Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Hi,
   With 0.7.6b ver video have too problem and video remain black, in app log I have this:
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
GLITCH: video playback is lagging behind, skipping frames (frame #: 2, skipped: 1, lag: 2468.666667)
GLITCH: video playback is lagging behind, skipping frames (frame #: 3, skipped: 2, lag: 2411.000000)
GLITCH: video playback is lagging behind, skipping frames (frame #: 5, skipped: 4, lag: 2316.666667)
GLITCH: video playback is lagging behind, skipping frames (frame #: 9, skipped: 8, lag: 2163.000000)
GLITCH: video playback is lagging behind, skipping frames (frame #: 17, skipped: 16, lag: 1773.666667)
GLITCH: video playback is lagging behind, skipping frames (frame #: 33, skipped: 32, lag: 961.000000)
GLITCH: video playback is lagging behind, skipping frames (frame #: 65, skipped: 64, lag: 5.666667)
set music volume trans: 127->0, step=60
GLITCH: video playback is lagging behind, skipping frames (frame #: 129, skipped: 128, lag: 1.000000)
GLITCH: skipped 146 frames
END OF CREDITS!!!
So I have installed the version ver 0.7.5b and finally the movies works again :) but the perfomance slow down remain.
I hope in a new version.
bye
 
this has been bugging me for a while, so im just gonna ask


what does fancy_transparency do exactly?
 
Allows transparency for external textures. Like the menu aspects of avalanche overhaul. Allows things like anti-aliasing.
 
Allows transparency for external textures. Like the menu aspects of avalanche overhaul. Allows things like anti-aliasing.
uhhh.... *completely mesmarized by the big words*
 
Allows transparency for external textures. Like the menu aspects of avalanche overhaul. Allows things like anti-aliasing.
uhhh.... *completely mesmarized by the big words*
Google is your friend.
actually he's my cousin :P

it sometimes sucks being surrounded by geniuses :P

least im still good at using sony vegas
 
As to say first and first, amazing driver Aali.

But secondly...I have a problem!

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INFO: FF7/FF8 OpenGL driver version 0.7.6bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! 2.1.2INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480ERROR: failed to stat file C:\Program Files\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII/shaders/main.vertERROR: failed to load shaders, reverting to fixed functionMATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x60f98fbc,0x7b07,0x47b2,0xbf,0x5e,0x65,0xb6,0xba,0x3,0x42,0xb}PORT 1: Microsoft GS Wavetable Synth [Emulated]GUID={0xc89e8295,0x5cc4,0x4a85,0x9f,0xe6,0xac,0x3e,0xf3,0x84,0xd1,0x2d}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=17, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulCan't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx MIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=6, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=3, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=3, volume=64)Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulBdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!MIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)BinkCloseCan't open file: \ff8\data\eng\field\mapdata\do\domt3_3\domt3_3.sfx ERROR: unhandled exception
I looked at it myself and well..the end line seems to be something wrong with my Install, but if you could tell me if everything else is in good standing.
 
Hello, I've recently reinstalled FFVII and since last time I played it the custom driver was working so well, I tought I'd use it again. However, it seems like the driver is not working, nor I can't provide further information as the APP.log file is empty. The steps I did were the following:

-Install the driver as instructions
- Run as admin the FFconfig and select custom driver in the graphics tab
-Run as admin the notepad to edit the cfg options
-Run as admin FF7.exe

However, it looks like the game is still using the software rendering over Aali's driver, anyone has some ideas?

My OS is windows 7 64 bit and the videocard I am using is a radeon hd5870.

EDIT: Also, while in game the character portraits in the menu, look all jagged on their edges.
 
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Hello, I've recently reinstalled FFVII and since last time I played it the custom driver was working so well, I tought I'd use it again. However, it seems like the driver is not working, nor I can't provide further information as the APP.log file is empty. The steps I did were the following:

-Install the driver as instructions
- Run as admin the FFconfig and select custom driver in the graphics tab
-Run as admin the notepad to edit the cfg options
-Run as admin FF7.exe

However, it looks like the game is still using the software rendering over Aali's driver, anyone has some ideas?

