Y
yarLson
Guest
Google. I have found it before 
Edit the vert_source and frag_source strings in 0.7.9 ff7_opengl.cfg:THX everyone! everything's fine now, I used this older version. Got the shader load error, turned off and that's it, I can live without shaders :3
Curently have the same problem Т_ТJust an FYI, the latest 270.51 beta drivers from NVIDIA cause problems for your driver.
(I know they are beta, but thought it may be worth mentioning)
Screenshot:
http://justincoutts.com/files/ss/Final_Fantasy_VII-2011-04-01_12.25.46.png
APP.LOG:
http://justincoutts.com/files/ss/SS-2011-04-01_12.32.33.png
Thats a problem with the source data, I may be able to fix it with the driver though.hey Aali, just thought this was relevant. I am not sure if this is your driver causing this or if its just the way it's always been, but the lighting effects in background blin62_3 don't work. Well, more specifically, they show up, but they don't have the additive blending effects that they should. I just noticed this after coming to this background during my upscale project. It doesn't work whether its my upscaled version or the normal version it still shows without additive blending. This is the only background I have seen that has this problem so far. Just thought I should let you know![]()
did you update to v1.02 before installing Aali's driver? that might be the issue, don't quote me on it thoughHi there. I recently started trying to mod my FF7, and had a problem while trying to install this:
When using FF7config.exe to try and change from Software Rendering to the custom driver, as per the instructions, FF7config.exe crashes, with the message "FF7config.exe has stopped working"
Any ideas? I did some searching and found nothing on this. I tried running in administrator and still no dice. I'm using an original, disc-installed copy on Windows 7 64bit. I am running everything in compatibility for Windows XP SP2. My drivers are up to date, and I have attempted a reinstall 3 times now, with the last one being after I first did a system restore. So I'm at a loss as to what I should try next.
I did. I also tried two earlier versions of the driver, both of which gave me the same result.did you update to v1.02 before installing Aali's driver? that might be the issue, don't quote me on it though
Sure have. I've tried just about every different way to configure and run everything that I can think of, done 4 fresh installs now, all sorts of things. No idea what the problem could be.have you tried running it out of compatibility mode, its a long shot but maybe it will help.
INFO: FF7/FF8 OpenGL driver version 0.7.6bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! 2.1.2INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480MATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer creating 3D listener interface EAX: creating bogus sound buffer EAX: creating bogus 3D buffer EAX: Establishing listener property set interface EAX: Checking for EAX support EAX support initialized EAX: set global reverb initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x46312728,0x471b,0x4243,0x85,0xb0,0x96,0x9e,0xb4,0xa5,0xf,0x90}PORT 1: Microsoft GS Wavetable SW Synth [Emulated]GUID={0x46bc7d89,0x8198,0x4ae7,0x8d,0x8,0xad,0xb4,0x39,0x41,0x6c,0x73}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... Microsoft Synthesizer Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=74, volume=100)Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx SdMusicPlay ()sd_music_play (number=0, song_id=4, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulCan't open file: \ff8\data\eng\field\mapdata\gw\gwenter1\gwenter1.sfx Can't open file: \ff8\data\eng\field\mapdata\gw\gwgrass1\gwgrass1.sfx Can't open file: \ff8\data\eng\field\mapdata\gw\gwbrook1\gwbrook1.sfx
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Mobility Radeon HD 4670 3.3.10151 Compatibility Profile Context FireGLINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDERROR: unhandled exception