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I just hope we get to see the Honey Bee Inn massage scene in true HD.
And I hope to be a part of the project after Final Fantasy XV.


L. Spiro
 
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I just hope we get to see the Honey Bee Inn massage scene in true HD.
I can't see that happening, because scenes like that will push rating on the game. When was the last time SE made an FF game with anything beyond a PG-13 rating?


But, we're allowed to hope now aren't we?
 
Bottom line, we'll just have to wait and see, maybe Tokyo Game Show for something early.
 
I'm worried more than anything else. This could be great but the art-style has me worrying they're gonna muck it up by stuffing the game with unnecessary melodrama. Part of what I enjoy about the original game is the wackiness/charm and the characterization being full of ordinary dialogue and humor.

I want to be excited but at the same time I've half expected that when the gang rescues Aeris this time, It'll involve running up the side of the shinra building, back-flipping off the wall, bursting through with a spinny halo of buster swords, and a ten minute fight scene with a specter of Sephiroth.

I suppose only time will tell... and if I'm disappointed, there's still NT and the new mod I'll be releasing. (And the many other wonderful projects members of the forum have created)
 
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Oh man it would be so cool to revamp the materia system, you could do a lot with it if you're building it back from the ground up. One thing you could do to add differentiation to your characters is have materia grow, as normal, but you lose some growth when you remove it from a slot (gotta break it out!). Cruel choices are fun!
 You could also easily add difficulty settings for people to get the most enjoyment out of their time, for new players who just want to hear the story, and returning players who know the system inside out (like you, reading this, eh? ;) ).
Also, what is wrong with it being Matrix-like? Especially as it's a Japanese game, heavily influenced by Japanese animation of the time, and The Matrix is heavily borrowing from the same sources! It just seems like you're unhappy that your Japanese game is TOO JAPANESE, you know? :p
We will probably get to do most of the fighting ourselves, rather than getting fmvs, anyway. And I will be upset if Vincent doesn't do at least SOME tactical slo-mo back-flips!
 
This about the story:

“We’ve announced an HD port version on the PlayStation 4, and then we have the remake coming to PS4,” Nomura said through a translator. “You’ll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it’s like, why have the same exact game?

“We think that if a game is on a certain platform and that platform becomes obsolete, then we’d recommend playing the new port version,” he added.
Makes sense, Resident Evil's Remake did something similar to great effect. But I wonder what's meant by obsolete platforms?

...the new mod I'll be releasing.
How's that coming along?
 
I don't think there's anything "Japanese" about that kind of action sequence. There's a lot of Japanese animation which doesn't feature those sorts of things.  I do personally find overblown sequences like that puerile. I prefer for the focus to be on the dialogue/character interaction and very rarely do you find the two together. I think the final fantasy series historically has kept the focus off of the action/spectacle (this was relegated to summons and maybe a few FMVs) and on the relationships between the characters.

I hope they don't change this, and I fear that they will.

How's that coming along?
A few weeks back I started working on it a lot again, and I got some cool things done. I made a very good sapphire weapon model, got the encounter working and scripted in. Some other highlights include a shinryu boss with custom animations and a Four Fiends sidequest (Marilith, Lich, Tiamat and Kraken) which are both about half-implemented in the field. Then, I took a long break because I started a new job and have been putting in a lot of extra hours to get familiar with their ENORMOUS legacy codebase, half of which is written in languages I don't have a lot of familiarity with. That situation is starting to ease up now as I have a better idea of what they need me to know and what is never gonna be touched again =p.

I've been meaning to make a blog about my mod, but I'm lazy/prone to procrastination and I've always hated documenting code/projects (much to the chagrin of all my colleagues). I have also had a hard time coming up with a name for it -_-.  I definitely have enough to show some videos and I'll get the cool ones up soon (At least sapphire weapon/some of the original bosses I'm proud of). There are some suprises I don't want people to know about until they're playing the mod, but I'd be happy to discuss in a PM =p.
 
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Pretty much what I expected. I mean, just based on the trailer you can see that they have already taken liberties with the design of Midgard, and the soldiers(or whatever they are) look more like something out of Modern Combat or Killzone, than FF.
It could work - as I said in my first post, as a sort of "reboot" to the series rather than just a remake.
However, even if I welcome such change for the chance to experience something new, I am going to expect something that is as good, if not better than the original in its own right.
If they start cutting content (like removing the world-map, or not replacing it with an expansive over-world), scrapping the original materia system in favor of something that allows for much less customization, or remove iconic story portions without replacing them with something to fill the gap, then the game isn't going to be very good even on its own - especially with FF15 around the corner.

