A community flevel project

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Kaldarasha

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Alright, I guess it's time to discuss a new project.
What I intend to do is to make a new standard flevel for the use with '7th Heaven'.
Here is what's done so far:
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Version 1.01Field  Author  Change*EveryField* Kaldarasha New sizes for the charactersfship_1  Kaldarasha Volume of Channel #2 to 0fship_12 Kaldarasha Volume of Channel #2 to 0fship_2  Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_22 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_23 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_24 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_25 Kaldarasha Added sound 38 to Channel #2,position 64, Volume set to 80fship_3  Kaldarasha Added sound 464 to Channel #2,position 64, Volume set to 78fship_4  Kaldarasha Added sound 464 to Channel #2,position 64, Volume set to 127fship_42 Kaldarasha Added sound 464 to Channel #2,position 64, Volume set to 127fship_5  Kaldarasha Added sound 464 to Channel #2,position 10, Volume set to 78nmkin_1  Kaldarasha SoundFix Alarmelevr1  Kaldarasha StopSound Reactornmkin_2  Kaldarasha SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX) nmkin_3  Kaldarasha SoundFix Reactor & Alarmnmkin_4  Kaldarasha SoundFix Reactor & Alarmnmkin_5  Kaldarasha SoundFix Reactor & Alarmsmkin_2  Kaldarasha SoundFix Reactor & Alarm smkin_3  Kaldarasha SoundFix Reactor & Alarmsmkin_4  Kaldarasha SoundFix Reactor & Alarmsmkin_5  Kaldarasha SoundFix Reactor & Alarmmds7pb_1 Cloudia  Added Barret throws moneyniv_w  Kaldarasha Young Cloud modelnivmin1_1 Kaldarasha Young Cloud modelnivmin1_2 Kaldarasha Young Cloud modelnivinn_1 Kaldarasha Young Cloud modelnivinn_2 Kaldarasha Young Cloud modelnivcl  Kaldarasha Young Cloud modeltrackin  Kaldarasha Young Cloud modelnivgate  Kaldarasha Young Cloud modelnivgate2 Kaldarasha Young Cloud model + changes in the script to get a proper work of both Clouds without conflicts; changed Zacks turning to the masked Cloud soldier.nivl  Kaldarasha Young Cloud modelniv_ti1  Kaldarasha Young Cloud modelniv_ti2  Kaldarasha Young Cloud modelnivl_b1  Kaldarasha Young Cloud modelnivl_b12 Kaldarasha Young Cloud modelnivl_b2  Kaldarasha Young Cloud modelsinin1_1 Kaldarasha Young Cloud modelsinin1_2 Kaldarasha Young Cloud modelsinin2_1 Kaldarasha Young Cloud modelsinin2_2 Kaldarasha Young Cloud modelsinin3  Kaldarasha Young Cloud modelsinbin1  Kaldarasha Young Cloud modelsinbin2  Kaldarasha Young Cloud modelsinbin31 Kaldarasha Young Cloud modelsinbin41 Kaldarasha Young Cloud modelsinbin51 Kaldarasha Young Cloud modelmtnvl2  Kaldarasha Young Cloud modelmtnvl3  Kaldarasha Young Cloud modelmtnvl4  Kaldarasha Young Cloud modelmtnvl5  Kaldarasha Young Cloud modelmtnvl6  Kaldarasha Young Cloud modelmtnvl6b  Kaldarasha Young Cloud modelnvdun1  Kaldarasha Young Cloud modelnvdun2  Kaldarasha Young Cloud modelnvdun3  Kaldarasha Young Cloud modelnvdun31  Kaldarasha Young Cloud modelnvdun4  Kaldarasha Young Cloud modelnvmkin1  Kaldarasha Young Cloud modelnvmkin21 Kaldarasha Young Cloud model nvmkin22 Kaldarasha New Model and script for Zack to unarm him when cloud is grabbing the swordnvmkin31 Kaldarasha Young Cloud modelnvmkin32 Kaldarasha Young Cloud modelelmin2_2 Grimmy  Added Elmyra and Marlen on the later game + New text  spgate  Kaldarasha SoundFixsemkin_2 Kaldarasha SoundFixsemkin_8 Kaldarasha SoundFixsemkin_3 Kaldarasha SoundFixsemkin_4 Kaldarasha SoundFixship_1  Kaldarasha SoundFixship_2  Kaldarasha SoundFixshpin_2  Kaldarasha SoundFixshpin_2  Kaldarasha SoundFixcosmobtm Kaldarasha Added sound 442 to Channel #2,position 64, Volume set to 50cosmo  Kaldarasha Added sound 442 to Channel #2,position 64, Volume set to 44cosin1  Kaldarasha Volume of Channel #2 to 0cosin2  Kaldarasha Volume of Channel #2 to 0cosin3  Kaldarasha Volume of Channel #2 to 0cosmin7  Kaldarasha Volume of Channel #2 to 0rktsid  Kaldarasha MoveDerectionFixblue  Kaldarasha Changed the model for Aerith to death looking one; Added a swordless model of Cloud when he finally kill Aerith :Pancnt4  Kaldarasha Changed the model for Aerith to death looking oneancnt4  Kaldarasha Changed the model for Aerith to death looking one; Added animations to Cloud for a sad looklas0_1  Kaldarasha Volume of Channel #2 to 0sininb34 Kaldarasha Added Models for Zack to have the correct models when he is equipping himself with his swordmidgal  Kaldarasha Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equipped Cloud)
I think it is better to release it as an iro file, so it is safer from the legal side and it easier to mod. However this way we have the problem, that it won't work with TS or other programs/mods which needs to make changes to the flevel, because every change will be overwritten by the iro file. So one way is to developed the programs so they change the flevel.iro file instead of the flevel.lgp or I (or somebody else) have to patch the flevel and implement the changes as an additional option, but this will blow up the flevel.iro file and every new mod must be first converted to it.
For the text I guess it would be a good idea to enhance 7th Heaven with a direct Text patch feature. So 7th Heaven would read the txt-files TS has created. This way it would be also easier to maintain different languages.

