Aali's driver [v 0.7.7] Help/Bugs/Suggestions

  • Thread starter Thread starter Kranmer
  • Start date Start date
Status
Not open for further replies.
Oh I knew that.. I thought he was having the game so fast. Sorry I misunderstood just forget about it. :)
 
60fps is normal for the credits and for the games menu, 30fps is normal for in the field and worldmap and 15fps is normal for battles and movies.

try changing
use_stable_timer = no
to
use_stable_timer = yes
also in your Nvidia control panel make sure Vsync is enabled (and in aali's driver)
Ok, now it runs well, thanks for your help again! ^^
 
help plz cnt get the game to work

iv installed ff7 along with the 1.2 patch, i have also installed Aali's 7.7b driver
i downloaded TA graphical overhaul witch is not working so i renamed the file ff7_opengl to ff7input the game loads but has a serios lagging problem and i cannot seem  to get no further than the eidos logo without it crashing =P
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
INFO: Texture compression not supported
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
this is my app log
 
Its the first time I've seen an app log which say "this is slow please convert to 32-bit". Maybe your display is set in 16 bit?? Try setting it to 32 bit in the display in control panel. :)
 
Its the first time I've seen an app log which say "this is slow please convert to 32-bit". Maybe your display is set in 16 bit?? Try setting it to 32 bit in the display in control panel. :)
That's not the problem.   Your problem has been answered roughly 15 other times, so I won't be telling you what to do.  But here's a hint.  Why not try helping yourself before asking others to.

Sp3ctum, I've forgotten where to look in the crash.dmp for information, so just try a fresh install.
 
Hi again. I've gotten my journey to cosmo canyon.
I had trouble with wind.wav - probably the same kind of trouble that people have reported already. The most severe one happened before the battle with Dyne in the desert. I was able to get past that point by being really fast closing the dialog boxes :)

Is it ok to post bug reports here? I assumed so since others have done it as well. If not, please let me know and I will stop. I hope these will be helpful.

I encountered another crash at cosmo canyon. It's at the point where Bugenhagen gives his tour of the stellar apparatus. The first movie plays and as the second is about to start, the game crashes. I can move the 'Oops! Something bad happened' dialog box away and continue for a while. After that comes an unrecoverable crash.

Again, my system:
xubuntu 9.10
wine-1.2-rc1
ff7 1.02
0.7.7b + Speedhack

APP.LOG
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2 1.4 Mesa 7.6INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: Loading external library speedhack.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:TiMidity - TiMidity port 0, mid=255, pid=1,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 25reading midi file: CANYON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 25song is already playing...MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 127100% of 127 = 127fade music volume: 127->0, step=255set music volume: 127set music volume trans: 127->0, step=255MIDI fade volume: 127->0, step=255MIDI set volume: 127100% of 127 = 127MIDI set volume trans: 127->0; step=255MIDI stop - OKMIDI play: 25reading midi file: CANYON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!fade music volume: 0->127, step=255set music volume: 0set music volume trans: 0->127, step=255MIDI fade volume: 0->127, step=255MIDI set volume: 0100% of 0 = 0MIDI set volume trans: 0->127; step=255MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 25song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 25song is already playing...set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 25song is already playing...set music volume: 85MIDI set volume: 85100% of 85 = 85fade music volume: 85->0, step=255set music volume: 85set music volume trans: 85->0, step=255MIDI fade volume: 85->0, step=255MIDI set volume: 85100% of 85 = 85MIDI set volume trans: 85->0; step=255MIDI stop - OKINFO: F:\FF7\Movies\boogup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.933333, frames: 59set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 43reading midi file: BOO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!INFO: F:\FF7\Movies\boogdemo.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 32.800000, frames: 492ERROR: unhandled exception
crashdump:
http://www.multiupload.com/I9G01CF772

I am downgrading and testing a couple of different versions to see which one will get me past that point.

EDIT:
With 0.7.6b I can indeed get past the part. It was glitchy, so here are a couple of screenshots of what happened:

http://i.imgur.com/llbZK.jpg
http://i.imgur.com/C9Bna.jpg
http://i.imgur.com/7vF0U.jpg
http://i.imgur.com/ZyzH5.jpg

I made a backup save just before the crash location in case it needs to be tested further.
 
