stating. The idea that they'd redo all of those scenes in full HD seems highly unrealistic. In fact, Kitase and Nomura repeatedly stated one of the main reasons they hadn't considered a remake was precisely because of the work load needed to recreate FF7 (yeah, they're telling you a 1997 game had more in it than modern FFs right there).
This is exactly why I'm curious and can't quite write it off. I know what I would love from this remake, but in my heart I only have but a faint glimmer of hope that we'll get it.I do, however, have a morbid curiosity about how they're going to accomplish remaking FF7 with next gen graphics. Everything is telling me that a LOT of content and the basic mechanics will need cutting for them to succeed - especially in the time scale they are stating. The idea that they'd redo all of those scenes in full HD seems highly unrealistic.
Heh. I'm predicting something more along the lines of:Hmm, imagine if FF7 remake is wonderful, the Star Wars sequels are brilliantly made, and FF15 is an amazing RPG....
I'd have to disappear for a few years.I'm pretty confident I won't have to, but you never know! I'd be happy to be wrong, though!
Spot on with my predictions.I'm going with sucks hard - sucks hard - reasonable but still sucks for me. Haha!
Not really.Marketing? All they have to say is "Final Fantasy 7 Remake" and the marketing is complete. Even without ANY other information there will still be 2 million pre-orders. It will make "Greatest Hits" status in the first week no matter what is done to the game.
I'm with Daniel on this one. I know I'm going to hate this remake as much as I'm already hating the upcoming Star Wars sequel trilogy. I haven't seen a single trailer for it, but from the stills and Disney I know it's going to be a big mistake. On one hand, George "More CGI" Lucas is out of it, but Walt "Make ALL the Toy Lines" Disney will just be a different flavor of garbage.[/rant]
Some of these aren't bad though.Things to "look forward to" in the remake:
-Aerith revival quest (plus she'll be named "Aerith")
-More flashy limit breaks that last longer
-Extended cut FMVs in 1080p! (Now with blood!)
-Arranged music = Better music
-Five digit damage limits;eight digit enemy HP.
-More active battles
-Smaller overworld;more dungeon crawly
-No random encounters outside of overworld
-Superboss(es?) that exceed damage limit
-Quests that have no real purpose other than to provide an achievement (Or previously existing quest with an achievement attached to it)
-Better(?) chocobo breeding experience (certainly one of the more grind-y things to do in the game)
-Alternate, or multiple, endings
-Nothing is missable
-New Game+ mode
-More Materia
-More dialogical interludes to break up the non-stop action
Yeah. Guess which FF title I've been binge playing lately.
I has a lot to do with graphics as well. Back in the NES-SNES-PS1 eras and up until the later years of PS2, games wouldn't have had mass-appeal no matter what developers did, because the average person just couldn't see the appeal of manipulating a few pixels around on a screen in either case.Hian, your summary of why things end up the way they do is spot on. It won't change, off course, because there are always people to replace the purists or the people who want strategy and so on. I think a lot of the original games had a soul because it was a time when the company HAD to create better titles to make something of itself, whereas now it's already got a name and mass market appeal - no matter what happens. I also think there's more to it than just money getting in the way (that's certainly the biggest problem) - I think it's also laziness on the part of the team. They've gotten so complacent and familiar with FF that they don't try nearly as hard.
I can tell you with pretty high level of certainty some of what's going to get cut -I do, however, have a morbid curiosity about how they're going to accomplish remaking FF7 with next gen graphics. Everything is telling me that a LOT of content and the basic mechanics will need cutting for them to succeed - especially in the time scale they are stating. The idea that they'd redo all of those scenes in full HD seems highly unrealistic. In fact, Kitase and Nomura repeatedly stated one of the main reasons they hadn't considered a remake was precisely because of the work load needed to recreate FF7 (yeah, they're telling you a 1997 game had more in it than modern FFs right there).
This entire paragraph can be summed up with an appeal to a single game franchise - Assassin's Creed.Ironically, technology ended up being the worst thing to happen to gaming. Up to the PS2 the media was too small for a company to do as it pleased without caring about good design. Now they can bloat a hard drive or blu-ray disc. With powerful networking, DLC content reared its ugly head - another excuse not to care so much since things can be "corrected later", or added later (for a nice fee, off course!). And, as you mentioned, we now have mindless graphic-power wars between the consoles to prove who is the daddy. Well, none of them are the daddy because we're going backwards and graphics do not make a game. These days, they only break it.
Since Nomura was taken off FF15(former Versus13) in September 2014, I think this is the earlier date that we can possibly attribute to the beginning of the remake, but that really matters very little when you consider comment like Wada saying it would take SE ten times longer to remake the entirety of FF7 than their work on FF13.I think this partly depends on how long they've been working on this. At the very least, we know it's been in the works since December 2014, based on what Nomura said in the Eurogamer article (it was already in-progress when they announced the PC-PS4 port). However, not much more than that is clear. For all we know, they could've been working on it for several years now, and simply lied about it when they said before that it wasn't happening.
There is a problem though when no meaningful statements are made - it more often than not implies the fact that there is nothing to say.I'm annoyed by what was said in the Gematsu interview, because it does seem like they'll be changing more than I'd hoped, but I'm not going to make assumptions about the length of the game's development cycle when they haven't made any meaningful statements on it.
I already said as much in one of my earlier posts, but it's still not going to reduce the work-load all that much - because unless they're going to build the entire FF7 world using FF15 resources, and replace all the enemies in FF7 with FF15 enemies,@hian
"A full and true remake of FF7 would require the creation of so many new 3D resources and animations that it would amount to a work-load so huge [...]"
I think they already took FF15 into a style direction which in parts (!) is close to FF7. Realizing this, they formulated that they could just as well reuse and modify assets from FF15 for FF7. Utilizing this synergy, is the only way to get this project where it needs to go by 2017 and makes a lot of sense from a business perspective.
That's a bad analogy. Final Fantasy 7 is a 3D game, following the 2D game Final Fantasy 6. The same can be said for this transition. Which was done pretty well. It does to show that whether a transition is successful has to do with how well the producers understand the previous iterations of the series they're expanding upon, and the hearts of the fans. Granted SE's track-record at the moment, we're warranted in being skeptical of their ability to do either.I think of it like the metroid games. Everything is 2D for years. Then a new studio decides to make some changes to a beloved franchise by switching to 3D and everyone raises hell about how it will ruin everything. The game is released, and though it's not like the 2d metroids before it, you still feel like you're playing a metroid game... And it's really really good.
People need to stop making the nostalgia appeal - they're using the term wrong (you're not though, so good on you - but I still think this needs to be said, so I'll say it anyway)I think that's what we need to expect with this remake. It's not going to be the original, there's too much nostalgia tied to it. But that doesn't mean it won't feel like ff7 and can't still be a great game.