H
Hellbringer616
Guest
apply the 1.02 patch, then Aali's driver. 1.02 is required to use the driver.
INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Sint. softw.tab. sons wave MS G, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Arquivos de programas\Eidos Interactive\Square Soft, Inc\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 50MIDI set volume: 12750% of 127 = 63Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Arquivos de programas\Eidos Interactive\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12750% of 127 = 63Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 37reading midi file: EARISLO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI set volume: 12750% of 127 = 63UNEXPECTED: zero countEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31reading midi file: DOKUBO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 31song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 31song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 380[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 31, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 1550% of 15 = 7MIDI play: 31reading midi file: DOKUBO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 12750% of 127 = 63MIDI is playing SUCCESSFULLY!!!set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 381[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopERROR: unhandled exception
Well, Tech Support is for getting your game running. Which it is. If it's a problem with the program you should probably post in that program's thread. I know it's a crazy thought, hell, you may even find your answer in that thread... that would be even CRAZIER! Warned, merged, etcYeah I made two topics by mistake, I looked down and saw a topic concerning Aali's driver and it was moved to feedback so I made a topic there and tried to delete this one only to see I couldn't... so...
LOLWell, Tech Support is for getting your game running. Which it is. If it's a problem with the program you should probably post in that program's thread. I know it's a crazy thought, hell, you may even find your answer in that thread... that would be even CRAZIER! Warned, merged, etc
Run as admin.Hi, I'm a n00b and I need some guidance.
I'm running Win7 x64, FF7 v1.02. I'm trying to install Aali's driver, and I've followed all the steps (as far as I know):
1) fill up all the save slots (save01...save09)
2) extract driver to FF7 directory
3) run FF7config and choose custom driver (self-test was successful)
4) modify ff7_opengl.cfg ("fullscreen = yes" to "fullscreen = no")
But when I run the game, nothing changes at all, it still runs fullscreen, graphics is the same, as if I didn't install the mod. My app.log is completely empty. What did I do wrong?
Sorry if the question has already been answered, I searched for a good half hour on this forum and the interweb without luck...
# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp
INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.15.10.1825INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 2048x2048INFO: Original resolution 640x480, window size 1028x760, output resolution 1013x760, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!![b]ERROR: couldn't open movie fileERROR: couldn't open movie file[/b]set music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!...
-=-=[START OF WORLD MAP!!!]=-=-ERROR: libpng error: Read ErrorERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T06 RVAIERROR: could not open file EARITH.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06ERROR: failed to find file battle/RVAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T07 RVAJERROR: could not open file EARITH.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07...ERROR: failed to find file battle/RVAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T07 RVAJERROR: could not open file EARITH.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07ERROR: failed to find file battle/RVAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T08 RVAKERROR: could not open file EARITH.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08ERROR: failed to find file battle/RVAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T09 RVALERROR: could not open file EARITH.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T02 RUAEERROR: could not open file TIFA.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T03 RUAFERROR: could not open file TIFA.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T04 RUAGERROR: could not open file TIFA.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04...ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T07 RUAJERROR: could not open file TIFA.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T08 RUAKERROR: could not open file TIFA.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: TIFA.T09 RUALERROR: could not open file TIFA.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
It's already possible to do it. Look on the first few pages of this thread.Is it possible to make an Add On "to hide messages" (during field, world and battle mode) ?
When I play FF7 with custom graphics driver 7.8b, during worldmap, battle mode or field mode, there are always some messages as "ERROR, GLITCH..." they don't want to hide.It's already possible to do it. Look on the first few pages of this thread.Is it possible to make an Add On "to hide messages" (during field, world and battle mode) ?