Last edited:
Hello. I'm having problems running FF8 with Custom Driver. It shows a white screen during the videos and the normal sound as background.

Here's my APP.LOG

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF8 1.2 SpanishINFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930INFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulado]GUID={0x3bd83ae8,0x9bcf,0x46d8,0xaf,0x8b,0x59,0x5b,0x26,0x16,0x26,0xf}PORT 1: Microsoft GS Wavetable Synth [Emulado]GUID={0xbd117324,0x3760,0x45d5,0xb4,0xda,0xce,0x97,0x92,0x87,0x84,0x88}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEBinkCloseERROR: GL_INVALID_VALUESdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopCan't open file: \ff8\data\spa\field\mapdata\st\start0\start0.sfx ERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEERROR: GL_INVALID_VALUEWM_CLOSE BinkCloseReleasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
If someone could help me I would be happy ^^

EDIT: I tried to play it without using Aali's Custom Driver and it shows the videos perfectly.
 
Last edited:
Do a fresh install
Already did it, and it keeps the same.

Duh another question (now with Final Fantasy VII) I installed it and launched it with Aali's driver, and it gave me this...

(Click on the picture to enlarge)



Also here is my APP.LOG

Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 67108864 FREE 63012864 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 12710036634360f 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 12710036634360f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!set music volume: 127MIDI set volume: 12710036634360f 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12710036634360f 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW Entering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW ERROR: SW VERTEX OVERFLOW WM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
EDIT: I made it to run it perfectly (Had to reinstall it again for about 4 times xD but it worked)
EDIT 2: I'm having problems with some scenes the error that appears is ERROR: GL_ and something like that and it doesn't shows some textures in Field and Battle. or it only shows 'em in white.

--MOD EDIT-- Way to double post there, genius.  Check out these awesome rules -->https://www.ff7catalog.com/threads/5834/  I sure hope we can avoid this problem in the future.
 
Last edited:
So, here I am for the 2nd time after deciding that I needed to play my fav game again!

So I've installed 1.02 patch, the resolution one, Aali's last version and the Truemotion patch.
BEfore I beat diamond weapon, there was a FMV where red letters would appear saying that the program couldn't find wind.wav.

After I beat it there was another FMV where the same thing happen, and then it just crashed. It didn't returned me to the desktop it just stuck there without responding.

I was reading the other day Aali's thread and I saw many comments about wind.wav.
Now I don't see them... dunno why...

Anyway I used search and I couldn't find a soloution, only "w8 for next version"

Isn't there another way arround?
Thanks in advance!
 
Well the solution to the wind.wav error is to use a older driver (0.7.6 or 0.7.3 give the best results)
or if you know any asm (even a small bit) you could stop the game from loading wind.wav.
And if you get any other crashes (that are not the wind.wav error) just post the error here and your app.log.
 