FF15, love it or hate it, has a lot of promise on the content side of things, with what seems to be a pretty huge world to explore, and in that sense (the grand epic adventure sense) it does have the FF feel to my mind, despite the action combat and the lack of an Uematsu soundtrack. If the remake comes out, and it's this rush through a linear Midgard, with this abstraction for a world map a la FFX, without mini-games, or chocobo breeding/racing etc. then it's just going to be a bad game period.

Actually when I think about it - if they plan on doing major changes, then I would rather they stop calling it a remake, and call it a reboot instead. At least that way, there won't be any ambiguousness on SE's part, and it won't feel like they're just trying to cash
in on the franchise by slapping the FF7 name on something that will be essentially different.

In either case - I hope they aren't just going to leave us hanging with that teaser for several months and proceed to give us some info of substance on the nature of the project. As it is now, it could be anything - it could literally just be a rail-shooter loosely following the plot of FF7 =P

Also, what is wrong with it being Matrix-like? Especially as it's a Japanese game, heavily influenced by Japanese animation of the time, and The Matrix is heavily borrowing from the same sources! It just seems like you're unhappy that your Japanese game is TOO JAPANESE, you know? :p
We will probably get to do most of the fighting ourselves, rather than getting fmvs, anyway. And I will be upset if Vincent doesn't do at least SOME tactical slo-mo back-flips!
Matrix IMO had some of the worst fight choreography I've ever seen. Might sound like hyperbola, but I'm a purist on the matter, and a martial arts enthusiast, so I'm a stickler for this stuff.
Matrix has sub-par kung-fu mixed together with what can only be described as Dragon Ball choreography, and those two genres just don't mix very well.

Also, that's not typical of all Japanese action. Japanese fight scenes exist in many different forms. Typically, Japanese martial arts are minimalistic, focusing on economy of movement, not flashy spectacle, and by extension a lot of Japanese fight choreographers in Japanese cinema go for minimalism as well, with the exception perhaps of the chanbara genre.

The phenomenon you think of here is a relatively modern phenomenon born from the Japanese animation industry and a feed-back-loop it has had with western action choreography since the rise and popularity of the Matrix. Go back and look at 90's anime, and the action is, while over-the-top light shows etc. nothing like the Matrix with it's drawn-out annoying exchanges of blows in zero gravity (with some exceptions like Dragon Ball Z)

FF7 was flashy in it's own rights (just look at the limit-breaks), but it wasn't Matrix-esque before AC. The FF7 action was, again, this typical 90's neon-colored spectacle with light-waves, laser-beams and elemental stuff flying all over the place.
In AC, it was suddenly a bunch of back-flips and wall-running, and long sword exchanges almost devoid of magic.
EDIT - I also think that the subdued action in FF7 had a much stronger impact on the narrative than the over-the-top action in AC.
Sephiroth was awesome because he just chilled, and took two swipes at a dragon and killed it - not because he flew around like a fairy on coke and cut scenery into ribbons.

Even with games like FF8, when they had the capability to animate more sophisticated battle sequences, the sword-fight between Squall and Seifer in the beginning was subdued (almost tame compared to AC) suggesting that the battle-choreography of the PS1 games were consciously made stylistic choices of the times (by Japanese people no less).

I am not pissed off that the game might be "too Japanese" - rather I am worried that it's going to end up looking like what Japanese animation is like today, rather than what it was back when the original game was made - because by any account, today's Japanese anime is a constant spectacle of trying to create more and more ridiculous fight scenes by relying primarily on how much it resembles
the bastard child of Devil May Cry 3 and every animation movie made by Monty Oum ever.

And personally, I am sick and tired of that, because it's everywhere else as well ATM.
It's literally every action scene ever nowadays. Time to do something new, by doing something retro.
 
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This about the story:

Makes sense, Resident Evil's Remake did something similar to great effect. But I wonder what's meant by obsolete platforms?

How's that coming along?
I would be very happy with a Resident Evil remake approach. Update the menus, models, backgrounds, and cutscenes and you're good to go.

I am slightly curious what the game would look like if done in full 3D, FFXIII/XV style. But then things like dialogue (voice acting vs. text) and music would severely clash with the flow of the game IMO.
 