My OS is windows 7 and the videocard I am using is a radeon hd5870.
looks like your following all the steps...

you know it doesn't provide a HUGE boost right? it just makes sure that your driver isn't f**king around with the game, but my advice is give it a try one more time.

when you used FFconfig and switched to custom driver, did you click the exit button, or did you click the little X in the corner, because i know that can mess it up
 
I'm trying to use this driver with ff8 but the backgrounds and text are sooo ugly... 3d models are fine and I get no black boxes, I can see debug info and fps if set, so game is using aali driver, but it just shows so many pixelized stuff...
Using postprocessing (bloom2) improves this a bit, but creates huge white shadows all around. Median PP is better, but still far from perfect.
What settings do you use to run ff8 decently?
I wonder if forcing AA through nvidia cp (vista x64) is working or not...
 
I'm trying to use this driver with ff8 but the backgrounds and text are sooo ugly... 3d models are fine and I get no black boxes, I can see debug info and fps if set, so game is using aali driver, but it just shows so many pixelized stuff...
Using postprocessing (bloom2) improves this a bit, but creates huge white shadows all around. Median PP is better, but still far from perfect.
What settings do you use to run ff8 decently?
I wonder if forcing AA through nvidia cp (vista x64) is working or not...
I don't use the driver for FF8, but I'm curious, what do you mean by "pixelized"? Does it look worse than this?
Can you provide a link to a screenshot?
 
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That image is 640x480. My screen is a 24'' with 1920x1080, so it MAY be about the same but way magnified... I'll take a screen latter.
ff7 looks absolutely gorgeous compared to ff8.
 
As to say first and first, amazing driver Aali.

But secondly...I have a problem!

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INFO: FF7/FF8 OpenGL driver version 0.7.6bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! 2.1.2INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480ERROR: failed to stat file C:\Program Files\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII/shaders/main.vertERROR: failed to load shaders, reverting to fixed functionMATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x60f98fbc,0x7b07,0x47b2,0xbf,0x5e,0x65,0xb6,0xba,0x3,0x42,0xb}PORT 1: Microsoft GS Wavetable Synth [Emulated]GUID={0xc89e8295,0x5cc4,0x4a85,0x9f,0xe6,0xac,0x3e,0xf3,0x84,0xd1,0x2d}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=17, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulCan't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx MIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=6, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=3, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=40)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=40)Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=3, volume=64)Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulBdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!MIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)SdMusicPlay ()sd_music_play (number=0, song_id=5, volume=64)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=3, volume=64)BinkCloseCan't open file: \ff8\data\eng\field\mapdata\do\domt3_3\domt3_3.sfx ERROR: unhandled exception
I looked at it myself and well..the end line seems to be something wrong with my Install, but if you could tell me if everything else is in good standing.
Along with my FF8 problem, I have a FF7 problem as well, its anytime i get into a battle inside that cave at cosmo canyon (where you fight Gi Nattak)
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INFO: FF7/FF8 OpenGL driver version 0.7.5bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! 2.1.2INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: dcd4dcd4MIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 30MIDI set volume: 12730% of 127 = 38Entering MAINExiting MAINSTART OF CREDITS!!!INFO: M:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12730% of 127 = 38Exiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 25reading midi file: CANYON.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12730% of 127 = 38UNEXPECTED: zero countMIDI play: 25song is already playing...set music volume: 127MIDI set volume: 12730% of 127 = 38set music volume: 111MIDI set volume: 11130% of 111 = 33MIDI play: 25song is already playing...set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 79MIDI set volume: 7930% of 79 = 23set music volume: 63MIDI set volume: 6330% of 63 = 18set music volume: 63MIDI set volume: 6330% of 63 = 18set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 47MIDI set volume: 4730% of 47 = 14set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 31MIDI set volume: 3130% of 31 = 9set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 15MIDI set volume: 1530% of 15 = 4set music volume: 10MIDI set volume: 1030% of 10 = 3set music volume: 10MIDI set volume: 1030% of 10 = 3set music volume: 10MIDI set volume: 1030% of 10 = 3set music volume: 10MIDI set volume: 1030% of 10 = 3set music volume: 10MIDI set volume: 1030% of 10 = 3set music volume: 10MIDI set volume: 1030% of 10 = 3set music volume: 10MIDI set volume: 1030% of 10 = 3set music volume: 10MIDI set volume: 1030% of 10 = 3set music volume: 5MIDI set volume: 530% of 5 = 1set music volume: 2MIDI set volume: 230% of 2 = 0set music volume: 2MIDI set volume: 230% of 2 = 0set music volume: 2MIDI set volume: 230% of 2 = 0fade music volume: 0->127, step=120set music volume: 0set music volume trans: 0->127, step=120MIDI fade volume: 0->127, step=120MIDI set volume: 030% of 0 = 0MIDI set volume trans: 0->127; step=120MIDI play: 24reading midi file: HORROR.midcurrent volume: 1MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 553[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
 
