A
Anonymous
Guest
Hey, I've got a problem and I thought this is where I could clear it up. I thought it would be cool to have a Sephiroth model in Quake 3. For many days, I've looked for a way to edit the models in the .LZS files. I found a program that can view them but not edit/extract them. I want to get each individual model out of the LZS and into a format that can be read by Milkshape. From there, I can put the pieces together and export the model into Quake 3 format.