Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Hey guys I was having an issue and I was told to post here.

When I run the game with ff7w using Aali's driver I get this:



and when I run the game through ff7.exe using Aali's driver my entire computer resolution changes to the lowest setting. Any ideas how to fix?
 
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Did you change the driver's settings? they are in a file. You can choose what resolution to use, and if you want it on  window, or fullscreen, if you dont' mind editing a text file :P
 
@obesebear

well, if that's the case then this is it really... I can't possibly upgrade or buy another one...So I'll try to manage..Actually FFVII music is the one that starts to have probs..It just wouldn't resume to where it stopped like it's supposed to... ( Titeguys Guide by the way..) Nuffsaid..


Did you change the driver's settings? they are in a file. You can choose what resolution to use, and if you want it on  window, or fullscreen, if you dont' mind editing a text file :P
Aalis Driver settings is easy to understand so Jehebi, just keep looking...and when in doubt ASK the FORUM!!! hehehe...

Point sent... :-D
 
@obesebear

well, if that's the case then this is it really... I can't possibly upgrade or buy another one...So I'll try to manage..Actually FFVII music is the one that starts to have probs..It just wouldn't resume to where it stopped like it's supposed to... ( Titeguys Guide by the way..) Nuffsaid..


In FF7Music Configuration you can set which files do and do not resume from where they last stopped.  That's an entirely different problem from the music taking a few seconds to start playing.  What I mean is, when you win a battle does the victory music immediately start playing, or does it take a second or two to start?
 
@obesebear
@obesebear

well, if that's the case then this is it really... I can't possibly upgrade or buy another one...So I'll try to manage..Actually FFVII music is the one that starts to have probs..It just wouldn't resume to where it stopped like it's supposed to... ( Titeguys Guide by the way..) Nuffsaid..


In FF7Music Configuration you can set which files do and do not resume from where they last stopped.  That's an entirely different problem from the music taking a few seconds to start playing.  What I mean is, when you win a battle does the victory music immediately start playing, or does it take a second or two to start?
Oh..your answer is right there....heck! Didn't see that coming....

Well I already set the names of those to be resumed in FF7Music Configuration (Fanfare plays immediately by the way after the battle music so that part is okay.) Problem is my custom sid2( music is 4minutes by Madonna :lol:) and I already cropped it but somehow it resumes to where its supposed to be ..and Sometimes it restarts...And at times it stutters...
 
Did you change the driver's settings? they are in a file. You can choose what resolution to use, and if you want it on  window, or fullscreen, if you dont' mind editing a text file :P
Yeah the only thing I did was turn off fullscreen and now it goes mad on me :(
When I close ff7 my computer restores to normal resolution

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# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
 
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I use ff7_opengl-0.7.1b for FF7 ultima edition, but when I start game it says " No useful indirect path found, check APP.LOG for more information ", I checked the app.log but I didn't understand it. And when I entered game, it doesn't seems smooth, I use the resolution 1024x768, here is the picture
78027108.th.jpg
 
I use ff7_opengl-0.7.1b for FF7 ultima edition, but when I start game it says " No useful indirect path found, check APP.LOG for more information ", I checked the app.log but I didn't understand it. And when I entered game, it doesn't seems smooth, I use the resolution 1024x768, here is the picture
78027108.th.jpg
That's probably because you are a low-life pirate.
 
Did you change the driver's settings? they are in a file. You can choose what resolution to use, and if you want it on  window, or fullscreen, if you dont' mind editing a text file :P
Yeah the only thing I did was turn off fullscreen and now it goes mad on me :(
When I close ff7 my computer restores to normal resolution

Code: [Select]
Code:
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
You need to put windo size x to 1280 window size y to 1024 and turn full screen bak on then install the driver. After you install if do not touch the config cause it will uninstall the driver just start up the game it should work fine.
 
You need to put windo size x to 1280 window size y to 1024 and turn full screen bak on then install the driver. After you install if do not touch the config cause it will uninstall the driver just start up the game it should work fine.
Okay, you don't seem to be clear on the concept here.
The OpenGL Driver users a config file (ff7_opengl.cfg, if I remember right). You can touch this all you want before and after the driver is installed, and it will safely change the driver's settings. You might break things, but you won't uninstall the driver.

The original game uses FF7Config.exe for configuration settings. Running this will uninstall the driver, and you'll have to run the registry changes again.

So touching "the config" won't kill the driver. At all.
 
I suspect that Costa07 meant ff7config.exe when he said "the config", rather than ff7_opengl.cfg. I certainly hope that's what he meant :wink:
 
I suspect that Costa07 meant ff7config.exe when he said "the config", rather than ff7_opengl.cfg. I certainly hope that's what he meant :wink:
Yes that is what i meant the ffconfig.exe i was having problems with the driver cause i kept opening that config. KM help me out alot then i finally figured it out that you cant touch it after you install the driver.
 
If ya have problems with the process with the FF7Config.exe.. I think titeguy made a batch file that makes it easier... just PM him if ya want...
 
Aali, any plans to make more use of the shaders like the bloom one you already added?
 
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