R
Roxas
Guest
Is there any way, or a program that would allow me to "record" what I'd see as I'm playing the game?
The full town is one large image, and, well, unless you can see the whole image, i'd have to say you're out of luck. LPGTool i think is SUPPSOED to beable to read this info, but any bg scene with animation ends up looking very, very fucked up in the editor =/
If you own the PSX version of the game, snailrush's 7mimic is a really great viewer of maps and scripts. Though it seems he won't divulge his secrets so the same technique can be used in the PC version. (Though I remember seeing him around here a few times...) 7mimic lets you access all the different 2d switches and animations, as well as displaying the Parallax layers and lighting "glow" effects.
http://snailrush.online.fr/ I believe is the site.
wanna make one of sephiroth when his back is towards the fire? Thatd be cool
Have you looked at Cosmo before? You could get the full backgrounds from that, then for any animations that are missing use whatever you were using to make the gifs earlier in this thread and combine the two.
Btw...... one more thing (sorry), anyone know what happened to ficedula? Why did he just stop working on all his programs? They were/are really good, but could use major updating.![]()
wanna make one of sephiroth when his back is towards the fire? Thatd be cool
I'd like to request the Nibelheim reactor, where Cloud confronts Sephiroth. And possibly the cliff where Zack dies. ^^;
Btw...... one more thing (sorry), anyone know what happened to ficedula? Why did he just stop working on all his programs? They were/are really good, but could use major updating.![]()
Are you talking about cosmo? Awesome editing program, but a couple things that need fixed. If I knew Delphi, I'd do something, but...*sigh*I don't.
FWIW, LGP Tools is actually more up to date - slightly - than Cosmo for the field background viewer. If you have v1.6.0 then try viewing a field background in that ... you may get a bit further.
Once you're in the background viewer, tick the 'corrective filter', and 'alpha' tickboxes, and try putting in '-1' to the BlendOffset box; that'll get most levels looking reasonable. Press the 'Reload' button after changing the settings to make them take effect.