K
Kaldarasha
Guest
Alright, I guess it's time to discuss a new project.
What I intend to do is to make a new standard flevel for the use with '7th Heaven'.
Here is what's done so far:
Code: [Select]
I think it is better to release it as an iro file, so it is safer from the legal side and it easier to mod. However this way we have the problem, that it won't work with TS or other programs/mods which needs to make changes to the flevel, because every change will be overwritten by the iro file. So one way is to developed the programs so they change the flevel.iro file instead of the flevel.lgp or I (or somebody else) have to patch the flevel and implement the changes as an additional option, but this will blow up the flevel.iro file and every new mod must be first converted to it.
For the text I guess it would be a good idea to enhance 7th Heaven with a direct Text patch feature. So 7th Heaven would read the txt-files TS has created. This way it would be also easier to maintain different languages.
Edit:
I will implement this as an option, too.
Code: [Select]
What I intend to do is to make a new standard flevel for the use with '7th Heaven'.
Here is what's done so far:
Code: [Select]
Code:
Version 1.01Field Author Change*EveryField* Kaldarasha New sizes for the charactersfship_1 Kaldarasha Volume of Channel #2 to 0fship_12 Kaldarasha Volume of Channel #2 to 0fship_2 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_22 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_23 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_24 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_25 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_3 Kaldarasha Added sound 464 to Channel #2,position 64, Volume set to 78fship_4 Kaldarasha Added sound 464 to Channel #2,position 64, Volume set to 127fship_42 Kaldarasha Added sound 464 to Channel #2,position 64, Volume set to 127fship_5 Kaldarasha Added sound 464 to Channel #2,position 10, Volume set to 78nmkin_1 Kaldarasha SoundFix Alarmelevr1 Kaldarasha StopSound Reactornmkin_2 Kaldarasha SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX) nmkin_3 Kaldarasha SoundFix Reactor & Alarmnmkin_4 Kaldarasha SoundFix Reactor & Alarmnmkin_5 Kaldarasha SoundFix Reactor & Alarmsmkin_2 Kaldarasha SoundFix Reactor & Alarm smkin_3 Kaldarasha SoundFix Reactor & Alarmsmkin_4 Kaldarasha SoundFix Reactor & Alarmsmkin_5 Kaldarasha SoundFix Reactor & Alarmmds7pb_1 Cloudia Added Barret throws moneyniv_w Kaldarasha Young Cloud modelnivmin1_1 Kaldarasha Young Cloud modelnivmin1_2 Kaldarasha Young Cloud modelnivinn_1 Kaldarasha Young Cloud modelnivinn_2 Kaldarasha Young Cloud modelnivcl Kaldarasha Young Cloud modeltrackin Kaldarasha Young Cloud modelnivgate Kaldarasha Young Cloud modelnivgate2 Kaldarasha Young Cloud model + changes in the script to get a proper work of both Clouds without conflicts; changed Zacks turning to the masked Cloud soldier.nivl Kaldarasha Young Cloud modelniv_ti1 Kaldarasha Young Cloud modelniv_ti2 Kaldarasha Young Cloud modelnivl_b1 Kaldarasha Young Cloud modelnivl_b12 Kaldarasha Young Cloud modelnivl_b2 Kaldarasha Young Cloud modelsinin1_1 Kaldarasha Young Cloud modelsinin1_2 Kaldarasha Young Cloud modelsinin2_1 Kaldarasha Young Cloud modelsinin2_2 Kaldarasha Young Cloud modelsinin3 Kaldarasha Young Cloud modelsinbin1 Kaldarasha Young Cloud modelsinbin2 Kaldarasha Young Cloud modelsinbin31 Kaldarasha Young Cloud modelsinbin41 Kaldarasha Young Cloud modelsinbin51 Kaldarasha Young Cloud modelmtnvl2 Kaldarasha Young Cloud modelmtnvl3 Kaldarasha Young Cloud modelmtnvl4 Kaldarasha Young Cloud modelmtnvl5 Kaldarasha Young Cloud modelmtnvl6 Kaldarasha Young Cloud modelmtnvl6b Kaldarasha Young Cloud modelnvdun1 Kaldarasha Young Cloud modelnvdun2 Kaldarasha Young Cloud modelnvdun3 Kaldarasha Young Cloud modelnvdun31 Kaldarasha Young Cloud modelnvdun4 Kaldarasha Young Cloud modelnvmkin1 Kaldarasha Young Cloud modelnvmkin21 Kaldarasha Young Cloud model nvmkin22 Kaldarasha New Model and script for Zack to unarm him when cloud is grabbing the swordnvmkin31 Kaldarasha Young Cloud modelnvmkin32 Kaldarasha Young Cloud modelelmin2_2 Grimmy Added Elmyra and Marlen on the later game + New text spgate Kaldarasha SoundFixsemkin_2 Kaldarasha SoundFixsemkin_8 Kaldarasha SoundFixsemkin_3 Kaldarasha SoundFixsemkin_4 Kaldarasha SoundFixship_1 Kaldarasha SoundFixship_2 Kaldarasha SoundFixshpin_2 Kaldarasha SoundFixshpin_2 Kaldarasha SoundFixcosmobtm Kaldarasha Added sound 442 to Channel #2,position 64, Volume set to 50cosmo Kaldarasha Added sound 442 to Channel #2,position 64, Volume set to 44cosin1 Kaldarasha Volume of Channel #2 to 0cosin2 Kaldarasha Volume of Channel #2 to 0cosin3 Kaldarasha Volume of Channel #2 to 0cosmin7 Kaldarasha Volume of Channel #2 to 0rktsid Kaldarasha MoveDerectionFixblue Kaldarasha Changed the model for Aerith to death looking one; Added a swordless model of Cloud when he finally kill Aerith :Pancnt4 Kaldarasha Changed the model for Aerith to death looking oneancnt4 Kaldarasha Changed the model for Aerith to death looking one; Added animations to Cloud for a sad looklas0_1 Kaldarasha Volume of Channel #2 to 0sininb34 Kaldarasha Added Models for Zack to have the correct models when he is equipping himself with his swordmidgal Kaldarasha Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equipped Cloud)
For the text I guess it would be a good idea to enhance 7th Heaven with a direct Text patch feature. So 7th Heaven would read the txt-files TS has created. This way it would be also easier to maintain different languages.
Edit:
I will implement this as an option, too.
Code: [Select]
Code:
FF7MusicPatchThis is a simple change in the script. The '#' means that I have added a variable to the field.The other fields read these variable and if it's changed, then a music is played right before theorignal field music. This prevents FF7Music for being mute for fields, when in the field before the music was set to silent. However, it doesn't fix the problem, which FF7Music has with volume ramping.Field #junairjunin1#spgatespipe_1#gaiafootholu_1#gaia_1#gaia_2#gaia_31#gaia_31gaiin_1gaiin_2gaiin_3#gaiin_4gaiin_5gaiin_6gaiin_7
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