[Abandoned] Final Fantasy 7: Plus (PSX)

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I chose the contraction of the first one "x doesn't have enough MP"
But alternatively, maybe "x is low on MP" is more simple...
 
This sounds like it would make the message even more oddball. "SOLDIER:3rd A's Skill power is used up" versus "SOLDIER:3rd A's Not enough MP". Unless you removed the reference to which enemy is trying to use an MP-intensive move.
Good point! I hadn't thought of that.

DLPB's 'X does not have enough MP' probably makes the most sense.
 
Just fyi
The actual Japanese is : モンスターはわざのパワーがつきた。> {VAR}'s skill power is used up. [lit. "the monster has"]

Possibly doesn't even use a var and just "The monster has used up its skill power".  Not sure if var is used.  I don't think it is, since モンスター is monster.
 
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Plus is more about clarity of communication than fidelity of translation.

Unfortunately, there aren't any perfect solutions to this problem. 'X hasn't enough MP' is vague, 'X hasn't enough MP to perform its attack' is more specific, but prolix, and 'X has insufficient MP' just doesn't appeal to me, perhaps because the negation is compounded into a word, rather than made explicit.

Still, 'X hasn't enough MP to perform its attack' may have to do.
 
Except it may not always be an attack.. think enemies that can cure themselves.
 
Ah, Christ.

Okay. Back to basics. We want a phrase that communicates:

1. The enemy lacks MP, the same thing that players see drained by moves like Magic Hammer and Mindblow
2. The enemy cannot use *one* of its abilities
3. The enemy might still have *some* MP. It might even be able to use some other MP-based abilities.

We might use:

X lacks the MP to perform its chosen move

This uses a strong verb ('lack') rather than a verb plus negation ('not have'), and it is clear that X's MP is insufficient for only the currently selected action. It's unambiguous that other actions might not be affected, and that this is why X isn't performing an action (a player might otherwise ask, 'Okay, so he hasn't enough power to cast Fire2, so why isn't he biting me?).

Thoughts?
 
Good. Otherwise :

'{VAR:TargetName} ({VAR:TargetLetter}) doesn't have enough MP to perform its action'

May sound strange, but I prefer to have the letter in parenthesis because it isn't really part of enemy's name. Just problem, what if there is only one enemy? 'Jenova-LIFE () doesn't have enough MP to perform its action' XD

Or either '{VAR:TargetName} (.{VAR:TargetLetter}.) doesn't have enough MP to perform its action' would become in either :

'Kalm Fang (.A.) doesn't have enough MP to perform its action' or
'Jenova-LIFE (..) doesn't have enough MP to perform its action'

Still to investigate...
 
Is there any way to say 'X lacks the MP to perform its [name of action]?'
 
What's wrong with "X doesn't have enough MP"?   The game is too easy for someone to be basing a strategy around what moves the enemy can and can't perform when their MP gets low.  Not to mention how rare it is for a battle to draw out long enough to even see that message.    Just my 2 cents
 
agree, although I still prefer the skill power comment.  :P  They are after all enemy skills.
 
Enemy Skills... are, to the stantard player, one of the 24 techniques that the player can learn and use, like Quistis in 8.
 
No, but it's been on the back burner since I've been working on Rebirth. There's a lot of AI to fix.
 
I was looking for a hardcore mod for my Original PS1 copy of FFVII which I play on my PS3 is this such a mod and if so when will it be available?
 
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