the log had these:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.9836 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Fragment shader(s) linked, vertex shader(s) linked. WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stagesWARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stagesINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 49MIDI set volume: 12749% of 127 = 62Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12749% of 127 = 62Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 12749% of 127 = 62MIDI play: 71reading midi file: KITA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 63reading midi file: JUNON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 63song is already playing...set music volume trans: 127->0, step=16MIDI set volume trans: 127->0; step=16MIDI stop - OKset music volume trans: 0->0, step=1MIDI set volume trans: 127->0; step=1MIDI set volume: 049% of 0 = 0MIDI stop - OKMIDI stop - OKset music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 816[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 816[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 817[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 70song is already playing...MIDI play: 70song is already playing...MIDI play: 70song is already playing...Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 818[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 70song is already playing...Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 819[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127MIDI play: 70song is already playing...set music volume trans: 127->0, step=192MIDI set volume trans: 127->0; step=192MIDI stop - OKMIDI stop - OKset music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 73reading midi file: SADSID.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=160MIDI set volume trans: 127->0; step=160MIDI stop - OKERROR: failed to find file moviecam/rcketoff.cam (LGP) (path: )INFO: D:\FF7\Movies\rcketoff.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 54.800000, frames: 822MIDI stop - OKset music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 89reading midi file: RO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI stop - OKset music volume trans: 127->0, step=1MIDI set volume trans: 127->0; step=1MIDI set volume: 049% of 0 = 0MIDI stop - OKMIDI play: 72reading midi file: SID2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 6->127, step=255MIDI set volume trans: 127->127; step=255MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...set music volume trans: 127->0, step=64MIDI set volume trans: 127->0; step=64MIDI stop - OKset music volume trans: 33->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 72reading midi file: SID2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 21reading midi file: SIERA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 21song is already playing...MIDI play: 21song is already playing...set music volume trans: 127->0, step=96MIDI set volume trans: 127->0; step=96MIDI stop - OKset music volume trans: 33->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62INFO: D:\FF7\Movies\rckethit0.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.200000, frames: 213INFO: D:\FF7\Movies\rckethit1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 26.000000, frames: 390MIDI stop - OKset music volume: 127MIDI set volume: 12749% of 127 = 62INFO: D:\FF7\Movies\meteofix.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 24.800000, frames: 372MIDI play: 71reading midi file: KITA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!fade music volume: 127->0, step=120set music volume: 127set music volume trans: 127->0, step=120MIDI fade volume: 127->0, step=120MIDI set volume: 12749% of 127 = 62MIDI set volume trans: 127->0; step=120MIDI stop - OKMIDI fade volume: 0->255, step=1MIDI set volume: 049% of 0 = 0MIDI set volume trans: 0->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 72reading midi file: SID2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI fade volume: 255->0, step=1MIDI set volume: 12749% of 127 = 62MIDI set volume trans: 127->0; step=1MIDI set volume: 049% of 0 = 0MIDI stop - OKMIDI fade volume: 0->255, step=1MIDI set volume: 049% of 0 = 0MIDI set volume trans: 0->127; step=1MIDI set volume: 12749% of 127 = 62fade music volume: 0->127, step=1set music volume: 0set music volume trans: 0->127, step=1MIDI fade volume: 0->127, step=1MIDI set volume: 049% of 0 = 0MIDI set volume trans: 0->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 32reading midi file: BOKUJO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 32song is already playing...MIDI play: 32song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 32reading midi file: BOKUJO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 32song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 56reading midi file: MURA1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 25reading midi file: CANYON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...set music volume: 85MIDI set volume: 8549% of 85 = 41fade music volume: 85->0, step=255set music volume: 85set music volume trans: 85->0, step=255MIDI fade volume: 85->0, step=255MIDI set volume: 8549% of 85 = 41MIDI set volume trans: 85->0; step=255MIDI stop - OKMIDI play: 64reading midi file: TENDER.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!fade music volume: 0->85, step=255set music volume: 0set music volume trans: 0->85, step=255MIDI fade volume: 0->85, step=255MIDI set volume: 049% of 0 = 0MIDI set volume trans: 0->85; step=255fade music volume: 85->0, step=255set music volume: 85set music volume trans: 85->0, step=255MIDI fade volume: 85->0, step=255MIDI set volume: 8549% of 85 = 41MIDI set volume trans: 85->0; step=255MIDI stop - OKINFO: D:\FF7\Movies\boogup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.933333, frames: 59set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 43reading midi file: BOO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!fade music volume: 127->1, step=120set music volume: 127set music volume trans: 127->1, step=120MIDI fade volume: 127->1, step=120MIDI set volume: 12749% of 127 = 62MIDI set volume trans: 127->1; step=120fade music volume: 1->127, step=200set music volume: 1set music volume trans: 1->127, step=200MIDI fade volume: 1->127, step=200MIDI set volume: 149% of 1 = 0MIDI set volume trans: 1->127; step=200MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47song is already playing...MIDI play: 47song is already playing...MIDI play: 47song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 47song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 47song is already playing...MIDI play: 47song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 32reading midi file: BOKUJO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 32reading midi file: BOKUJO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 32song is already playing...MIDI play: 32song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 56reading midi file: MURA1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 56song is already playing...set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKset music volume trans: 97->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 57reading midi file: YADO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 56reading midi file: MURA1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 3reading midi file: DUN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 3song is already playing...MIDI play: 3song is already playing...MIDI play: 3song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 659[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 3, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 3reading midi file: DUN2.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 74reading midi file: ISEKI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 74song is already playing...MIDI play: 74song is already playing...MIDI play: 74song is already playing...INFO: D:\FF7\Movies\loslake1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 15.800000, frames: 237INFO: D:\FF7\Movies\lslmv.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 7.400000, frames: 111MIDI play: 74song is already playing...INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60set music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKMIDI stop - OKset music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62INFO: D:\FF7\Movies\wh2e2.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 43.200000, frames: 648MIDI play: 37reading midi file: EARISLO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60MIDI play: 74reading midi file: ISEKI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=30MIDI set volume trans: 127->0; step=30MIDI stop - OKMIDI stop - OKINFO: D:\FF7\Movies\canonon.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 44.733333, frames: 671set music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 48reading midi file: CANNON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 82reading midi file: GUN.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 74reading midi file: ISEKI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 74song is already playing...MIDI play: 74song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 3reading midi file: DUN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 3song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 656[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 3, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 3reading midi file: DUN2.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 656[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 3, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 3reading midi file: DUN2.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 3song is already playing...MIDI play: 3song is already playing...MIDI play: 56reading midi file: MURA1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI set volume: 049% of 0 = 0MIDI set volume: 12749% of 127 = 62MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_soundstop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 70song is already playing...stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 70song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 70song is already playing...-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 38[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 10reading midi file: CHU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 980[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 70reading midi file: ASERI2.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127set music volume trans: 127->0, step=240MIDI set volume trans: 127->0; step=240INFO: D:\FF7\Movies\feelwin0.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 20.066667, frames: 301MIDI stop - OKset music volume trans: 0->48, step=120MIDI set volume trans: 127->48; step=120MIDI stop - OKERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavINFO: D:\FF7\Movies\feelwin1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 11.066667, frames: 166ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
and kept going...

