G
gjoerulv
Guest
Sorry, here you go: http://www.mediafire.com/?6nf7b9usuh596w6
I forgot to mention that everything works fine if run with Windows 95/98 compatibility. In other words, it's no big deal. Just thought I should mention it.
I thought the scene.bin didn't have anything to do with it either. To find the culprit I did a fresh install, updated to 1.02, installed the custom driver and finally swapped between original and moded files, one at the time.
-Started with a moded flevel.lgp. Worked fine. Switched back to original flevel.lgp.
-Did the same with battle.lgp.
When the scene.bin were the only file that wasn't original, the game hanged before the eidos logo. I tried to update the lookup table in kernel.bin but the same thing happened. The only other, non original FF7 files present were the files from the custom driver download.
Then I installed my own mods. The same hang occurred. When I switched back to the original scene.bin it worked again. Unless I'm overlooking something here, the only non compatible file I see is the scene.bin. I'm able to recreate the situation with whatever mod that's installed by simply swapping that file. It always works with the original.
My scene.bin was 296kb. After emptying some scenes, the custom driver worked with a 280kb scene.bin.
Perhaps it's the crappy vista op I work on that's bad lol. In the end it's nothing to break a sweat over. I'm fully able to play the game with 95/98 compatibility.
I forgot to mention that everything works fine if run with Windows 95/98 compatibility. In other words, it's no big deal. Just thought I should mention it.
I thought the scene.bin didn't have anything to do with it either. To find the culprit I did a fresh install, updated to 1.02, installed the custom driver and finally swapped between original and moded files, one at the time.
-Started with a moded flevel.lgp. Worked fine. Switched back to original flevel.lgp.
-Did the same with battle.lgp.
When the scene.bin were the only file that wasn't original, the game hanged before the eidos logo. I tried to update the lookup table in kernel.bin but the same thing happened. The only other, non original FF7 files present were the files from the custom driver download.
Then I installed my own mods. The same hang occurred. When I switched back to the original scene.bin it worked again. Unless I'm overlooking something here, the only non compatible file I see is the scene.bin. I'm able to recreate the situation with whatever mod that's installed by simply swapping that file. It always works with the original.
My scene.bin was 296kb. After emptying some scenes, the custom driver worked with a 280kb scene.bin.
Perhaps it's the crappy vista op I work on that's bad lol. In the end it's nothing to break a sweat over. I'm fully able to play the game with 95/98 compatibility.