Aali's driver [v 0.7.8b] Help/Bugs/Suggestions

  • Thread starter Thread starter arew264
  • Start date Start date
Status
Not open for further replies.
apply the 1.02 patch, then Aali's driver. 1.02 is required to use the driver.
 
Got a crash in the middle of a battle in FF7. Here's the dump:

http://rapidshare.com/files/409061523/crash.zip (it can only be downloaded 10 times. Only Aali should download it)

For mods, I'm only using the hires Cloud (the one from Sephiroth's fight) and the Chibi Reconstruction 1.5. Fancy transparency and post processing were turned on, but I guess I don't need those.

And here's APP.log, it doesn't say much though (If it helps, it crashed right when Cloud was charging the Braver Limit Break)...

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Sint. softw.tab. sons wave MS G, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Arquivos de programas\Eidos Interactive\Square Soft, Inc\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 50MIDI set volume: 12750% of 127 = 63Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Arquivos de programas\Eidos Interactive\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12750% of 127 = 63Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 37reading midi file: EARISLO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12750% of 127 = 63UNEXPECTED: zero countEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 31song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 380[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1550% of 15 = 7MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12750% of 127 = 63MIDI is playing SUCCESSFULLY!!!set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 381[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopERROR: unhandled exception
 
Last edited:
Well, Tech Support is for getting your game running.  Which it is.  If it's a problem with the program you should probably post in that program's thread.  I know it's a crazy thought, hell, you may even find your answer in that thread... that would be even CRAZIER! Warned, merged, etc
 
Yeah I made two topics by mistake, I looked down and saw a topic concerning Aali's driver and it was moved to feedback so I made a topic there and tried to delete this one only to see I couldn't... so...
Well, Tech Support is for getting your game running.  Which it is.  If it's a problem with the program you should probably post in that program's thread.  I know it's a crazy thought, hell, you may even find your answer in that thread... that would be even CRAZIER! Warned, merged, etc
 
Last edited:
Well, Tech Support is for getting your game running.  Which it is.  If it's a problem with the program you should probably post in that program's thread.  I know it's a crazy thought, hell, you may even find your answer in that thread... that would be even CRAZIER! Warned, merged, etc
LOL
FWIW, I deleted the cache folder and the textures started showing.
 
The site where the links connect to seem to be down, just in case no one knew, and i literally JUST deleted my old 7.3 driver installer!

My "feedback/question" is:

Is it a bug that 7.3 is required to use TA's overhaul? and if so, is it being repaired in a newer release? (that is if there will be any newer releases)

Last thing, I still have 1 of my 2 FF7 installs on my computer with The custom driver. Is there any way that someone could supply a list of File and folder names that are needed for Aali's Custom driver (thever. is the last one that used the REG. File, I apologize for not knowing exact one i'm pretty sure it's either 7.3 or 7.5) , that can be found directly in the "Final Fantasy VII" folder, no need for sub-folders or any complicated lists. Just a general one so i can grab the correct files and transfer them over to a fresh install.

Please and thank you.

*Bows graciously*
 
0.7.3 is not required to use TA. Go read our FAQ for a fix. There is no problem with his driver in that aspect. And it will be fixed in the next avalanche installer.
 
I bought a copy of FF8 for the PC, and I've enjoyed being able to set my resolution (been meaning to try another Final Fantasy besides VII as well).
I had a random crash when I was fighting Fake President Whatshisname. It happened in the middle of the battle, which was wierd, and it worked the second time, so I don't have an APP.LOG to post (sorry), but I'll get the crash.dmp up in a minute.
Here it is: http://rapidshare.com/files/409716957/crash.zip
 
Last edited:
I think you get those errors randomly. I got it before in FF8 at random times but the second time I play it I play through it smoothly without problems. The only problem I have with this error is sometimes I don't save for a long time and when I get this error I'd have to start with the last place I save.
 
Hi, I'm a n00b and I need some guidance.

I'm running Win7 x64, FF7 v1.02.  I'm trying to install Aali's driver, and I've followed all the steps (as far as I know):
1) fill up all the save slots (save01...save09)
2) extract driver to FF7 directory
3) run FF7config and choose custom driver (self-test was successful)
4) modify ff7_opengl.cfg ("fullscreen = yes" to "fullscreen = no")

But when I run the game, nothing changes at all, it still runs fullscreen, graphics is the same, as if I didn't install the mod.  My app.log is completely empty.  What did I do wrong?

Sorry if the question has already been answered, I searched for a good half hour on this forum and the interweb without luck...
 
Hi, I'm a n00b and I need some guidance.