No I don't know anything about ASM

If I change to 0.7.6 won't I lose fixes that 0.7.7 has?
Just asking
 
the log had these:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.9836 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Fragment shader(s) linked, vertex shader(s) linked. WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stagesWARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stagesINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 49MIDI set volume: 12749% of 127 = 62Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12749% of 127 = 62Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 12749% of 127 = 62MIDI play: 71reading midi file: KITA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 63reading midi file: JUNON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 63song is already playing...set music volume trans: 127->0, step=16MIDI set volume trans: 127->0; step=16MIDI stop - OKset music volume trans: 0->0, step=1MIDI set volume trans: 127->0; step=1MIDI set volume: 049% of 0 = 0MIDI stop - OKMIDI stop - OKset music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 816[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 816[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 817[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 70song is already playing...MIDI play: 70song is already playing...MIDI play: 70song is already playing...Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 818[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 70song is already playing...Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 819[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12749% of 127 = 62set music volume: 127MIDI play: 70song is already playing...set music volume trans: 127->0, step=192MIDI set volume trans: 127->0; step=192MIDI stop - OKMIDI stop - OKset music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 73reading midi file: SADSID.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=160MIDI set volume trans: 127->0; step=160MIDI stop - OKERROR: failed to find file moviecam/rcketoff.cam (LGP) (path: )INFO: D:\FF7\Movies\rcketoff.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 54.800000, frames: 822MIDI stop - OKset music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 89reading midi file: RO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI stop - OKset music volume trans: 127->0, step=1MIDI set volume trans: 127->0; step=1MIDI set volume: 049% of 0 = 0MIDI stop - OKMIDI play: 72reading midi file: SID2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 6->127, step=255MIDI set volume trans: 127->127; step=255MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...MIDI play: 72song is already playing...set music volume trans: 127->0, step=64MIDI set volume trans: 127->0; step=64MIDI stop - OKset music volume trans: 33->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 72reading midi file: SID2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 21reading midi file: SIERA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 21song is already playing...MIDI play: 21song is already playing...set music volume trans: 127->0, step=96MIDI set volume trans: 127->0; step=96MIDI stop - OKset music volume trans: 33->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62INFO: D:\FF7\Movies\rckethit0.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.200000, frames: 213INFO: D:\FF7\Movies\rckethit1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 26.000000, frames: 390MIDI stop - OKset music volume: 127MIDI set volume: 12749% of 127 = 62INFO: D:\FF7\Movies\meteofix.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 24.800000, frames: 372MIDI play: 71reading midi file: KITA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!fade music volume: 127->0, step=120set music volume: 127set music volume trans: 127->0, step=120MIDI fade volume: 127->0, step=120MIDI set volume: 12749% of 127 = 62MIDI set volume trans: 127->0; step=120MIDI stop - OKMIDI fade volume: 0->255, step=1MIDI set volume: 049% of 0 = 0MIDI set volume trans: 0->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 72reading midi file: SID2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI fade volume: 255->0, step=1MIDI set volume: 12749% of 127 = 62MIDI set volume trans: 127->0; step=1MIDI set volume: 049% of 0 = 0MIDI stop - OKMIDI fade volume: 0->255, step=1MIDI set volume: 049% of 0 = 0MIDI set volume trans: 0->127; step=1MIDI set volume: 12749% of 127 = 62fade music volume: 0->127, step=1set music volume: 0set music volume trans: 0->127, step=1MIDI fade volume: 0->127, step=1MIDI set volume: 049% of 0 = 0MIDI set volume trans: 0->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 32reading midi file: BOKUJO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 32song is already playing...MIDI play: 32song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 32reading midi file: BOKUJO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 32song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 56reading midi file: MURA1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 25reading midi file: CANYON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 25song is already playing...set music volume: 85MIDI set volume: 8549% of 85 = 41fade music volume: 85->0, step=255set music volume: 85set music volume trans: 85->0, step=255MIDI fade volume: 85->0, step=255MIDI set volume: 8549% of 85 = 41MIDI set volume trans: 85->0; step=255MIDI stop - OKMIDI play: 64reading midi file: TENDER.