Aali's driver [v 0.7.10b] Help/Bugs/Suggestions

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THX  everyone! everything's fine now, I used this older version. Got the shader load error, turned off and that's it, I can live without shaders :3


I'll do the rest with the char mods o//

Good work guys, these stuff for the pc game is wonderful, can't believe I can play the game with so much things remaked x)
 
THX  everyone! everything's fine now, I used this older version. Got the shader load error, turned off and that's it, I can live without shaders :3
Edit the vert_source and frag_source strings in 0.7.9 ff7_opengl.cfg:
vert_source = shaders/nolight/main.vert
frag_source = shaders/nolight/main.frag
 
hey Aali, just thought this was relevant. I am not sure if this is your driver causing this or if its just the way it's always been, but the lighting effects in background blin62_3 don't work. Well, more specifically, they show up, but they don't have the additive blending effects that they should. I just noticed this after coming to this background during my upscale project. It doesn't work whether its my upscaled version or the normal version it still shows without additive blending. This is the only background I have seen that has this problem so far. Just thought I should let you know :D
 
hey Aali, just thought this was relevant. I am not sure if this is your driver causing this or if its just the way it's always been, but the lighting effects in background blin62_3 don't work. Well, more specifically, they show up, but they don't have the additive blending effects that they should. I just noticed this after coming to this background during my upscale project. It doesn't work whether its my upscaled version or the normal version it still shows without additive blending. This is the only background I have seen that has this problem so far. Just thought I should let you know :D
Thats a problem with the source data, I may be able to fix it with the driver though.
 
Well for now I just use a post processed additive blend and it looks fine so no rush
 
Hey guys :)

Im new to these forums so forgive me if i seem nooby xD

Im currently using the 7.10b version of the driver.
Everything worked fine in ff7, but in ff8 I get a messge saying GLITCH unsupported texture format :S

Just wondered if theres some sort of workaround for this?
Im not sure if its actually affecting the game, it might just be an annoyance :D

Thanks guys!
 
1) 0.7.10b is broken in FF8. Try downgrade.
2) Add the line "disable_popup = yes" (without quotes) and it will stop that message.
 
when i installed the recent driver i got interal resolution too high.
 
heres my app log
 
Edit: Nvm I Fixed The Problem On My Own
 
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Hi there. I recently started trying to mod my FF7, and had a problem while trying to install this:

When using FF7config.exe to try and change from Software Rendering to the custom driver, as per the instructions, FF7config.exe crashes, with the message "FF7config.exe has stopped working"

Any ideas? I did some searching and found nothing on this. I tried running in administrator and still no dice. I'm using an original, disc-installed copy on Windows 7 64bit. I am running everything in compatibility for Windows XP SP2. My drivers are up to date, and I have attempted a reinstall 3 times now, with the last one being after I first did a system restore. So I'm at a loss as to what I should try next.
 
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Hi there. I recently started trying to mod my FF7, and had a problem while trying to install this:

When using FF7config.exe to try and change from Software Rendering to the custom driver, as per the instructions, FF7config.exe crashes, with the message "FF7config.exe has stopped working"

Any ideas? I did some searching and found nothing on this. I tried running in administrator and still no dice. I'm using an original, disc-installed copy on Windows 7 64bit. I am running everything in compatibility for Windows XP SP2. My drivers are up to date, and I have attempted a reinstall 3 times now, with the last one being after I first did a system restore. So I'm at a loss as to what I should try next.
did you update to v1.02 before installing Aali's driver? that might be the issue, don't quote me on it though
 
did you update to v1.02 before installing Aali's driver? that might be the issue, don't quote me on it though
I did. I also tried two earlier versions of the driver, both of which gave me the same result.
 
have you tried running it out of compatibility mode, its a long shot but maybe it will help.
 
have you tried running it out of compatibility mode, its a long shot but maybe it will help.
Sure have. I've tried just about every different way to configure and run everything that I can think of, done 4 fresh installs now, all sorts of things. No idea what the problem could be.
 
i have a problem, during the first Laguna scene, just before crossing the river

app.log
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INFO: FF7/FF8 OpenGL driver version 0.7.6bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! 2.1.2INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  creating 3D listener interface  EAX: creating bogus sound buffer  EAX: creating bogus 3D buffer  EAX: Establishing listener property set interface  EAX: Checking for EAX support  EAX support initialized  EAX: set global reverb  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x46312728,0x471b,0x4243,0x85,0xb0,0x96,0x9e,0xb4,0xa5,0xf,0x90}PORT 1: Microsoft GS Wavetable SW Synth [Emulated]GUID={0x46bc7d89,0x8198,0x4ae7,0x8d,0x8,0xad,0xb4,0x39,0x41,0x6c,0x73}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=74, volume=100)Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx SdMusicPlay ()sd_music_play (number=0, song_id=4, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulCan't open file: \ff8\data\eng\field\mapdata\gw\gwenter1\gwenter1.sfx Can't open file: \ff8\data\eng\field\mapdata\gw\gwgrass1\gwgrass1.sfx Can't open file: \ff8\data\eng\field\mapdata\gw\gwbrook1\gwbrook1.sfx
crash.dmp/app.log
http://www.mediafire.com/?y1bcw406d4t6lr7
 
I'm having a rather weird problem and was wondering if anyone could help :D
I installed FF VII, applied the FF VII remix pack and everything works fine. As soon as I extract Aali's custom OpenGL driver in the folder (overwriting several files), change the driver to "custom" in the config.exe and try to launch the game, it just gives me a black screen and pops up an error "Oops! Something very bad has happened Wrote crash.dmp to FF7 install dir.". I've tried reinstalling several times, installing things in a different order, compatibility mode,... none of em worked :(

APP.log:
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Code:
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Mobility Radeon HD 4670 3.3.10151 Compatibility Profile Context FireGLINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDERROR: unhandled exception
EDIT: added crash dump
http://www.megaupload.com/?d=01B9OUPU
 
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