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DLPB_
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That's a problem with ff7music, it doesnt set the working folder to the ff7 root (defaults to its own root instead) so when you use it it redirects ff7 based things like that to its own folder.
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11631 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.MATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate
I have that problem too.My turn now. I have same problem as this guy:
http://home.eyesonff.com/final-fantasy-viii/102904-laguna-crash.html
I assume it is a bug in the game. Have you fixed this already Aali or do you want my crash dump?
I messed with it a bit but couldn't make it work... had to download a save and remove all the failstuff it included :xHyne has a progress value. All you do is open current save there and tick to complete the current laguna stage. Although... i've noticed Hyne is quite buggy with it.
You should wait atleast 24 hours for an answer most of the time you wouldOkay NM about the version#.. you just have to go to the end of the thread. This forum does not exactly work like others do
=X
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.2.11931 Compatibility Profile ContextINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathMATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate
Disable linear filtering.The last issue I'm having now which I've seen mentioned several times but no fix ever listed, is the black outlines on backgrounds in battle. Disabling fancy_transparency, anti-aliasing or anistrophic filtering don't help. Is this an unfixable bug or is there something else that can be changed to fix it?
Nope. I recommend leaving it off, you'll get used to the pixelation. Filtering may look smoother, but it kills the texture detail.That fixed it but now everything is horrendously pixelated. Is there any form of smoothing that can be used on textures if this option has to be turned off?
For now, the only workaround is using an older version of the driver. Any version other than 0.7.11b will do.EDIT: Additionally I'm getting garbage on scenes that I go back to, i.e. if I'm in the sewer and I go from one screen to the next then back again. This was mentioned once in this thread that I can see but I checked a few pages after and no mention of a workaround or fix.
I may have a way that can get you past that. I've never come across this before but it seems to be a pretty common one. I believe the problem is with getting into a fight and the reason I've never had it before could be because by then I always have "Encounter-None" learned and equipped. You could try that to get past there.My turn now. I have same problem as this guy:
http://home.eyesonff.com/final-fantasy-viii/102904-laguna-crash.html
I assume it is a bug in the game. Have you fixed this already Aali or do you want my crash dump?