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!fade music volume: 0->85, step=255set music volume: 0set music volume trans: 0->85, step=255MIDI fade volume: 0->85, step=255MIDI set volume: 049% of 0 = 0MIDI set volume trans: 0->85; step=255fade music volume: 85->0, step=255set music volume: 85set music volume trans: 85->0, step=255MIDI fade volume: 85->0, step=255MIDI set volume: 8549% of 85 = 41MIDI set volume trans: 85->0; step=255MIDI stop - OKINFO: D:\FF7\Movies\boogup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.933333, frames: 59set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 43reading midi file: BOO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!fade music volume: 127->1, step=120set music volume: 127set music volume trans: 127->1, step=120MIDI fade volume: 127->1, step=120MIDI set volume: 12749% of 127 = 62MIDI set volume trans: 127->1; step=120fade music volume: 1->127, step=200set music volume: 1set music volume trans: 1->127, step=200MIDI fade volume: 1->127, step=200MIDI set volume: 149% of 1 = 0MIDI set volume trans: 1->127; step=200MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47song is already playing...MIDI play: 47song is already playing...MIDI play: 47song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 47song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 47song is already playing...MIDI play: 47song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...MIDI play: 51reading midi file: CINCO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 32reading midi file: BOKUJO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 32reading midi file: BOKUJO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12749% of 127 = 62MIDI play: 32song is already playing...MIDI play: 32song is already playing...set music volume: 127MIDI set volume: 12749% of 127 = 62Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 47reading midi file: HIKU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 47song is already playing...cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 56reading midi file: MURA1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 56song is already playing...set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKset music volume trans: 97->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 57reading midi file: YADO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 56reading midi file: MURA1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 3reading midi file: DUN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 3song is already playing...MIDI play: 3song is already playing...MIDI play: 3song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 659[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 3, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 3reading midi file: DUN2.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 74reading midi file: ISEKI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 74song is already playing...MIDI play: 74song is already playing...MIDI play: 74song is already playing...INFO: D:\FF7\Movies\loslake1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 15.800000, frames: 237INFO: D:\FF7\Movies\lslmv.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 7.400000, frames: 111MIDI play: 74song is already playing...INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60set music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKMIDI stop - OKset music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62INFO: D:\FF7\Movies\wh2e2.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 43.200000, frames: 648MIDI play: 37reading midi file: EARISLO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60MIDI play: 74reading midi file: ISEKI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=30MIDI set volume trans: 127->0; step=30MIDI stop - OKMIDI stop - OKINFO: D:\FF7\Movies\canonon.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 44.733333, frames: 671set music volume trans: 0->127, step=1MIDI set volume trans: 127->127; step=1MIDI set volume: 12749% of 127 = 62MIDI play: 48reading midi file: CANNON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 82reading midi file: GUN.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 74reading midi file: ISEKI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 74song is already playing...MIDI play: 74song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 3reading midi file: DUN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 3song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 656[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 3, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 3reading midi file: DUN2.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 656[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 3, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 3reading midi file: DUN2.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 3song is already playing...MIDI play: 3song is already playing...MIDI play: 56reading midi file: MURA1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI set volume: 049% of 0 = 0MIDI set volume: 12749% of 127 = 62MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_soundstop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 70song is already playing...stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartMIDI play: 70song is already playing...Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 70song is already playing...-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 38[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 12749% of 127 = 62MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 10reading midi file: CHU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 980[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 70, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1549% of 15 = 7MIDI play: 70reading midi file: ASERI2.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12749% of 127 = 62MIDI is playing SUCCESSFULLY!!!set music volume: 127set music volume trans: 127->0, step=240MIDI set volume trans: 127->0; step=240INFO: D:\FF7\Movies\feelwin0.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 20.066667, frames: 301MIDI stop - OKset music volume trans: 0->48, step=120MIDI set volume trans: 127->48; step=120MIDI stop - OKERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavINFO: D:\FF7\Movies\feelwin1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 11.066667, frames: 166ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wavERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
and kept going...

