Aali's driver [v 0.7.10b] Help/Bugs/Suggestions

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hi..

patched to ver1.2 of ff8
extracted the new ff7_opengl-0.7.10b.zip

an error will happen every time just before battle starts

GLITCH: Unsupported texture format

everything else seems to work fine. btw thanks for the release.

ps: if played in window mode, when focus leaves the game, if
- during battle: screen will go black
- out in world: screen will freeze
but in both case, music goes on but game-play is frozen. was wondering if it could be possible for the game to continue on even if focus leaves the game?

pps: the characters' eyes seems to be shut more often and at very odd times. just noticed there's a couple of times shiva didn't even open her eyes before breaking out of the surrounding ice.
eyesshut.jpg


ppps: im not sure what information to furbish..
CPU: i5 760
Graphic card: ATI HD 5770
Catalyst Ver: 10.9
OS: Win 7 Home Basic
 
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Hello all, I've trawled the forums for an answer to this, but was unable to find one:  is there any reason why this driver wouldn't work in Windows 98 SE? :)

It works beautifully under XP for me (I run a dual-boot on the pc and have 2 separate FFVII installations), but on running ff7config in win98 and clicking the graphics tab, it returns a message box saying "one of the library files needed to run this application cannot be found".

On re-opening ff7config at a later date, it crashes with a general protection error (which I can get around by deleting the graphics registry keys in regedit).

I ran the game to generate an app.log but it remains empty.  I've tried installing visual basic runtime (just incase!), and used older versions of my graphics drivers (its a GeForce FX5200), and tried switching shading off in the cfg, but all to no avail.

If theres anything you can think of, I'd be most grateful, but I know win98 is ancient :)
 
whambamtymaam:
That glitch message seems to be a new issue with 0.7.10b.
The other things you listed are problems with the game, not something that will be fixed anytime soon.

djhexy:
I guess you're missing some .dll or perhaps just one or two exports from some .dll. The driver doesn't need any kind of external runtime library.
 
I update driver to 0.7.10b & still can't find how 2 change internal resolution (I wanna change it to 1024x768)
 
Well, we have been labouring under the assumption that this bug is something that is specific to us, but really it applies to this driver as well.

Since the battle view can now be extended to the bottom, 1 anomaly has been overlooked:

Untitled-6.jpg


As you can see coloured screen like the move heatwing, and critical hits are not going down to the bottom of the screen (looks awful on the new battle menu cause it doesnt reach the menu either)

http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/foraali2.png

memory
0041B51A
10063AD3   -  7.10 Aali's driver

These 2 solve the problem... a bit.  But it is half assed and causes other issues too, like the red light goes over entire screen and has other anomalies.
 
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metastigmat, You can't find this?
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
I wrote INTERNAL resolution!!!
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
 
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You cannot directly change the internal resolution. The driver chooses the best possible internal resolution given your output resolution.
 
You cannot directly change the internal resolution. The driver chooses the best possible internal resolution given your output resolution.
so if driver so smart why my fps slowing down every 1.5 second (freezing)?
 
Your graphics card is either inadequate or needs updated drivers.
 
Now now, it is certainly possible to override the driver when it comes to the internal resolution, the option is called prevent_rounding_errors. I will let you discover why this option is on by default for yourself.
 
Not really a biggie...  the 9999 patcher does not patch the numbers in the magic and item submenus.  Select Cure on a player and you will see what I mean.
 
Just installed Aali's driver 0.7.10 with hopes of using all the cool mods, but after I finally got it to work the game starts and then just gets all buggy/glitchy after the Eidos logo.

What gives?

I'll try degrading for now but I've been at this for hours, quite frustrated as to why the graphics driver is giving me such a hard time. I'd love some feedback friends.
 
Just installed Aali's driver 0.7.10 with hopes of using all the cool mods, but after I finally got it to work the game starts and then just gets all buggy/glitchy after the Eidos logo.

What gives?

I'll try degrading for now but I've been at this for hours, quite frustrated as to why the graphics driver is giving me such a hard time. I'd love some feedback friends.
I actually got it covered; for some reason .10 would eat everything up and spit it back out leaving me nothing but blur, but once I downgraded to .8 I was set again. It's strange but I'll take it.
 
Yeah, just decided to try 0.7.10b again after a clean install, and this what I get too :





I don't have this problem with the older versions.

And here is my app.log, just in case :

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. Radeon X1950 Pro 2.1.7278 ReleaseINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x1024, output resolution 1024x1024, internal resolution 1280x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 44, vert uniform 512, frag uniform 512INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked.  INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file E:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT CHANGE TO DIRECTORY E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKINFO: I:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791MIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 300[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle looppause_soundMIDI pause
 
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Looks like some sort of major texture problem. Perhaps try turning off the cache?
 
It works fine for me with an Ati 3850 and the latest drivers (but Ati doesn't support the 1950 anymore).
 
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