Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Okay. Sorry, I'll make the game crash again and upload it for you. (After the laguna dream sequence, when exiting cabin)


EDIT: Okay, heres the link. Now it definitely should be the right one since I just made it crash..
Would be nice to play this on XP because I can't get FF7 to work on Win7  :|
Maybe I should try to replace my ntdll.dll with a fixed one or something. Well.. I'll wait for your reply.

http://www.speedyshare.com/744931541.html

EDIT2: Well this is interesting, I just replaced my ntdll.dll with a fully functioning one.. And it still crashed!
It means the problem is elsewhere.. Maybe its display driver? I have 9.10 Catalyst beta on WinXP AFAIK
and official 9.9 on Win7

APP.LOG

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INFO: Auto-detected version: FF8 1.2 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.9017INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked.  MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  creating 3D listener interface  EAX: creating bogus sound buffer  EAX: creating bogus 3D buffer  EAX: Establishing listener property set interface  EAX: Checking for EAX support  EAX support initialized  EAX: set global reverb  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: SB X-Fi DMusic Synth [CF00]GUID={0xc6402642,0x888,0x11d3,0xbd,0x6b,0x0,0x0,0xe8,0x4e,0x5d,0x7}PORT 1: SB X-Fi Audio [CF00]GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}PORT 2: Microsoft MIDI Mapper [Emulated]GUID={0x808b37c0,0xc72,0x4bf1,0xb4,0x64,0x2a,0x10,0xac,0x61,0xf6,0xd5}PORT 3: SB X-Fi Synth A [CF00] [Emulated]GUID={0xcb0c696d,0x5b58,0x4a5c,0xb6,0x6b,0x38,0xf0,0xbf,0xc4,0x1c,0x87}PORT 4: SB X-Fi Synth B [CF00] [Emulated]GUID={0x77654175,0x5280,0x4b74,0xb6,0x6e,0x2e,0x2a,0x1f,0x72,0xa0,0xd8}PORT 5: Microsoft GS Wavetable SW Synth [Emulated]GUID={0xcb4ee957,0xbe7b,0x43bd,0xa1,0x16,0xd6,0x5c,0x35,0xc3,0x6,0x6e}PORT 6: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    SB X-Fi Audio [CF00]  Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Patch 0 is +GrandPnoPatch 1 is BritePnoPatch 2 is E.GrandPatch 3 is HnkyTonkPatch 4 is +E.Piano1Patch 5 is E.Piano2Patch 6 is +Harpsi.Patch 7 is +Clavi.Patch 8 is +CelestaPatch 9 is +GlockenPatch a is +MusicBoxPatch b is VibesPatch c is +MarimbaPatch d is XylophonPatch e is +TubulBelPatch f is +DulcimerPatch 10 is +DrawOrgnPatch 11 is +PercOrgnPatch 12 is +RockOrgnPatch 13 is ChrchOrgPatch 14 is ReedOrgnPatch 15 is +AcordionPatch 16 is HarmnicaPatch 17 is TangoAcdPatch 18 is NylonGtrPatch 19 is SteelGtrPatch 1a is Jazz GtrPatch 1b is +CleanGtrPatch 1c is Mute.GtrPatch 1d is OvrdrivePatch 1e is +Dist.GtrPatch 1f is GtrHarmoPatch 20 is +Aco.BassPatch 21 is FngrBassPatch 22 is PickBassPatch 23 is +FretlessPatch 24 is SlapBas1Patch 25 is SlapBas2Patch 26 is +SynBass1Patch 27 is +SynBass2Patch 28 is +ViolinPatch 29 is +ViolaPatch 2a is +CelloPatch 2b is +ContrabsPatch 2c is Trem.StrPatch 2d is +Pizz.StrPatch 2e is +HarpPatch 2f is +TimpaniPatch 30 is +Strings1Patch 31 is Strings2Patch 32 is +Syn.Str1Patch 33 is Syn.Str2Patch 34 is +ChoirAahPatch 35 is +VoiceOohPatch 36 is SynVoicePatch 37 is +Orch.HitPatch 38 is +TrumpetPatch 39 is +TrombonePatch 3a is +TubaPatch 3b is Mute.TrpPatch 3c is +Fr.HornPatch 3d is BrasSectPatch 3e is SynBras1Patch 3f is SynBras2Patch 40 is SprnoSaxPatch 