G
Goku7
Guest
Oh, and another optimization:
I forgot what it's called (and I hate myself for it), but what about that technique that draws only visible surfaces? This image has the whole thing done, while in a game you could use that. That should cut the polys down nicely.
IIRC, there's a similar feature in 3Dfx drivers called "Hidden Surface Removal", or HSR.
Would that be the name you're looking for?