O
obesebear
Guest
Probably as soon as you help him out with itWhen are you going to release the new version Aali?
Probably as soon as you help him out with itWhen are you going to release the new version Aali?
I didn't really mean to sound impatient or anything, I was just curious.Probably as soon as you help him out with itWhen are you going to release the new version Aali?
O.O you complain about PMs, then encourage itIf you really want to just PM him. But I'd doubt you'll just get in his way if you do not know much of these things even I don't know how to make opengl drivers. Sorry for sounding rude been a bad day today.
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.2.9551 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1600x1200, output resolution 1600x1200, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 31song is already playing...MIDI play: 31song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 802[BATTLE] Exitting FRAME_INITIALIZEINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 800[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 804[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
hmm... well, first, thanks for being very formal and including everything needed, now, i am not the best at figuring out errors, and this one has me stumped, however, i don't think i've ever before seen this error, or at least no one else has posted it, did you try reinstalling (you can copy your save file to somewhere else so you can reaply it)I've got a crash to report, but before I jump into the details I'd just like to say that this is a fantastic graphics mod, amazing work.
Exe: US 1.02
YAMP: Minigames, 9999LB, transparent dialog boxes, Mdef fix, Gypt
OpenGL driver v0.7.7b
Team Avalanche Graphical Overhaul Beta 9
PC Specs:
Core 2 Duo (3.71GHz)
4GB DDR2 800
Crossfire Radeon HD4890 (Catalyst 10.2 drivers)
Windows 7 (x64)
Description: It's crashing when I get into a specific fight in the Sunken Gelnika Cargo Room. According to app.log, it's scene 804; I'm guessing that's the Serpent fight since I can fight Unknown 1/2/3 with no problems. It always happens the same way from a fresh start: load game, run to cargo room, open Megalixir chest, get into fight with Unknown 2, open Spirit Lance chest, get into fight with Unknown, pick up Hades materia, get into fight that causes crash. I've tried using the unpatched 1.02 exe and got the same results. Anyways, here's the app.log and below that is a rar with crash.dmp and my save folder. Let me know if you need anything else, thanks in advance.
app.log
Code: [Select]Files: http://www.megaupload.com/?d=GYN54A6YCode:INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.2.9551 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1600x1200, output resolution 1600x1200, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 31song is already playing...MIDI play: 31song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 802[BATTLE] Exitting FRAME_INITIALIZEINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 800[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 804[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
There have been at least three unhandled exceptions when entering a battle that have been posted within the last five pages, and reinstalling doesn't seem to fix the problem. With any luck, Aali will be able to debug this and find out what's going wrong. Until then, try downgrading the driver version. It may also be connected somehow to the graphical overhaul, so you might try using the same savegame in a clean install of 1.2. Just get past the battle and you'll probably be fine, until you hit another random battle that causes an unhandled exception.hmm... well, first, thanks for being very formal and including everything needed, now, i am not the best at figuring out errors, and this one has me stumped, however, i don't think i've ever before seen this error, or at least no one else has posted it, did you try reinstalling (you can copy your save file to somewhere else so you can reaply it)
I didn't know the Chocobo Sage frequented these forums?Ok, I can't seem to get the game running for the life of me.
Here is the .CGF logINFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
Should I post what's in the .cgf file?INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
You lost me there...I didn't know the Chocobo Sage frequented these forums?
Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7Ok then, so.
The OS is Windows XP with SP3, the CPU is an AMD Athelon, 2.7GHz, single core, the graphics card is a Biostar radeon HD 4670. If you need any more info in that spectrum please say so and I'll get it to you ASAP.
As for the logs and what not, the first is the APP.LOG
Here is the .CGF logINFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
Should I post what's in the .cgf file?INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
You lost me there...I didn't know the Chocobo Sage frequented these forums?
Any and all help is much appreaciated.
This does seem to becoming a more common problem, maybe a installer or a patcher should be made to fix the problem so we can just give people the link.Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7
So I made the text document, and it's running. Many thanks.Make a file with notepad or whatever and name it ff7input.cfg. You will also most likely need to duplicate your save files from save00.ff7 to save09.ff7Ok then, so.
The OS is Windows XP with SP3, the CPU is an AMD Athelon, 2.7GHz, single core, the graphics card is a Biostar radeon HD 4670. If you need any more info in that spectrum please say so and I'll get it to you ASAP.
As for the logs and what not, the first is the APP.LOG
Here is the .CGF logINFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
Should I post what's in the .cgf file?INFO: ATI Technologies Inc. ATI Radeon HD 4670 2.1.8087 Release
You lost me there...I didn't know the Chocobo Sage frequented these forums?
Any and all help is much appreaciated.