41 is Alto SaxPatch 42 is TenorSaxPatch 43 is Bari.SaxPatch 44 is +OboePatch 45 is Eng.HornPatch 46 is +BassoonPatch 47 is +ClarinetPatch 48 is +PiccoloPatch 49 is +FlutePatch 4a is RecorderPatch 4b is +PanFlutePatch 4c is BottlePatch 4d is ShakhchiPatch 4e is WhistlePatch 4f is +OcarinaPatch 50 is +SquareLdPatch 51 is +Saw.LeadPatch 52 is CaliopLdPatch 53 is Chiff LdPatch 54 is CharanLdPatch 55 is Voice LdPatch 56 is Fifth LdPatch 57 is Bass &LdPatch 58 is +NewAgePd.NewPatch 59 is Warm PadPatch 5a is PolySyPdPatch 5b is ChoirPadPatch 5c is BowedPadPatch 5d is MetalPadPatch 5e is Halo PadPatch 5f is SweepPadPatch 60 is RainPatch 61 is SoundTrkPatch 62 is CrystalPatch 63 is AtmosphrPatch 64 is BrightPatch 65 is GoblinsPatch 66 is EchoesPatch 67 is Sci-FiPatch 68 is +SitarPatch 69 is BanjoPatch 6a is ShamisenPatch 6b is KotoPatch 6c is KalimbaPatch 6d is BagpipePatch 6e is FiddlePatch 6f is ShanaiPatch 70 is TnklBellPatch 71 is AgogoPatch 72 is +SteelDrmPatch 73 is +WoodBlokPatch 74 is +TaikoDrmPatch 75 is MelodTomPatch 76 is Syn.DrumPatch 77 is RevCymblPatch 78 is Sfx_FretNoizPatch 79 is BrthNoizPatch 7a is Sfx_SeashorePatch 7c is TelphonePatch 7d is Sfx_HelicptrPatch 7e is Sfx_ApplausePatch 7f is Sfx_GunshotPatch 101 is BritPnoKPatch 330 is S.StrngsPatch 627 is MelloSB1Patch 2004 is Chor.EP1Patch 2313 is +ChurOrg2Patch 2931 is KingdomPatch 400a is OrgelPatch 807f0000 is Standard KitPatch 807f0030 is Symphony KitPatch 73 is *WoodBlokPatch 75 is *MelodTomPatch 76 is *Syn.DrumPatch 77 is *RevCymblPatch 180004 is *60sEl.PPatch 80000000 is *Standard_GSPatch 1001f is **Guitar HarmonicsPatch 80010117 is **p023-Parade PercussionPatch 108 is **023-ChoirPatch 10100 is **Low PianoPatch 10108 is **036-Femal ChoirPatch 80010124 is **p036-Majo PercussionPatch 10135 is **081-OhhsPatch 10169 is **070-Jew_HarpPatch 8001014d is **p077-lasdunPatch 80010155 is **p085-Esta PercussionPatch 80010150 is **p080-Spy PercussionPatch 1011a is **080-eguitarPatch 10122 is **080-Bass GuitarPatch 80010111 is **p017-Joriku PercussionPatch 1012f is **017-TimpaniPatch 8001014c is **p076-Bossbat2 PercussionPatch 1011e is **076-DGuitarPatch 1011d is **076-OGuitarPatch 1011c is **076-MuteGuitarPatch 4110 is 70sDrOr2       Patch 10173 is **TapPatch 1015b is **091-FilmreelPatch 1015c is **091-film2Patch 8001016e is **p114-Chococredit PercussionPatch 10235 is **110-chordPatch 10134 is **110-AhhhPatch 1010c is **110-KaraziPlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=58, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=22, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulCan't open file: \ff8\data\eng\field\mapdata\gl\glclub4\glclub4.sfx SdMusicPlay ()sd_music_play (number=0, song_id=61, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=61, volume=127)MIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=18, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=74, volume=10)MIDI stopsd_music_play (number=1, song_id=60, volume=15)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopERROR: unhandled exception
 
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just curious if your still working on a newer version of this Aali, or if you had moved on to other projects.  I'm not sure what you could do to improve upon the current version, but i figured you might have a trick or two up your sleeve.

lee
 
Hello there.

