Aali's driver [v 0.7.7] Help/Bugs/Suggestions

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If you really want to just PM him. But I'd doubt you'll just get in his way if you do not know much of these things even I don't know how to make opengl drivers. Sorry for sounding rude been a bad day today.
 
If you really want to just PM him. But I'd doubt you'll just get in his way if you do not know much of these things even I don't know how to make opengl drivers. Sorry for sounding rude been a bad day today.
O.O you complain about PMs, then encourage it :P me thinks you have an evil master plan  :P
 
I've got a crash to report, but before I jump into the details I'd just like to say that this is a fantastic graphics mod, amazing work.

Exe: US 1.02
YAMP: Minigames, 9999LB, transparent dialog boxes, Mdef fix, Gypt
OpenGL driver v0.7.7b
Team Avalanche Graphical Overhaul Beta 9

PC Specs:
Core 2 Duo (3.71GHz)
4GB DDR2 800
Crossfire Radeon HD4890 (Catalyst 10.2 drivers)
Windows 7 (x64)

Description: It's crashing when I get into a specific fight in the Sunken Gelnika Cargo Room. According to app.log, it's scene 804; I'm guessing that's the Serpent fight since I can fight Unknown 1/2/3 with no problems. It always happens the same way from a fresh start: load game, run to cargo room, open Megalixir chest, get into fight with Unknown 2, open Spirit Lance chest, get into fight with Unknown, pick up Hades materia, get into fight that causes crash. I've tried using the unpatched 1.02 exe and got the same results. Anyways, here's the app.log and below that is a rar with crash.dmp and my save folder. Let me know if you need anything else, thanks in advance.

app.log
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series    3.2.9551 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1600x1200, output resolution 1600x1200, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked.  INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 31song is already playing...MIDI play: 31song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 802[BATTLE] Exitting FRAME_INITIALIZEINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 800[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 804[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
Files: http://www.megaupload.com/?d=GYN54A6Y
 
I've got a crash to report, but before I jump into the details I'd just like to say that this is a fantastic graphics mod, amazing work.

Exe: US 1.02
YAMP: Minigames, 9999LB, transparent dialog boxes, Mdef fix, Gypt
OpenGL driver v0.7.7b
Team Avalanche Graphical Overhaul Beta 9

PC Specs:
Core 2 Duo (3.71GHz)
4GB DDR2 800
Crossfire Radeon HD4890 (Catalyst 10.2 drivers)
Windows 7 (x64)

Description: It's crashing when I get into a specific fight in the Sunken Gelnika Cargo Room. According to app.log, it's scene 804; I'm guessing that's the Serpent fight since I can fight Unknown 1/2/3 with no problems. It always happens the same way from a fresh start: load game, run to cargo room, open Megalixir chest, get into fight with Unknown 2, open Spirit Lance chest, get into fight with Unknown, pick up Hades materia, get into fight that causes crash. I've tried using the unpatched 1.02 exe and got the same results. Anyways, here's the app.log and below that is a rar with crash.dmp and my save folder. Let me know if you need anything else, thanks in advance.

app.log
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series    3.2.9551 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1600x1200, output resolution 1600x1200, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked.  INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 31song is already playing...MIDI play: 31song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 802[BATTLE] Exitting FRAME_INITIALIZEINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 800[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 804[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
Files: http://www.megaupload.com/?d=GYN54A6Y
hmm... well, first, thanks for being very formal and including everything needed, now, i am not the best at figuring out errors, and this one has me stumped, however, i don't think i've ever before seen this error, or at least no one else has posted it, did you try reinstalling (you can copy your save file to somewhere else so you can reaply it)
 
hmm... well, first, thanks for being very formal and including everything needed, now, i am not the best at figuring out errors, and this one has me stumped, however, i don't think i've ever before seen this error, or at least no one else has posted it, did you try reinstalling (you can copy your save file to somewhere else so you can reaply it)
There have been at least three unhandled exceptions when entering a battle that have been posted within the last five pages, and reinstalling doesn't seem to fix the problem. With any luck, Aali will be able to debug this and find out what's going wrong. Until then, try downgrading the driver version. It may also be connected somehow to the graphical overhaul, so you might try using the same savegame in a clean install of 1.2. Just get past the battle and you'll probably be fine, until you hit another random battle that causes an unhandled exception.
And Jaitsu... I appreciate your attempt to help, but you really didn't convey anything useful.
 
I hope its soon though. Haven't seen any new updates by Aali or any posts by him. Well maybe he's busy but let's hope he updates his driver soon.
 
Well, I'm embarrassed to say this, but a fresh install worked, I should have tried it sooner. I guess the TAGO b9 doesn't play well with the driver, I'll miss the high res menu's the most. Anyway, thanks for the help guys, keep up the good work.
 
The crash only seems to occur with random battles, so if you really want to, you can have a clean install and an overhauled install, and just switch to the clean one to get past a battle that causes the overhauled one to crash. Or you can try downgrading the driver. Or you can just stick to the current version of the driver on a clean install.
 
Ok, I can't seem to get the game running for the life of me.
I've been sifiting through this thread, and alot of it is just too much for me to take in.

If I post my specs, and logs, ect. Would somebody be able to help me out?
 
Ok then, so.

The OS is Windows XP with SP3, the CPU is an AMD Athelon, 2.7GHz, single core, the graphics card is a Biostar radeon HD 4670. If you need any more info in that spectrum please say so and I'll get it to you ASAP.

As for the logs and what not, the first is the APP.LOG

INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
Here is the .CGF log

INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
Should I post what's in the .cgf file?

I didn't know the Chocobo Sage frequented these forums?
You lost me there...

Any and all help is much appreaciated.
 
Ok then, so.

The OS is Windows XP with SP3, the CPU is an AMD Athelon, 2.7GHz, single core, the graphics card is a Biostar radeon HD 4670. If you need any more info in that spectrum please say so and I'll get it to you ASAP.

As for the logs and what not, the first is the APP.LOG

INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
Here is the .CGF log

INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
Should I post what's in the .cgf file?

I didn't know the Chocobo Sage frequented these forums?
You lost me there...

Any and all help is much appreaciated.
Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7
 
Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7
This does seem to becoming a more common problem, maybe a installer or a patcher should be made to fix the problem so we can just give people the link.
 
Ok then, so.

The OS is Windows XP with SP3, the CPU is an AMD Athelon, 2.7GHz, single core, the graphics card is a Biostar radeon HD 4670. If you need any more info in that spectrum please say so and I'll get it to you ASAP.

As for the logs and what not, the first is the APP.LOG

INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
Here is the .CGF log

INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
Should I post what's in the .cgf file?

I didn't know the Chocobo Sage frequented these forums?
You lost me there...

Any and all help is much appreaciated.
Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7
So I made the text document, and it's running. Many thanks.

As for the save files, I don't have any, should I do this once I do, or forget about it?

EDIT: Gah....I spoke too soon. It crashes right after the title screen, not sure what to do here. Sorry if I seem like I'm pestering.

EDIT EDIT: I looked at the APP.LOG, and the problem is that it acnnot open the save**.ff7 files. I go to the save folder, and it's completely empty. Are these something I can find on the froums here? I do I have the wrong idea about the problem?
 
Last edited:
I've installed it and the game runs fine. Just one thing, when I run the game in 1280x1024 it goes quite, quite slow... Can anyone help me?

Thanks beforehand! :)
 
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