Hi to all, I'm having troubles with PCreator and Blender when exporting and importing the UV's. I rename the UV file to .uvw but I onli get a "XXXX.uvw.tga" file :SS
The uvs will be included in the 3ds. Export your model as a 3ds, then using biturn convert it again to 3ds. Youll be able to see the uv when u open the 3ds in pcreator this time
if you want to create a tex file, save the image as a .bmp then use img2tex to create it.
if you want to edit a tex file. use image2tex to convert it to .bmp the edit it
Can u post some screenshots? I dont think u can assign a texture in kimera unless u assign a texture id. In p creator u have to select the model, choose field or battle, flip uvs, open bitmap under file, texture id under edit
I've fixed it a little, now it displays one of the textures.
The new problem is that I can't resize the head b/c when I click to resize or reposition it doesn´t let me do anything
I'm assuming you're in kimera and opened the **aa file..
Try double clicking the head.. this will lead you to the P editor screen.. edit the head then click apply changes then close the P editor.. it should work.
As for repositioning make sure you the part is selected when performing any action such as reposition/resize/rotate
youd have to separate them in blender or something. the in pcreator open one, the there should be add to group option. the give each piece a dif tex id
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