I recently installed Windows 7 (32-bit), and now Final Fantasy VII isn't working. It will start, and then suddenly, after two or four seconds, it displays a black screen, and crashes.

I tried all compatibility modes, to no avail.

This is my APP.LOG, just in case:

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Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 523829248 FREE 518586368 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: E:\Games\Final Fantasy VII\data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 12710036743060f 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 12710036743060f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!
For some reason, before trying compatibility modes, it would go only up to "initialiazing sound..."

I hope you can help me sort out this problem. Thanks...!

PS: By the way, I didn't reinstall the game. I just added the registry information that I had in my Windows XP installation, so the SquareSoft key in the registry is the same.
 
I can confirm what Pikkuhippi said on previous posts:

On the first Laguna "Dream World", every small event seems to crash the game. I'll explain:
The game is OK when the Laguna scene loads, but when I try to open the menu -> crash; when a battle occurs -> crash. Walking around doesn't crash it though.

Since I'm using Wine (Linux), it printed 2 errors lines when crashing:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc9d6e4 "loader.c: loader_section" wait timed out in thread 0009, blocked by 0020, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x2e10058 "heap.c: HEAP.critSection" wait timed out in thread 0020, blocked by 0009, retrying (60 sec)
The error seems to be related to a ntdll function call.
 
falkTX: Yeah it did say it was caused by ntdll.dll :/
and yeah I get everything the same as you mentioned.. crash on menu and battle.
and also a crash when leaving the train cabin. I bet you crash there aswell.

strange thing though.. only crashes on (Wine as previously reported..) and XP.. not on Win7..
Aali did you test it on which Operating System?

Also KaOSoFt. As I stated myself I can't play it on Win7 either for the same reason
and thats why I would love to play VIII on XP atleast :P

And what to improve?
Well I noticed slight difference when a "battle swirl" event occurs. Without the driver there is more "light" during the effect
and when using the driver its not as cool looking since there is no light effect in it. This ofc is only for VIII.

Anyways.. still waiting for your response about fixing this Aali. :)

EDIT: KaOSoFt just noticed your APP.LOG doesn't even try to load the driver. I'm going to see if I manage to get it to work under Win7. I get initializing sound.. all the time, which is the reason why it crashes. If that APP.LOG is when you use compatibility mode, did you use run as adminstrator? Also if I recall correctly, one of the older driver releases worked just fine before.

EDIT 2: Ok KaOSoFt, try to open FF7Config.exe and reinstall the opengl driver via ff7_opengl.reg. Make sure you have your audio device selected inside the FF7Config.exe ! I was a dummie and forgot to do that, that was the reason and as you have same problem.. you should check your FF7Config.. I'm pretty sure thats your problem! :)
 
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falkTX: Yeah it did say it was caused by ntdll.dll :/
and yeah I get everything the same as you mentioned.. crash on menu and battle.
and also a crash when leaving the train cabin. I bet you crash there aswell.

strange thing though.. only crashes on (Wine as previously reported..) and XP.. not on Win7..
Aali did you test it on which Operating System?

Also KaOSoFt. As I stated myself I can't play it on Win7 either for the same reason
and thats why I would love to play VIII on XP atleast :P

And what to improve?
Well I noticed slight difference when a "battle swirl" event occurs. Without the driver there is more "light" during the effect
and when using the driver its not as cool looking since there is no light effect in it. This ofc is only for VIII.

Anyways.. still waiting for your response about fixing this Aali. :)

EDIT: KaOSoFt just noticed your APP.LOG doesn't even try to load the driver. I'm going to see if I manage to get it to work under Win7. I get initializing sound.. all the time, which is the reason why it crashes. If that APP.LOG is when you use compatibility mode, did you use run as adminstrator? Also if I recall correctly, one of the older driver releases worked just fine before.

