Aali's driver [v 0.7.10b] Help/Bugs/Suggestions

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Okay so, ff8 does not launch, it crashes after eidos logo. Normally this is not because of my data changes, because the version 0.7.9b works well.
Okay, found it and fixed it :)
The same problem affects all versions of FF8, its not a problem with the french version. Its pseudo-random but there's no workaround :-\

:EDIT:
Timber: show_fps (and any other text output) doesn't work with the low-res font.
 
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Timber: show_fps (and any other text output) doesn't work with the low-res font.
Oh, right you are. You know I totally forgot about the high res font - I'm so used to ignoring the built in Graphics config section because of your driver :P

I re-checked my FPS using this, the results are the same as FRAPS, 31/32 in field, 16 in battle.

Added limited modpath support for FF8. (Only some textures can be replaced)
How about world map textures?
 
I re-checked my FPS using this, the results are the same as FRAPS, 31/32 in field, 16 in battle.
I'm pretty sure those FPS values are correct. Even without the driver, you'll notice the game will still run at that speed.

And even if it isn't correct, 1-2fps more shouldn't be noticeable at all.
 
I'm pretty sure those FPS values are correct. Even without the driver, you'll notice the game will still run at that speed.
And even if it isn't correct, 1-2fps more shouldn't be noticeable at all.
Running the game without the driver doesn't really work for me, so I'm not sure, but I assumed it supposed to be 30 / 15 fps.

Besides, the only reason I checked the fps was because I noticed the game looked too fast, especially in the field.
 
Modpath in FF8 can only replace .tex files for now. Which is essentially nothing but the menu.
 
Okay so, ff8 does not launch, it crashes after eidos logo. Normally this is not because of my data changes, because the version 0.7.9b works well.
Okay, found it and fixed it :)
The same problem affects all versions of FF8, its not a problem with the french version. Its pseudo-random but there's no workaround :-\

Okay, good news!

So considering my PM was useless? ;D
Yes I think so.
 
refresh_rate works fine, thank you :) Looks like you forgot to include this option into ff7_opengl.cfg.
Sadly, an annoying screensaver still pops up during the gameplay :-P
 
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I did not forget, most people dont need it and it can mess things up if you dont know what you're doing.

And that is why you turn off your screensaver.

And leave it off.

Forever.

And ever.
 
luksy reports that the texture option fixed his issues.  What was the problem?  :)
 
not sure if this is related to the driver or not, but i have been having issues with the game hanging after my entire party dies. Once the last member expires, it says game over and the screen fades to black, but never shows the game over screen or returns me to the main menu. The only way to fix it is to manually kill the FF7.exe application via CTRL-ALT-DEL.

As far as the new version goes, the improved texture loading is awesome! I couldn't use any texture packs with the older versions because of horrendous load times, but now all is well (Intel GMA graphics)

lee
 
The problem is that his ATI drivers are doing it wrong.
I'm using the latest (11.1), is this a bug with the drivers then? For what it's worth the game only crashes with the TA gui installed (and compression on obviously).
 
can anybody help me? (pop-up window after i launch game print - (failed 2 load shaders)
LOG

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Texture compression not supported
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No FBO support, using slow scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: main program link log: Vertex info
-----------
0(17) : warning C7050: "tbn_matrix[2]" might be used before being initialized

Fragment info
-------------
0(37) : error C5041: cannot locate suitable resource to bind parameter "tbn_matrix"
0(37) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
0(37) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
0(37) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"

ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:SB X-Fi Synth B [D880], mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
MULTIMEDIA ERROR: At least one parameter is invalid. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
 
& another question (how 2 change internl resolution?)
first off please don't double post, its not liked around here just edit your previous post.

secondly i wonder do you have a shaders folder in your ff7 dir ? it should have come with the driver.

also you can change options by editing the .cfg file for the driver located in your FF7 dir.  (use note pad look for the resolution part near the top). for the internal res i think its done automaticly based on what you set the resolution to (althougth i might be wrong)
 
As I'm working on filtering the FMVs (with 0,05fps  :-D) I'm glad to see that tv range format is now supported (saves quite a bit of space).

How does the driver decide if it's full or tv range (I noticed that as mentioned earlier, the conversion for the movies from https://www.ff7catalog.com/threads/7357/ is wrong as they are full range but converted by your driver as tv range)?

And what matrix is used for RGB conversion, rec601 or rec709?

I'm especially interested in my case with 1280x896 h264 video. I'm assuming that the original fmvs are saved with 601 and hope that's right ;) .
 
Aali, add a big Red message to each of your releases telling people not to post in that thread, and to update to the latest version before posting.  That way at least you will cut out SOME of the crap.
 
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