H
hian
Guest
Seriously?Nope, don't do that again. ~EQ2Alyza
I don't think this post requires much commentary on my part.
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Seriously?Nope, don't do that again. ~EQ2Alyza
I don't know, it seems like a rational and well reasoned response which furthers the discussion.Seriously?
I don't think this post requires much commentary on my part.
I deleted the inappropriate squabble. Everyone is free to defend their own opinions, but let's keep it civil.RULES
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I would guess they are even moreso. Keep in mind, Final Fantasy XIII was very well received in Japan, by critics and audiences alike. The country has, in general, a focus on more story-driven and less-gameplay driven games than the west, as far as I can tell.The fact that the largest portion answered that they wanted an Aerith lives route to the plot tells me all I need to know - the japanese fans are just as ridiculously out of touch with the original game as the western fan bases.
Yes and no. The Japanese gaming industry is also what gave us Super Mario, Sonic, Mega-man and the Souls Series.I would guess they are even moreso. Keep in mind, Final Fantasy XIII was very well received in Japan, by critics and audiences alike. The country has, in general, a focus on more story-driven and less-gameplay driven games than the west, as far as I can tell.
I would agree with this if the rest of the compilation hadn't been using voice acting since the release of Advent Children way back when.I think voice acting is a big no-no because everyone had their own idea about what each character sounded like and you could imagine things that weren't shown due to the limitations of the console. But to show full HD characters, with voice, takes away some of what made the original game great - your own imagination.
Compression can only do so much if you want to keep the quality of your audio intact though, and it's going to go into the disk with all the graphical resources etc. Looking at the whole of it - will they have space to squander on NPC voices?It didn't bother me with FFX because we got introduced to it that way, but with FF7 I am not so sure it's a wise move. And that's before we get on to what Hian mentioned with the cutbacks in other departments to compensate. Disc storage shouldn't be an issue if they compress the audio properly. They absolutely did not do that with Metal Gear Solid 4. off course, they could allow you to turn the VA off... but will they?
To be honest I can't see how the gameplay is NOT included when defining a game. When Tetris is remade people would scratch their heads if the developers said it's hard to know what kind of gameplay tetris fans wants, and are unsure if the gameplay is important when defining tetris. "Maybe people today like action more so let make TetrisR a RTS type of game."...
Personally I don't mind if they update the game and style it to a more FFXIII - XV style. The old turn based battles work and were fun enough, but don't define the game. Hell someone made a mod to remove random battles because they can feel so mundane after awhile, so updating the battle system isn't really an issue
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For what it's worth, MP3 was no good for voice or sound effects last gen. Very high latency is fine for music, but awful for anything being loaded on the fly, as well as eating up CPU that (at least outside of cutscenes) might already be on short supply. That said, MGS4 did mess up, by leaving all the audio completely uncompressed.If it's voice, you can achieve surprisingly good results at even v low bitrates. 64kbit/s mono is good enough that most people can't hear the difference in their own voice. I'm not sure what the industry standard is but I'd be surprised if they needed to go as high as 128. I certainly can't tell the difference when I make an mp3 of a voice at 128. That's why I'm not sure what MGS4 team were playing at (or FF12 which was AWFUL). A 50GB bluray disc can hold a heck of a lot of sound at that bitrate (868 hours at 128 kbit/s) , and if they REALLY needed to, they could use 2 discs.
The main draw to the FF7 battle system for me was the deep customization of the materia system, because it was easy to get into but had enough there for people to really dig into if they felt like it. The materia system is not something that could only be used in a ATB or turn based combat system, though it might be utilized to its fullest with classic turn based combat, and for me it is the defining feature of FF7's gameplay. If they can find an alternative way to make it deep, rewarding, and allow me to customize my party and coordinate our attacks in a way that uses the materia system well, it won't seem foreign to me at all.To be honest I can't see how the gameplay is NOT included when defining a game. When Tetris is remade people would scratch their heads if the developers said it's hard to know what kind of gameplay tetris fans wants, and are unsure if the gameplay is important when defining tetris. "Maybe people today like action more so let make TetrisR a RTS type of game."
Yes, RPGs like FFs have more to them then the combat system, but the combat system is always in the front rows when they are judged or "defined". An RPG with a great story, music, etc, will not receive great reviews if the gameplay/battle sytem sucks hard. In cases like this, changing the battle system would actually be a good idea. But if the formula is not broken, they don't need to fix it. To say that FF7R needs a new battle system is just an excuse to appeal to a broader audience. If I didn't know better, I could interpret it as SE admitting that the gameplay in FF7 sucks.