Custom graphics driver for FF7/FF8 [v.1-.7.6]

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1 thing I learnt making simple 2d games is....there is never a finished game or app.  There is always improvement.
 
OMFG, Custom Graphics driver for FF8?

AWESOME xD

Go on man, but finish your last project first ;)
Or is the 10b version a "finished" beta :D
This is still *one* project, I probably won't be releasing a binary that supports both games, it's much easier to do with a recompile, but 90% of the code is shared between them.
 
could you post the last few lines in your app.log file to see what happens before the error
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
OFFSET ERROR: ACFE.a
ERROR: COULD NOT OPEN FILE ACFE.a
ERROR: unhandled exception
 
Hmm. All I did was copy over the one from the PRP patch. I replaced it with the original and it loads now. Is there away to fix the PRP LGP? Or is there somewhere I can download a copy of a working one with the mods?

*now posted in the PRP thread.
 
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great thanks for this Aali. I will test this later today when i get back on my computer with ff8 installed. But now i cant wait until i can test this later today. Also which EXE's does it work with or does it work with 1.0 + 1.2Geforce and 1.2NoneGeforce ?
 
ok just gave it a quick test and doesnt seem to work with 1.2 Non-Geforce EXE but seems to work with 1.2 Geforce EXE. Also i do have a Geforce card but the non geforce EXE does work without the driver so i dont think that is the cause.
I also noticed in both the cfg file and when it crashes it still says FF7 (i know this isnt a problem but thought i should say this anyway)


The App.log from the non-geforce EXE when it crashes is this (i can upload the crash dump if you need me to)

INFO: Auto-detected version: FF8 US English
INFO: NVIDIA Corporation GeForce 9600 GSO/PCI/SSE2/3DNOW! 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x896, output resolution 1194x896, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
ERROR: unhandled exception
 
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Aali, shall we just make you king of quimms?

 :-D  It just gets better and better

edit:

for a first release it is excellent.  Window mode without messing about!  Finally!
 
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This is weird... I couldn't get past the credits screen, no matter what button I pressed. The music just kept playing and the Squaresoft logo kept looping.

EDIT: Ok, I managed to get past it. It seems it wasn't detecting my controler for some reason.

Anyways, performance is really good. World map looks like crap (I guess you haven't found out how to use the high res textures yet?).

That's pretty much it so far (other than the ones you already mention). Definitely great for a first release, you work really fast O_o

EDIT2: I get slowdowns in some areas of the world map. That was to be expected I guess. Diablos summon is working correctly with no missing effects (Although the bats have a bit too much transparency).
 
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works flawlessly here aali, with some minor hitches.  The battle menus are all translarent and broken but I am not complaining....

also, fraps remains at 30 FPS with FF8  in the field... no deviation, no change.  Is it just because it is better coded than 7?  Because I wish 7 could be as smooth as this while recording.  I even used fastcappro with 7 same thing happened but with 8 it is as smooth as a whistle.

Anyway here is a vid of your driver in action:

 
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Known problems
"Battle swirl" doesn't look right.
A pretty insignificant problem considering that everybody has trouble with the FF8 battle swirl in all cases anyway.
 
Known problems
"Battle swirl" doesn't look right.
A pretty insignificant problem considering that everybody has trouble with the FF8 battle swirl in all cases anyway.
In this case though, the battle swirl is almost completely missing. Something that definitely needs a fix.
 
Known problems
"Battle swirl" doesn't look right.
A pretty insignificant problem considering that everybody has trouble with the FF8 battle swirl in all cases anyway.
In this case though, the battle swirl is almost completely missing. Something that definitely needs a fix.
You mean the lines that come across the screen and initiate the battle, yup they are missing completely, see vid above
 
Ugh, I can't find my install disc for FF8. I think I know where it is, but if so I won't be able to test this driver until Friday :(

Does/will this driver support custom resolutions like your FF7 driver does?
 
Hmm, the non-geforce version should've caused version detection to fail. You should not have been able to get that far with it.

Anyway, I have a feeling the non-geforce version is the horse to bet on. If the geforce patch does what I think it does, that's the reason AA isn't working. (Which graphics card you have is completely irrelevant here)

The blending problems in battle concerns me though.. I have no clue why it's happening or how to fix it. It's just going to be trial and error :-(

Covarr:
It supports almost everything the FF7 version does.
 
anyway i have just started testing and so far i am impressed. Also i have noticed even though the battle's menu is transparent you can see them if you press select (thats what i have it assigned to on my joypad anyway but i mean the discription key) and they become solid as long as the help menu is infront.
 
:-D
Great work Aali..
I am wondering...
My current PC is Non-Geforce..
So it won't work?

Maybe its because my computer isn't Geforce but i tested it..

here is my App. Log

INFO: Auto-detected version: FF8 US English
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE

(how come it says No  Open GL detected... when i obviously have it... the FF7 Drivers work magnificently..)

and here is my crash dmp.

http://www.mediafire.com/?ycntnozgnmb


*Edit*

I tested it on my
Windows XP
with A GeForce NVidia 5500 graphics card....
The drivers made the game run really slow..
like you know the EIDOS FMV at the beginning, how it only takes 20 seconds..
try 20 mins... and it still wasn't done..... i left it there and did some errands... came back.. still the EIDOS screen.. it didn't Freeze.. it was still moving...
that is how it is with the FF7 drives as well..

I delete your driver's and used the 1.3 (HI Res/ 8-bit texture fix launcher) Launcher..
and the game runs fine....

I don't get it.
-.-

The FF7 Driver's run perfectly on my Vista (this PC.. the one with internet)
But, my XP seems to have trouble using your drivers Aali...

I can't get the FF8 drivers to work on this PC (my Vista) either.. maybe its cause its not a GeForce?????
 
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Seems like the geforce patch was not causing the problems with AA after all. It does cause the 1 pixel fade issue though.

But now that I know whats going on I can compensate for that so both versions will look the same.

I may be able to solve the AA problem with a nice and easy hack aswell, but it does point to a more serious problem with FF8's sprite engine. (Due to a miscalculation somewhere it ends up positioning sprites 1/3rd of a pixel off)
 
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