Edit:
I will implement this as an option, too.
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FF7MusicPatchThis is a simple change in the script. The '#' means that I have added a variable to the field.The other fields read these variable and if it's changed, then a music is played right before theorignal field music. This prevents FF7Music for being mute for fields, when in the field before the music was set to silent. However, it doesn't fix the problem, which FF7Music has with volume ramping.Field  #junairjunin1#spgatespipe_1#gaiafootholu_1#gaia_1#gaia_2#gaia_31#gaia_31gaiin_1gaiin_2gaiin_3#gaiin_4gaiin_5gaiin_6gaiin_7
 
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Hey Kaldarsha was this ever publicly released somewhere, like with the Reunion or your unshaded models? You have a lot of great fixes and additions here.
 
There should be a link of it on the ChaOS threat.

To be honest I need to go trough it again. I'm not sure if I have captured all changes I made for the English flevel.lgp. I also would like to use ficedula's ultrasound instead of writing the ambient sound into the script.
It's is also needed to compare the field script between PC and PSX. stage_in for example has a few more scripts on psx (maybe they aren't needed?). The thing is that they released FF7 way too early and the PC release use an even earlier built script. It's like that they had finished the the raw structure, but didn't got the time for the 'final touch'. Look at Cloud, they have started to 'zackerize' him so he is a cool badass, but he changes his character from 'Who cares' to 'Oh no, I can't let you do this.' very suddenly. However I don't want to rewrite a character, only point out that things seems to be unfinished.
For example when Cloud drowned Aerith it would be logical to have the full party present. They should also be present in the scene after it.

I would like to have new events, which go along with the story. For example a Johnny quest, where all your interactions with him will have an impact on his future. So he will not only settle down in Costa del Sol.
Also interesting would be an Avalanche mini-game where you can recruit members and send them on mission. Or, because I saw this lately, a slap minigame in the goldsaucer would be funny too. Well I have plenty ideas for small sidequests and additions, but it needs people to work on it.
The biggest project I could imagine would be to implement Yuiffy as a bounty hunter and Ex-Soldier as they had planed it, but this should be it's own project.

So what's currently needs to be done:
- to takeover the changes and fixes into a unmodified flevel.lgp (without the resized models) I see that I don't have an English original flevel.lgp  ::)
- from there on it should be easy to run other patches over it like Because
- making a 7H mod of it with all possible changes of Because.
 
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I don't know how 7H works but I foresee a massive amount of issues with very large mods like N7
 
This will conflict with any mod that change the flevel.
However you should take a look at 7H, many unique things like your random music concept can be done with it as well. And the user can choose if he wants to use it.
I actually had the idea to have an improved basic flevel on which further modification is possible, but as long we haven't a flevel patcher is this project the closest I can do. Also that 7H can use chunks of the flevel instead of the whole thing makes the filesize much smaller.
 
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