Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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well I realised whats up now..... somewhere along the line I must have lowered my graphics settings and completly forgot about it O.o

sooo I guess with that came the lowered texture support O.o well switching them back to their default settings seems to have fixed the issue lol

*yay* for feeling like an idiot O.o
 
0.7.11b seems to not be working with my system.  I am able to open FF7Config and select Custom driver and the window pops up stating that the self test passed, but after that nothing seems to be working with the driver.  FF7Config no longer opens and instead Windows says FF7Config.exe has stopped working and will notify me if a solution is available.  Window's empty promises aside, FF7 will run but at all initial install settings and any changes to ff7_opengl have no effect.

As best as I can tell I follow the proper install procedure: maximun FF7 install from CD, install patch 1.02, and then install driver 0.7.11b.

I have tried numerous other variables to try and get something to work.  Bootleg or FF7Music does not work for me because FF7Config cannot open.  Interestingly, the game works somewhat with the mods from Remix v 2.5.1 if I install Remix first and then install v 0.7.11b.  In this case, I can make some changes to ff7_opengl, but FF7Config still does not open.

System:
Windows 7 64Bit
Intel i7-3610QM
Nvidia GT 650M

Thanks for any advice.
 
well I realised whats up now..... somewhere along the line I must have lowered my graphics settings and completly forgot about it O.o

sooo I guess with that came the lowered texture support O.o well switching them back to their default settings seems to have fixed the issue lol

*yay* for feeling like an idiot O.o
idiot? im amazed you figured that out. most people woulda just bought new laptop, of course!
 
m0nster,
Downloaded versions of FF7 (Ultima Version?) are not supported on Qhimm.
 
Hi! I want to play FF7 on windows 7 with nVidia.
I have installed the game and patch it with 1.02 patch then i patch it with latest Aali's driver.
The game doesn't work at all :-(

That the APP:Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 SpanishINFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file c:\users\victor\documents\my games\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: c:\users\victor\documents\my games\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZED
And the CFG:
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Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1152window_size_y = 864preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
Thanks for the help!
 
Hi Yuri Hyuga

Start "FF7Config" as admin, choose all tabs. Choose the right equipment and do the tests.

Also read this report . The two files I've packed into this archive.

Greetings Kompass63
 
Thanks Kompass63, but it doesn't work for me :(

APP
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 SpanishINFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: c:\users\victor\documents\my games\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZED
Open_GL
Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1152window_size_y = 864preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = yes# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = yes## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
The program cannot be executed, and give me this error (sorry its in spanish):
Code: [Select]
Code:
Firma con problemas:  Nombre del evento de problema: BEX  Nombre de la aplicación: ff7.exe  Versión de la aplicación: 0.0.0.0  Marca de tiempo de la aplicación: 36003cac  Nombre del módulo con errores: ff7_opengl.fgd  Versión del módulo con errores: 0.0.0.0  Marca de tiempo del módulo con errores: 4dfd1f39  Desplazamiento de excepción: 0002b8a4  Código de excepción: c0000417  Datos de excepción: 00000000  Versión del sistema operativo: 6.1.7601.2.1.0.768.3  Id. de configuración regional: 3082  Información adicional 1: a789  Información adicional 2: a7898f8d4519738c33ec6c903b0ce753  Información adicional 3: 0a9e  Información adicional 4: 0a9e8cba73a038a15e2e223090c7686eLea nuestra declaración de privacidad en línea:  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0c0aSi la declaración de privacidad en línea no está disponible, lea la declaración de privacidad sin conexión:  C:\Windows\system32\es-ES\erofflps.txt
EDIT: OK! i made some modifications and it fixed! i think i had a corrupted file... Thanks for the help!! :D
 
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I got a problem, the movies worked, but somehow now they dont play, i checked regedit and the path is H:\ff7\movies, i moved to the mod path to "Movies" and the problem persists, the movie plug in uses some sort of codec?


## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
 
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I found that one problem is, if your modpath is, for example

C:/Game/ff7/movie
then you need to put
C:/Game/ff7/movie/
into the registry to make it work
 
turn
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies
into
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies\

but why is facepalmer your mod path? is there even a movie folder in there?
 
Howdy!

After putting in the files for this mod and the 1.02 patch when I go to the graphic tab on configure it says I don't have a compatible version of FF7 installed and tells me I should get 1.02. Since I have 1.02 I am not sure how to fix this. I replaced the exe and config file with the patched ones. Any suggestions? I am having this same problem with the music mod's installer.
I am getting this error as well, I would appreciate any help.
 
Hey, first post ^^
Anyways. I'm pretty bad with computers but I managed to follow instructions (hopefully) with the remix patch, Aali's driver (0.7.10b), and the opengl_ff7 settings. The game worked prefectly with just the remix, but now I get this problem with Aali's driver installed.
I selected custom driver and everything, full screen... My problem is that my game start screen ( with new game and continue) is grey and the letters look thick or whatever, and all my save files: the picture is white. When i load a save/enter the game its just a white screen. Can anyone help fix my problem please.
Sorry I can't take any screenshots but hopefully someone knows what this problem is.

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 9200/PCI/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: c41dc41dMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 33reading midi file: TM.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartWM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
and here is my opengl_ff7

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Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1600window_size_y = 900preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
I am running Windows 7 64
Nvidia Geforce 9200
Please and thanks for any help!
-Stan :)
 
@ Stan - Sound like the Everything Made of Light glitch.

There are files floating around somewhere to fix it, but you seem capable of editing a text file.  All the replacements do is this:

Aali's 'everything is made of light' fix for NVIDIA cards:
        Use Notepad to open the file .\shaders\nolight\main.frag
        Move the line 'texture_color = texture2D(tex, gl_TexCoord[0].st);' to above the IF statement:
            texture_color = texture2D(tex, gl_TexCoord[0].st);
            if(texture)
Obviously, that path begins in the root of your FF7 install.
 
turn
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies
into
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies\

but why is facepalmer your mod path? is there even a movie folder in there?
Only now the Squaresoft Video plays, i didnt rename the files, i used a slot to Shina Building and the video of scape doesnt run, skips to motorxicle minigAME. tHIS IS GETTING MY NERVES!
 
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?
 
Hi DestroGalacticmon

Look at this post please.
With some Intel graphics chip is not working the framelimiter.


@ savage-xp

How many files are in the movie folder?
It should be 105, including "bike.avi".
If everyone is there, try whether you "bike.avi" can play.

Greetings Kompass63
 
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Yes, 105 (with "eidoslogo.avi"), have just checked again.
You can just copy the missing files from the CD's

...

Edit:
I'm using this Videos.
 
Last edited:
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