I'm running Win7 x64, FF7 v1.02.  I'm trying to install Aali's driver, and I've followed all the steps (as far as I know):
1) fill up all the save slots (save01...save09)
2) extract driver to FF7 directory
3) run FF7config and choose custom driver (self-test was successful)
4) modify ff7_opengl.cfg ("fullscreen = yes" to "fullscreen = no")

But when I run the game, nothing changes at all, it still runs fullscreen, graphics is the same, as if I didn't install the mod.  My app.log is completely empty.  What did I do wrong?

Sorry if the question has already been answered, I searched for a good half hour on this forum and the interweb without luck...
Run as admin.
 
Is possible apply the bilinear filter on 2D filed graphic? ATM I have notice that filter work only, but very well, on initial 2D graphic (like buster img) and texture. IMO an implementation on background image can really improve the graphic.
 
Hey guys. New guy here.
Couple days ago i found Aali's driver v 0.7.7b things were doing ok then i got the wind.wav errors. Then i found the new driver v 0.7.8b, now whenever i run the game I immediately get the "oops something bad happened" message. Anyone else get this and know how to fix it?

If you require the app.log and .dmp files please give me instructions on where or how I may share it. Like what fileshare site I should use.

Thanks.
 
Last edited:
Hi guys.. I'm new and I think I need some help here ^^a

when I start the game for the first time, there's no sound when the cursor moves between new game and load game, and when the first scene (aerith in midgar, FF7 logo, and the moving train).
when I look ff7_opengl.cfg, I noticed there's a # before music plugins.
Code: [Select]
Code:
# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp
I'm not sure if it's the problem, but when I removed the #, the sounds that were missing before returned. but in exchange, the music in credits (producer, dll.) was gone.

also, there's a message ERROR: couldn't find movie files when I'm at new/load game screen.
in APP.log..
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.15.10.1825INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Original resolution 640x480, window size 1028x760, output resolution 1013x760, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!![b]ERROR: couldn't open movie fileERROR: couldn't open movie file[/b]set music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!...
are those 2 related? and what should I do so the music will be there in both credits and first scenes?
Thanks before..^^
 
The music plugin should only be used if you're using FF7Music. I recommend it anyway, because it can sound much better than the crappy midi versions of the music included with the PC version of FF7, as well as fix a number of volume errors throughout the game.
 
First off I'd like to thank Alli for this immensely useful graphics driver for FF7.

I'm using the current version of the driver (0.7.8b) with all of the graphical assets from the current version of the Remix project (2.5.1). I've gotten about 10 hours into the game and I've received a few missing asset errors. Here are screen shots and the relevant lines from the APP.LOG file.

This one I get whenever I enter the world map.

ff72010-08-1213-33-50-55.jpg

Code: [Select]
Code:
-=-=[START OF WORLD MAP!!!]=-=-ERROR: libpng error: Read ErrorERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
And I also receive onscreen errors whenever I enter a battle with Aeris or Tifa:

ff72010-08-1213-34-38-01.jpg


Code: [Select]
Code:
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T06 RVAIERROR: could not open file EARITH.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06ERROR: failed to find file battle/RVAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T07 RVAJERROR: could not open file EARITH.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07...ERROR: failed to find file battle/RVAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T07 RVAJERROR: could not open file EARITH.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07ERROR: failed to find file battle/RVAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T08 RVAKERROR: could not open file EARITH.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08ERROR: failed to find file battle/RVAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T09 RVALERROR: could not open file EARITH.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ff72010-08-1213-40-06-69.jpg


Code: [Select]
Code:
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T02 RUAEERROR: could not open file TIFA.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T03 RUAFERROR: could not open file TIFA.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T04 RUAGERROR: could not open file TIFA.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04...ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T07 RUAJERROR: could not open file TIFA.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T08 RUAKERROR: could not open file TIFA.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T09 RUALERROR: could not open file TIFA.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
I'm assuming these errors are the result of the incomplete model and texture patches that make up the FF7 Remix pack. I'm wondering if there's anything I can do to prevent these errors or if there's some line I can enter in the ff7_opengl.cfg to prevent these errors from appearing onscreen.
 
Last edited:
These issues are with the remix patch and they will probably be gone whenever there's a new release of the pack. IIRC there are also 3rd party fixes floating around for these things.
 
Last edited:
Is it possible to make an Add On "to hide messages" (during field, world and battle mode) ?
 
Is it possible to make an Add On "to hide messages" (during field, world and battle mode) ?
It's already possible to do it. Look on the first few pages of this thread.
 
Is it possible to make an Add On "to hide messages" (during field, world and battle mode) ?
It's already possible to do it. Look on the first few pages of this thread.
When I play FF7 with custom graphics driver 7.8b, during worldmap, battle mode or field mode, there are always some messages as "ERROR, GLITCH..." they don't want to hide.
 
Status
Not open for further replies.
Back
Top