EDIT 2: Ok KaOSoFt, try to open FF7Config.exe and reinstall the opengl driver via ff7_opengl.reg. Make sure you have your audio device selected inside the FF7Config.exe ! I was a dummie and forgot to do that, that was the reason and as you have same problem.. you should check your FF7Config.. I'm pretty sure thats your problem! :)
It doesn't work...

Since I'm going to reinstall and upgrade (?) Windows 7 into 64-bit, do you think it'll work with no problems in there?

Thanks!
 
i'm running Windows 7 RC (build 7100) x64 and it runs perfectly. You need to run FF7.exe as admin, For when you upgrade to win7 x64 run the vista64 reg file. and it will work just fine
 
KaOSoFt: Did you run FF7Config.exe via "Run as adminstrator"?
and maybe even with compatibilty mode.. I used "Windows XP Service Pack 3" and "Run as Adminstrator".
 
Thats your problem. You don't run the FF7 config after the reg file, or FF7 won't use it.

My settings are  FF7.exe (v1.02) in Win98 mode, and FF7Music in WinXp Sp3 mode. works with no problem
 
Yeah but I mean.. before applying the opengl driver via registry you should check your FF7Config for the audio device and after checking it.. click ok to add it to the registry. I had the same sound initializing problem..

I opened my FF7Config.exe -> Sound -> Sound Driver: Primary Audio Device or whatever yours is called as.. -> OK
This one fixed my SOUND_GUID. Yes I could have done it manually through registry editor aswell but why bothering if the FF7Config fixes it and I didn't know it back then (That it didn't detect my audio device).

After I did that procedure it started to work flawlessly under win7. Afterall FF7 stores SOUND_GUID in Registry aswell.. And SOUND_GUID tells the game what your audio device is. Are you sure you really checked it?

The reason for your crash in my opinion is because FF7 is trying to locate an audio device which doesn't exist..
Windows 7 and Windows XP have their own SOUND_GUID's

So just try to re-run your FF7Config as adminstrator and make sure Audio tab has set everything inside correctly!

If I said something unclearly please say so.
 
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First time my game has crashed without relating directly to the textures projects.

Happened right as I went into a battle.

For reference, I have APZ's Cloud, Timmu's Barret, WMRP and the GUI Overhaul installed.


Code: [Select]
Code:
INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: ATI Technologies Inc. ATI Radeon HD 4600 Series 2.1.8918INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked.  INFO: Fragment shader(s) linked, no vertex shader(s) defined.  LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE D:\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Timidity++ Driver, mid=65535, pid=65535,midi data type: GENERAL MIDIusing midi data file: D:\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 64reading midi file: TENDER.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: D:\Final Fantasy VII\Movies\mtcrl.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 4.133333, frames: 62MIDI stop - OKMIDI play: 64reading midi file: TENDER.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: D:\Final Fantasy VII\Movies\mtcrl.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 4.133333, frames: 62MIDI stop - OKMIDI play: 64reading midi file: TENDER.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 504[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!SET VOLUME 1: 127stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 64, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 64reading midi file: TENDER.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127INFO: D:\Final Fantasy VII\Movies\mtcrl.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 4.133333, frames: 62MIDI stop - OKMIDI play: 64reading midi file: TENDER.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 504[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
Crash.dmp if you need it.

http://www.megaupload.com/?d=JZ8UIQ75
 
Actually it is related to one of the retexturing projects.
For some reason it failed while reading a PNG file. Maybe the file is broken somehow, see if you can repeat it.
 
Actually it is related to one of the retexturing projects.
For some reason it failed while reading a PNG file. Maybe the file is broken somehow, see if you can repeat it.
It happens to me the odd time. But never in the same spot, so im not able to fix it at the moment
 
sometimes my game will crash when first entering the worldmap immediately after loading a saved game.  Not sure what causes it, since the APP.log never tells me much.  If i restart and reload, everything works fine though.  It's probably like a 1/50 chance of it happening, and it only occurs after many consecutive starts and closings due to me checking textures.
 
i have installed ur driver into my computer but i only have this app.log     


INFO: Auto-detected version: FF7 1.02 US English
 
Billy jean: Do you have VC++ Redistributable 2005 and 2008 installed? Don't know if it will give error when missing. But its still worth a try..
 
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