Honey Bee Scene is coming according to their interview with Eurogamer i think lol.
They know this Remake has a lot of hype and expectations to live up to and is their biggest game, from their interview seems like they will try their best not to fu*k this up for the Remake:http://www.eurogamer.net/articles/2015-06-17-it-seems-like-final-fantasy-7s-remake-wont-lose-so-much-of-the-crazy
Edit: seems someone already posted this link lol
That person being me, the same person you're now replying to...
Also, I'm kinda skeptical about this now anyway, because since I haven't seen the original interview in Japanese, and knowing as much Japanese as I do, I recognize that while the sentence they credit him with ("Look forward to it") sounds like a confirmation in English, if the Japanese original sentence was something along the lines of 楽しにしてください(tanoshiminishite kudasai) it's much more ambiguous
and might mean nothing at all.
New info:
Source:
http://gematsu.com/2015/06/final-fa...ncludes-official-title-other-details-planning
So far I'm liking their approach to this Remake, not gonna just be some quick easy cash in like alot of people here think they will, they're taking it seriously
The problem though - is that there are many ways to take a remake seriously. Whether you're trying to cater to original fans and keeping it close to the source material, or re-imagining it - both approaches require work and dedication. However, either one
of those approaches can end up messing up the game regardless.
As I said before - keeping it very close to the original material runs the risk of making a game that cannot carry it's own weight because
the price-tag isn't going to be compatible with sales if it doesn't have mainstream appeal, whilst giving the game mainstream appeal
given the current gaming populace at large, means making a game that is probably so alien from the original that those who wished
for an actual FF7 remake, not a reboot or re-imagining, are going to feel like they've been left out in the cold, and probably resent SE for it.
People can make the argument that fans should feel like that, but there is pretty much a silent contract between a company and the fans that have bought their previous products and therefore enabled the company to keep on making products to begin with.
The FF franchise wouldn't exist today as it does in its current form without the original FF7 fan-base, and so to release a product that uses the brand-name but pretty much differs from the original in all ways that count is a pretty
strawberries move by any standard.
To digress - there is an issue with the gaming industry as a whole at this moment.
The gaming industry has been too tightly tied to the computer hardware race, and then plummeted into a feed-back loop between
raising consumer expectations with their improved production values, and then having to further raise those production values
as a result of those expectations.
This has created a serious problem for the industry, because bigger titles now cost so much to make that the only way
to get loans from financial backers, and be able to pay them back, is to make products for huge demographics of people.
This is extremely problematic when you consider that the gaming market has historically always been niche (a nerd thing) and then
adding the fact that the gaming market is further divided by genres appealing to enthusiasts with very specific taste in games.
How do you resolve this as a game developer? You have to start branching beyond genres, and make a game that can attract as
many people as possible - and that my friend, is the bane of quality art and media, and always has been.
Why? Because individual taste differs to such a degree that to create something that appeals to "everyone" is to create something that
doesn't alienate "anyone", and that requires developers to avoid almost all the genre-specific game-play mechanics that made
most of the original gamers play games to begin with.
Put strategy elements in a game, and those who can't hack it or don't enjoy strategy elements won't play it, so you dumb down the strategy. Action elements that require skills? Same thing.
You keep on reducing to avoid polarizing elements until the game is a bland soup of simple-button presses, auto-play mechanics, and movie-like exposition - which is what pretty much every AAA game ever is nowadays.
Nomura's statement, and the production values of the trailer (if they are anything to go by, pretty much confirms this).
As much as I want to be hyped for this game, I still have this dreadful feeling that we'll end up with a game where you
pretty much only play as Cloud, with the rest of the party on A.I like in recent FF games, where you hold a button to watch him dart about all AC-style, and where materias have been reduced to a simple gimmick.
Maybe Cloud will free-run, because what games don't have that these days? Maybe it'll have a crafting system, because hey, why not?
Maybe it will play like a bastard child of The Last of Us and Monster Hunter, because these games thrive nowadays, so that's what the consumers want right?
I am open to the possibility that a re-imagining of the game would be a good thing - I just don't see it as being likely seeing as it's going to be a AAA title that by extension is going to need to appeal to the mindless drones who think CoD is the pinnacle of gaming, and who wouldn't recognize a quality RPG even if it hit them in squarely in the face with the Buster Sword.
I hope they prove me wrong, but a few vague statements from Nomura, and that trailer isn't enough.
@topic in general
I can't believe they aren't going to give us more info until winter. I mean, wth. Not a very smart move from a marketing perspective, and it does very little to inspire confidence - especially after the development cycles of games like KH3 and FF15.