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Very well explained arguments, I enjoyed the read!

Yeah, I think the FFVIII opening cutscene is a great call, the gunblades felt so weighty and forceful. Sephiroth being menacing, and then being powerful but over-active reminds me of how Darth Vader was shown in the later pictures compared to initially.

REmake is a standard that all these HD upgrades should aim for, it was very well done.

And yay for crossdressing! There should be Rydia, Selphie, Yuna, and Vanille outfits for Miss Cloud!  :-* (let best FF girl arguments commence!)

Edit - also, voice acting will now mean we can't name characters, probably... Boo! Cait Sith's real name is totally MilkyPaws and I won't accept anything else!!
 
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It's really happening... I'm expecting "FF7 AC the movie the game". I'm hoping it will be good, but -as previously stated by others- the new art style will compromise some of the original atmosphere and feel of the game. It's hard not to be prejudgmental knowing how they fucked up the FF7 universe with all the spin-offs and shit. I don't see them not expanding on added "features" to the FF7 lore. If they ignore it, it's like admitting they fucked it up.

In the end they will do what they believe is more profitable. It's the way business works. The shareholders must be satisfied. Not saying it's bad or good; just the reality of it.

At least the graphics will most likely be awesome. And they alreaddy have the music. Please don't change that too much.
 
“If you’re doing a full remake, it must be made with a different approach that matches the times
That's code for exactly what many here have said they'll do (actually, it isn't code.  It's plain.).  They have no intention of keeping the game mechanics similar.  He's already telling us that it's being changed to the same old we see in other games.  It's bye-bye ATB and tactics, hello cutscene and matrix and slash-slash.  I didn't want a remake to be the same game, but I did want the mechanics to be the same and all areas polished up and made better.

This statement above is the absolute wrong direction to go in.

He absolutely fails to understand what made the original game fun and the areas where it fell down.  It didn't lose points for the actual mechanics.  It lost points for its terrible English localization, dated engine (by today's standards), and poor IMPLEMENTATION of the design.  If they just stuck to the original game and updated it within those confines (for example, adding more games to Gold Saucer, making the game have proper difficulty and balance, updating graphics but keeping the prerendered setup), it would be hailed as a masterpiece.  But they aren't doing that. 

I look forward to D-Day (Disappointment Day).  Now, I'm going to take my negativity elsewhere and avoid all information on this "remake".  I have zero interest in that shit and when I'm done with my own mod it will be superior to the remake in every way except graphics.  ;D
 
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Honey Bee Scene is coming according to their interview with Eurogamer i think lol.

They know this Remake has a lot of hype and expectations to live up to and is their biggest game, from their interview seems like they will try their best not to fu*k this up for the Remake:http://www.eurogamer.net/articles/2015-06-17-it-seems-like-final-fantasy-7s-remake-wont-lose-so-much-of-the-crazy
Edit: seems someone already posted this link lol :P
That person being me, the same person you're now replying to...

Also, I'm kinda skeptical about this now anyway, because since I haven't seen the original interview in Japanese, and knowing as much Japanese as I do, I recognize that while the sentence they credit him with ("Look forward to it") sounds like a confirmation in English, if the Japanese original sentence was something along the lines of 楽しにしてください(tanoshiminishite kudasai) it's much more ambiguous
and might mean nothing at all.

New info:

Source: http://gematsu.com/2015/06/final-fa...ncludes-official-title-other-details-planning

So far I'm liking their approach to this Remake, not gonna just be some quick easy cash in like alot of people here think they will, they're taking it seriously
The problem though - is that there are many ways to take a remake seriously. Whether you're trying to cater to original fans and keeping it close to the source material, or re-imagining it - both approaches require work and dedication. However, either one
of those approaches can end up messing up the game regardless.

As I said before - keeping it very close to the original material runs the risk of making a game that cannot carry it's own weight because
the price-tag isn't going to be compatible with sales if it doesn't have mainstream appeal, whilst giving the game mainstream appeal
given the current gaming populace at large, means making a game that is probably so alien from the original that those who wished
for an actual FF7 remake, not a reboot or re-imagining, are going to feel like they've been left out in the cold, and probably resent SE for it.

