S
Sephiroth 3D
Guest
*Is planning to make a Final Sephiroth Model for Half-Life 2...*
*Is also making plans for a 100% original mod for Doom III...*
*Is also making plans for a 100% original mod for Doom III...*
i want to make a GOOD model, not some 9 poly crap they have going on at poly count.
Weell its possible. AFAIK objects are not present in LWO but they are marked as vertex/polygon groups, so you can select any body part by those. Animations ... no those cant. They were not decoded yet. But you have model with skeleton, so you can animate it on your own in LW. Textures .. kinda yes, but with some problems. It worked for me but i heard some ppl have problems with it, mainly with transparencies.So my question is - is it possible to extract a battle model with its position/anim still as a object containing of parts, and what about textures? I'm talking about LWO6+.