AC Custom Models

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Kula? Can you make Cloud a little taller and add the First Tsurugi or the Main Blade (Vigilante) on his back when on field?
I also have one more request.. can you also make a model for Vincent and his Galiant Beast and Chaos Form? That would be really really great!!
 
no offense, but i think he's not going to do that..
field model with the vigilante on his back.. im not sure why,
but its just my oppinion.. it would be better if he does that!  :-D
 
no offense, but i think he's not going to do that..
field model with the vigilante on his back.. im not sure why,
but its just my oppinion.. it would be better if he does that!  :-D
Yeah but I really do hope he'll fix the height of Cloud. I also noticed one thing. Whenever I use the First Tsurugi, its too long.. Like the tip of it is overlapping the ground. It can only be seen after he do his winning victory pose. But the rest, its all damn good!

And i also hope he would make a high res vincent model. I dont think there's much of a difference between the Vincent from the game and from the movie.. Nor the dirge of cerberus. But yeah i hope he would make a high res for him including his forms especially the galiant beast (the first limit break if i'm not mistaken) and his last form: the chaos form..
 
The reason Cloud looks so short is because he's used a correctly proportioned model to replace a non-correct model, the chibi models have larger heads giving the illusion of height.
 
can somebody give me a copy of vincent model... from the battle model or any kind of model...


i accidentally installed kula wende's mod and it the result of it is : "squall lionheart"


@Kula: why don't you try the galiant beast form?


it's ok now i just converted the battle model of vincent ^^
 
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FINALLY GUYS!! I SOLVED MY PROBLEM!!! OKAY EVERYONE!!
To those who're experiencing what i did, just download the aali's custom graphic driver. If that doesn't work, try downloading this. NOTE: THIS IS NOT THE LATEST VERSION OF THE DRIVER BUT IT SURE WORKED ON ME!! (Weird... the latest didn't)

finallyq.png


IF YOU CAN'T FIND IT, ITS HERE!
http://backup.ninjaloot.se/share/ff7_opengl-0.6.10b.zip

As I have promised, I will help people who're experiencing the same problem. So there!  :-D I hope you guys are enjoying/will enjoy!!


dude tnx to you! i've solve my problem but my problem now is that my ff7 crashes after some random battles...


and i don't know why..

can't somebody help me?
 
wew :lol: tifa is taller than cloud ^^
That because her bone size much longer than original
I changed that in her model to normal
 
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It's very simply:

For convert field model to worldmap model, Just extract both with LGP Tools to Char's folder and World's folder, and for exemple:

-For Cloud: (Char.lgp: aaaa.hrc --> aaga.a) Copy them into the world's folder and rename aaaa.hrc to bbe.hrc and replace
-For Tifa: (Char.lgp: aagb.hrc --> abcf.a) Copy them into the world's folder and rename aagb.hrc to dlb.hrc and replace
-For Cid: (Char.lgp: abda.hrc --> abja.a) Copy them into the world's folder and rename abda.hrc to ata.hrc and replace

finally create a new World_us.lgp

Just it !! I tried and it's work !!  :wink:

So donwload the release's Cloud AC Custom model of Kula (the GOD ^^) then in the high res folder rename de aaaa.hrc to bbe.hrc and Copy all file in High res folder (include de bbe.hrc that you have created) into the world_us.lgp

ok, so what your saying is, LGP tools, extract char and world_us to folders, then take clouds files in the char, rename aaaa.hrc to bbe.hrc, then put clouds char files into the world_us files, then recompile the World_us files with clouds new files inside. sound good?

i'll do so tomorrow then

AND IM BACK PEEOOOOOPPPLLEEE
 
FINALLY GUYS!! I SOLVED MY PROBLEM!!! OKAY EVERYONE!!
To those who're experiencing what i did, just download the aali's custom graphic driver. If that doesn't work, try downloading this. NOTE: THIS IS NOT THE LATEST VERSION OF THE DRIVER BUT IT SURE WORKED ON ME!! (Weird... the latest didn't)

finallyq.png


IF YOU CAN'T FIND IT, ITS HERE!
http://backup.ninjaloot.se/share/ff7_opengl-0.6.10b.zip

As I have promised, I will help people who're experiencing the same problem. So there!  :-D I hope you guys are enjoying/will enjoy!!


dude tnx to you! i've solve my problem but my problem now is that my ff7 crashes after some random battles...


and i don't know why..

can't somebody help me?
Try installing a better directx.. I really dont know but i think it would be better if you download a better driver than the one I wrote. Or maybe a driver that would be of lower version.
 
both my video card and my driver are already low


and it is saying a message whenever it crash but i forgot what the message is..

its starts with "oops something went wrong" like that
 
i think its random.. but mines not crashing or anything..
did you turn off the fancy transparency??
 
It is a setting in aali's driver. Open up the ff7opengl.cfg file and look and see if you see a line that says fancy_transparency=off
 
both my video card and my driver are already low


and it is saying a message whenever it crash but i forgot what the message is..

its starts with "oops something went wrong" like that
Try a higher version of the driver. Just keep trying until you hit the right driver for you. That's what I did. Just go to Aali's profile and then check his/her last posts. Then from there, try every driver there is for ff7.
 
it didn't have a fancy tranparency mode because i'm using the lower version of open gl
 
INITIALIZE DD/D3D START
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN


here's the 1st part of my app.log
 
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