People can make the argument that fans should feel like that, but there is pretty much a silent contract between a company and the fans that have bought their previous products and therefore enabled the company to keep on making products to begin with.
The FF franchise wouldn't exist today as it does in its current form without the original FF7 fan-base, and so to release a product that uses the brand-name but pretty much differs from the original in all ways that count is a pretty strawberries move by any standard.

To digress - there is an issue with the gaming industry as a whole at this moment.
The gaming industry has been too tightly tied to the computer hardware race, and then plummeted into a feed-back loop between
raising consumer expectations with their improved production values, and then having to further raise those production values
as a result of those expectations.
This has created a serious problem for the industry, because bigger titles now cost so much to make that the only way
to get loans from financial backers, and be able to pay them back, is to make products for huge demographics of people.
This is extremely problematic when you consider that the gaming market has historically always been niche (a nerd thing) and then
adding the fact that the gaming market is further divided by genres appealing to enthusiasts with very specific taste in games.

How do you resolve this as a game developer? You have to start branching beyond genres, and make a game that can attract as
many people as possible - and that my friend, is the bane of quality art and media, and always has been.
Why? Because individual taste differs to such a degree that to create something that appeals to "everyone" is to create something that
doesn't alienate "anyone", and that requires developers to avoid almost all the genre-specific game-play mechanics that made
most of the original gamers play games to begin with.
Put strategy elements in a game, and those who can't hack it or don't enjoy strategy elements won't play it, so you dumb down the strategy. Action elements that require skills? Same thing.
You keep on reducing to avoid polarizing elements until the game is a bland soup of simple-button presses, auto-play mechanics, and movie-like exposition - which is what pretty much every AAA game ever is nowadays.

Nomura's statement, and the production values of the trailer (if they are anything to go by, pretty much confirms this).
As much as I want to be hyped for this game, I still have this dreadful feeling that we'll end up with a game where you
pretty much only play as Cloud, with the rest of the party on A.I like in recent FF games, where you hold a button to watch him dart about all AC-style, and where materias have been reduced to a simple gimmick.
Maybe Cloud will free-run, because what games don't have that these days? Maybe it'll have a crafting system, because hey, why not?
Maybe it will play like a bastard child of The Last of Us and Monster Hunter, because these games thrive nowadays, so that's what the consumers want right?

I am open to the possibility that a re-imagining of the game would be a good thing - I just don't see it as being likely seeing as it's going to be a AAA title that by extension is going to need to appeal to the mindless drones who think CoD is the pinnacle of gaming, and who wouldn't recognize a quality RPG even if it hit them in squarely in the face with the Buster Sword.

I hope they prove me wrong, but a few vague statements from Nomura, and that trailer isn't enough.

@topic in general

I can't believe they aren't going to give us more info until winter. I mean, wth. Not a very smart move from a marketing perspective, and it does very little to inspire confidence - especially after the development cycles of games like KH3 and FF15.
 
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I can't believe they aren't going to give us more info until winter. I mean, wth. Not a very smart move from a marketing perspective, and it does very little to inspire confidence - especially after the development cycles of games like KH3 and FF15.
Marketing? All they have to say is "Final Fantasy 7 Remake" and the marketing is complete. Even without ANY other information there will still be 2 million pre-orders. It will make "Greatest Hits" status in the first week no matter what is done to the game.
I'm with Daniel on this one. I know I'm going to hate this remake as much as I'm already hating the upcoming Star Wars sequel trilogy. I haven't seen a single trailer for it, but from the stills and Disney I know it's going to be a big mistake. On one hand, George "More CGI" Lucas is out of it, but Walt "Make ALL the Toy Lines" Disney will just be a different flavor of garbage.[/rant]

Things to "look forward to" in the remake:
-Aerith revival quest (plus she'll be named "Aerith")
-More flashy limit breaks that last longer
-Extended cut FMVs in 1080p! (Now with blood!)
-Arranged music = Better music
-Five digit damage limits;eight digit enemy HP.
-More active battles
-Smaller overworld;more dungeon crawly
-No random encounters outside of overworld
-Superboss(es?) that exceed damage limit
-Quests that have no real purpose other than to provide an achievement (Or previously existing quest with an achievement attached to it)
-Better(?) chocobo breeding experience (certainly one of the more grind-y things to do in the game)
-Alternate, or multiple, endings
-Nothing is missable
-New Game+ mode
-More Materia
-More dialogical interludes to break up the non-stop action

Yeah. Guess which FF title I've been binge playing lately.
 
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