Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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It looks like I was somehow running a VERY old version.  I don't know how or why, but I was.  I downloaded the latest & greatest, which should help some.

It looks as if my real issue is that my LCD panel's max resolution is 1024 x 768.  After researching, I have found that FF7 seems to only support multiples of 640x480.  1280 x 960 is out of my monitor's range, which I believe is causing this error.

Does any way to change these values to a multiple of 320 X 280 (what seems to be a lower, unsupported option?).
Umm, the multiples of 640x480 issue is only really a problem with The_SaiNt's high resolution patch. If you're using Aali's driver, either of two scenarios will be true:

1. prevent_rounding_errors is enabled, which renders the game at the nearest higher multiple of 640x480 and downscales to the resolution you set for display.
2. prevent_rounding_errors is not enabled, in which case it'll render at the resolution you set and there will be occasional, minor graphics glitches.

And enabling the music plugin affects your video? That is baffling, I've never seen that before.

Out of curiosity, what are your machine's specs?
 
Not sure if this is an issue with the driver or not, but when I try to run a speedhack (specifically, this one:https://www.ff7catalog.com/posts/105421/), the game lags HORRIBLY. Even the cutscenes lag. In order to get it to run I added load_library = speedhack.dll to the config file, is that correct?

Also, the excavation sequence at the bone village lags too (even when not using the speedhack).
 
Well, the Speedhack makes the game lag, I don't know why. You can live without it.
 
Ahh, that's too bad. Makes going through those heavy dialog scenes (such as the scene with cloud and tifa in the lifestream) much more bearable.
 
Umm, the multiples of 640x480 issue is only really a problem with The_SaiNt's high resolution patch. If you're using Aali's driver, either of two scenarios will be true:

1. prevent_rounding_errors is enabled, which renders the game at the nearest higher multiple of 640x480 and downscales to the resolution you set for display.
2. prevent_rounding_errors is not enabled, in which case it'll render at the resolution you set and there will be occasional, minor graphics glitches.

And enabling the music plugin affects your video? That is baffling, I've never seen that before.

Out of curiosity, what are your machine's specs?
Great News!  You've fixed the problem!  I can now see the game at 1024 X 768.

This has now introduced new errors, though.  My sprites are green, and the game lags.

My specs:

P4, 2.66 1gb memory win 7 pro Nvidia GeForce FX 5200.

Don't laugh.  It's the living room computer, and not my full rig.
 
Hi!

I've a problem, maybe you can help me:

I've Final Fantasy VII with the Italian Traslation (Spanish Executable), and with 0.7.10b I can play without problems, but when I load 0.7.11b I've a little problem I can't resolve (other like NVIDIA Lights were resolved via a search on this forum :) ):

My "Status" menu crash the game. I've tried with my savegame, with a new savegame, etc. I can go to my Status if the 9999 patch is disabled. Someone is aware of incompatibiles with Spanish Executable, or some other mod? Thank you :D
 
Hmm. The wind is not dying down to let you know when you are able to run past the storm in the whirlwind maze. I'm assuming this is caused by a certain setting in the driver config? I'll try fiddling around but in the meantime thought I'd post this here.
 
edit.  I acted smart but didn't read first.  8-)   :o
 
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What? You're supposed to be able to hear it? I can't hear anything.

Anyways, getting through this thing without it fading is a nightmare. It's basically pure luck. Is there a way to make it fade completely?
 
What? You're supposed to be able to hear it? I can't hear anything.

Anyways, getting through this thing without it fading is a nightmare. It's basically pure luck. Is there a way to make it fade completely?
I'm pretty sure the wind faded with no problems in earlier versions of the driver. Give them try (maybe 7.9b and below).
 
Hi im kinda new in this great forum, thanks for creating it and for all the solutions. i have a prob with my opengl in the config file of FF7 it says "OpenGL driver [BROKEN]" to start with. And when i select "custom driver"  tifa textures and cloud feets are missing and i get a error in the game screen with cloud feets "GL_INVALID_VALUE"  when getting in battle white siluete tifa model with this error "NPOT textures not suppported, will not be able to load unknown"  followed by "GL_INVALID_VALUE" again. also when i select custom it forces me to use "RIVA128" only (no change)

When i use "Direct3D Hardware Acceleration"  i can select Nvidia or TNT and this problem with cloud feet and tifa siluete is fixed but then Aali's graphics stop working and with it my windowed mode too, my summon textures go black with "text" word like missing or something. here i post my APP
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Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: VBO not supportedINFO: PBO not supportedINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127ERROR: NPOT textures not suppported, will not be able to load unknowncross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 127100% of 127 = 127MIDI play: 13reading midi file: TA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!ERROR: GL_INVALID_VALUEset music volume: 127WM_CLOSE -=-=[END OF WORLD MAP!!!]=-=-Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
and my opengl.cfg
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Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
hope its clear enough, i need help guys please. :(
THANKS FOR ALL
 
Unfortunately, the easiest fix for your problem is to upgrade your video card.
 
Unless its a really old card, the easiest fix is to upgrade those old graphics drivers.
 
well i have a dell inspiron 6400, 256mb, 1gb memory, drivers are updated to the best one 1.14, but i just found a 1.15 for windows 7 32bit and im going to try with it, plus i had the game running perfectly in this laptop before and now it have this problems, so i dont think its a graphic thing going on. Does anybody know why i cant run aali's custom with TNT and just with RIVA 128 when other people with my same tipe of graphic card can. (Intel Intel 945GM 1.4.0 - Build 8.14.10.1930)
 
I discovered that the Status screen bug happen with a clean installation, Italian translation (include 1.02) and your render with 9999 limit disabled. Can I send you the translated ff7.exe? It's a Spanish ff7.exe compatible with a normal English installation (you don't have to rename .lgp files), can you gave a little look on the file? I'm using 0.7.10b and I can play well, but I fear that next version will also be incompatible, and maybe it will have some nice features...
 
Hi, I just tried Aali's custom driver ff7_opengl-0.7.11b
Doesn't seem to work too well for me. Its propably just something with my brain  :P
I installed it over a virgin v1.02 german of FF7 just to be sure. I don't intend to use any custom textures or models, so the mod_path setting is set to none in the ff7_opengl.cfg.
Nonetheless it seems that the driver won't load the original textures, since 90% of the game is a shade of grey and the app.log says things like this
INFO: tried to load d:\spiele\ff7\/mods/none/cr/opback_b_00.png, failed
I don't know whats going on.
Here are the following files packed into a rar file
app.log cfg.log dxdiag-output ff7_opengl.cfg
https://rapidshare.com/files/1633977421/config_and_logs.rar
http://img197.imageshack.us/img197/7721/ff7world.jpg
http://img202.imageshack.us/img202/6071/ff7battle.jpg
Note that as soon as I entered the battle on that second picture, 'something' crashed and a crash.dmp of 50mb was written to disk which I also uploaded in case it is of interest.
https://rapidshare.com/files/438587196/crash.rar
I say 'something' crashed because the battle/game just continued to run as if nothing happened...  :o
Then theres another big one... all of the movies display just as plain snow white. Nothing else to see just white.

Hope somebody can give me a tip on these please pretty please  :(
 
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