No I don't know anything about ASM

If I change to 0.7.6 won't I lose fixes that 0.7.7 has?
Just asking
Not sure what you're problem is but 0.7.6 is the last release that has no bugs as far as I know. Its best to use cause it does not have the wind.wav problem and the save file problem but if you insist on using 0.7.7 search the forums. There are fixes and solutions for those.
 
as nikfrozty says 0.7.6 is quite good, it has a few minor flaws in certain conditions and it doesnt have the new mod feature or the DLL load feature (which you are not using anyway, atleast acording to your app.log) but other then those problems it seems fully playable with 0.7.6 (well so far but i havent completed the game with it yet)
 
I switched over to 0.7.6 and everything's good! :D

Thanks very much guys
 
as nikfrozty says 0.7.6 is quite good, it has a few minor flaws in certain conditions and it doesnt have the new mod feature or the DLL load feature (which you are not using anyway, atleast acording to your app.log) but other then those problems it seems fully playable with 0.7.6 (well so far but i havent completed the game with it yet)
I have and I must say I have no problem. Its "perfect". :)
 
Ahh, sorry if I'm bumping a topic, and sorry for being a newbie here, but I got a very VERY newbie question. Whenever I run the FF7Config and use the Custom Driver as the Renderer (Self Test pass BTW!), whenever I try to run, I get this error.

No-CD patches are not supported, please use the official version.

Whenever I use any other renderer, it works fine. Thank you for your time!

P.S: I downloaded the ff7_opengl-07.7b.zip one.
 
Put simply, you have to use the original 1.02 version of ff7.exe. Cracks are not supported with Aali's driver.
 
Ohhh... I see, I see, thanks for your reply. *nod nod* Guess I should borrow it from anyone who has it or something.

But just asking in advance, how do you play it in window mode? That's... why I'm installing this, truthfully. ^_^;;
 
Under ff7opengl.cfg look for the line that says fullscreen and change it to fullscreen = no
 
Status
Not open for further replies.
Back
Top