Custom graphics driver for FF7/FF8 [v.1-.7.6]

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oh, after a while of messing around it seems to be at least partially working now.
thanks :D
 
A note... Windows 7 doesn't need to have any alterations to ff7.exe.  It will run just fine on its own.  

Run the .reg file (not the vista64 one since you're using 32-bit).  Run regedit and browse to your Final Fantasy 7 folder.  There should now be a subfolder called 1.00.

In the earlier versions of the driver you had to run ff7config before running the .reg file... maybe try doing that as well
Really? I have to run FF7 as admin, and FF7music as Admin, When using FF7 music i also need it in XP compatibility mode and FF7 in Win98 mode
 
Really? I have to run FF7 as admin, and FF7music as Admin, When using FF7 music i also need it in XP compatibility mode and FF7 in Win98 mode
Really.  I have 7201 so maybe it's something they fixed in newer releases.  I also lowered the UAC to "never notify" so maybe that had something to do with it.  I'm also on an administrator account (not the administrator account), so that could be it too.

Anywho, NeoCloudStrife, are you using any other mods besides the driver and 1.02?
 
NeoCloudstrife do you still get the crash if you run the game without FF7music ?
 
i dont use FF7music, mainly because it's too much hassle.
i want to use FF7Music, but i really dont understand how to get it to work... so i dont bother  :oops:

EDIT: Sorry for the double posting.
 
Aali's custom graphics driver has a minigame frame limiter which is refresh rate /2
 
u could try using yamp even if it is ali's custom driver, that fixed it for me

tho i didnt use this driver
 
I believe there was someone earlier in the thread who had this problem. OpenGL wasn't honoring the option that Aali uses to limit the frame rate, so the person had to use patches to limit the minigame frame rate.
The first 10 or so lines of APP.LOG may tell you that OpenGL doesn't support what Aali's using, or it may just be failing silently.
 
question..how do you fix the highway minigame? its freakin fast???
Use the YAMP fix, I had the same problem. It does not interfere with the opengl driver or at least I didn't notice any problems.
 
guys im having a problem, im not sure what to do, when i started a new game using aali's custom driver, all i got is a black screen, but there is the sounds,
here's my app log btw

INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
 
Windows 7 Ultimate 32-bit (6.1, build 7201)
Mobile Intel(R) 945 Express Chipset Family

current display mode 1280 x 800

i got it working now, but my fps is lagging,
and how do i install opengl support?
 
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