Blender UV Map

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ff7master

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Hi to all, I'm having troubles with PCreator and Blender when exporting and importing the UV's. I rename the UV file to .uvw but I onli get a "XXXX.uvw.tga" file :SS
 
The uvs will be included in the 3ds. Export your model as a 3ds, then using biturn convert it again to 3ds. Youll be able to see the uv when u open the 3ds in pcreator this time
 
Thanks! That worked :D

PD: Another issue... When  I save the file as a battle model, it gives me the *.* file but it doesn't give me the .tex files
 
if you want to create a tex file, save the image as a .bmp then use img2tex to create it.
if you want to edit a tex file. use image2tex to convert it to .bmp the edit it
 
I want to create it; I've already created with img2tex; but when importing to kimera it doesn't look good
 
Can u post some screenshots? I dont think u can assign a texture in kimera unless u assign a texture id. In p creator u have to select the model, choose field or battle, flip uvs, open bitmap under file, texture id under edit
 
I've fixed it a little, now it displays one of the textures.
The new problem is that I can't resize the head b/c when I click to resize or reposition it doesn´t let me do anything
 
I'm assuming you're in kimera and opened the **aa file..

Try double clicking the head.. this will lead you to the  P editor screen.. edit the head then click apply changes then close the P editor.. it should work.

As for repositioning make sure you the part is selected when performing any action such as reposition/resize/rotate
 
Thanks! Thar did the trick!
One more question: How can I make the model use two textures at the same time?
 
in pcreator when you set the tex id  set different tex ids for different pieces.
 
youd have to separate them in blender or something. the in pcreator open one, the there should be add to group option. the give each piece a dif tex id
 
Why do you need to assign two textures in one piece anyway??

If you just need to apply more detailed textures I guess you can do this thru setting the uv's .. :)
 
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