H
hian
Guest
Yeah yeah, I am sorry for being hostile. My first post was anything but though. I was replying in kind. Perhaps that's not the smartest thing I could have done, but I am not accustomed to taking shit lying down for no apparent reason.
I don't agree that they've shown "precious little" though (well they have, but not in context). They've shown and said enough to cement the fact that this remake is going to deviate to quite some degree from the original, and very likely in the direction of later spin-off products like AC.
I also don't agree that forming a negative opinion is foolhardy - As I said, if you go in with lowered expectations, there is no real loss so it can hardly be considered foolhardy.
Unless, it's as you say that you're worried about how you'll look if it turns out okay after you voiced
an opinion to the effect that it was going to be bad, which I think is pointless. You can hold an opinion and still qualify it
as something you hold on a scale of probability, not as a certainty - which is what I am doing.
I think it's going to be bad. That does not mean that it will, or that I will have any issue eating those words if it turns out to be good.
There is nothing bad, or embarrassing about being wrong.
Personally, from a perspective of self-development, I think it's better for people to have opinions and learn to be wrong, then for people to avoid having opinions out of fear of being wrong.
The Resident Evil 1 HD remake is to my mind, probably the best remake of a PS1 classic (or perhaps of any classic) that I've ever seen.
It manages to be stay the same, and be different at the same time. It's updated in all ways that matter, yet also stays the same
in all ways that matter.
This kinda stuff is possible, and it's because it's possible that FF7R leaves such a sour taste in my mouth after the trailer
and the interviews that we have to go on now.
As DLPB has said several times over - SE has a bad track-record as a company dealing with the FF7 universe, and even
in making JRPGs in general. How many times do they have to screw up before it becomes reasonable to lower one's
expectations of their future projects?
Or are you opposed to lowered expectations in general?
I didn't forget it - I just didn't see a point of mentioning it since it didn't pertain to positions held by most people in the conversation.You have forgotten a very real middle option: a "wait and see" approach. I don't wanna be too positive about this because I don't deny there really is a high chance they'll Frog this up, but I also don't wanna be too negative lest the game turns out good and I end up looking like a moron for talking Sleep about it. As it stands, they've shown precious little, and for me to form a strong opinion of any sort, whether it be positive or negative, would be foolhardy IMO.
I don't agree that they've shown "precious little" though (well they have, but not in context). They've shown and said enough to cement the fact that this remake is going to deviate to quite some degree from the original, and very likely in the direction of later spin-off products like AC.
I also don't agree that forming a negative opinion is foolhardy - As I said, if you go in with lowered expectations, there is no real loss so it can hardly be considered foolhardy.
Unless, it's as you say that you're worried about how you'll look if it turns out okay after you voiced
an opinion to the effect that it was going to be bad, which I think is pointless. You can hold an opinion and still qualify it
as something you hold on a scale of probability, not as a certainty - which is what I am doing.
I think it's going to be bad. That does not mean that it will, or that I will have any issue eating those words if it turns out to be good.
There is nothing bad, or embarrassing about being wrong.
Personally, from a perspective of self-development, I think it's better for people to have opinions and learn to be wrong, then for people to avoid having opinions out of fear of being wrong.
Here we agree. My worry though, is that the changes they're planning aren't the kind of changes that would make a reboot/re-imagining a good game in its own right.That said, I'm well aware my standards for what I'll enjoy are probably lower, or at least different, from everyone else's. I don't have a problem with broad, sweeping changes inherently, as long as they don't suck in and of themselves
The thing though, is that there is such a thing as good, faithful remakes that aren't just halfhearted semi-upgrades etc.(for example, the remake of the movie Sabrina was significantly different than the original, and I thought it was much better for it). And if they are going to change things, I'd certainly much rather those changes appear in the form of a remake than patches and updates to the original. People give George Lucas a lot of Slow about changing the original Star Wars, but there really is something to be said about applying creative liberties to a new product rather than halfheartedly MBarriering it onto the original.
The Resident Evil 1 HD remake is to my mind, probably the best remake of a PS1 classic (or perhaps of any classic) that I've ever seen.
It manages to be stay the same, and be different at the same time. It's updated in all ways that matter, yet also stays the same
in all ways that matter.
This kinda stuff is possible, and it's because it's possible that FF7R leaves such a sour taste in my mouth after the trailer
and the interviews that we have to go on now.
As DLPB has said several times over - SE has a bad track-record as a company dealing with the FF7 universe, and even
in making JRPGs in general. How many times do they have to screw up before it becomes reasonable to lower one's
expectations of their future projects?
Or are you opposed to lowered expectations in general?