For the FFVII problem, if you're getting the "Oops, an error has occurred" dialog, then what might fix your problem would be to download Hojo Enemy Editor, open \data\battle\scene.bin with it, then click File...Update Kernel File.
 
For the FFVII problem, if you're getting the "Oops, an error has occurred" dialog, then what might fix your problem would be to download Hojo Enemy Editor, open \data\battle\scene.bin with it, then click File...Update Kernel File.
Alrighty, ill be editing the post in 5 mins with the results. Thanks for the quick reply though.

EDIT: No, it didn't fix the issue, the actual dialog is "Oops something very bad has happened", although thanks for showing me that enemy editor :) )

EDIT 2: Yea, i fixed the FF7, and the FF8 with some playing around..but for some reason FF8 now is just running..slow..it feels like im getting 5fps through the game but it consistently jumps back and forth between 5 and 30..kind of hard to explain but..yea.
 
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@Jamers @kranmer @obesebear

  Thx a lot, guys for helping me out.

  I tried one more time to make things work on windows 7 and with a fresh new ff7 install plus aali's 0.7.5 driver and ff7music 1.51(with in_mad.dll since in_mp3.dll seems to have problems with 64-bt OS'es).

  Worked like a charm.

  Must have been something I messed up in the middle of the process..:D

Thx again Aali for the good work.
 
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Hi guys, sorry for my bad english, i'm italian.
I have a problem with the latest relase (0.7.5b) of this app.
As the guide says I replace all the files in the FFVII directory and when i'm going to launch the FF7Config.exe I get "FF7Config.exe has stopped working".
I have Windows 7 on and FFVII (not Ultima Edition) 1.02.
Another strange thing is that the APP.LOG is empty instead yesterday there was some data.
 
Hi,
  Aali, in next verison can you add if FFconfig the option to chose your driver version? And in, this case, can you store your driver versions in different directory?
Thanks
 
I hate to be the guy who can't figure it out for himself but if someone could please help thank you very much for your time.

I'm trying to get this to work for both VII and VIII because if I remember correctly this runs the games in 32-bit color.

I've never been a big fan of OpenGL.  I don't see why you don't use DirectX but I don't know enough about OpenGL to criticize it.  But I'm sure you've got a good reason, maybe it's better for older games I don't know.

Anyway my problem is my videocard goes berserk if I use anything with OpenGL.  It's pretty outdated...Radeon x800 256mb.  I'm using the 8.9 drivers because it retains the alternate pixel center option.  But the newest drivers aren't that far off because my card is considered a "legacy" now.  I think they went up to 9.2 or something.

After about 10 minutes of playing VII I get this VPU Recover message and then I have to restart my computer because it seems everything reverts to VGA.
Is this happening to anyone else with an ATI card?  How do I fix it?

Also some questions for Aali:

Is it possible to use Anti-Aliasing and Anisotropic filtering in OpenGL.  If not why are you using it?
Secondly, I remember reading you'll be able to get VII to run in full screen without that black bar at the bottom, is that right?
Third, do you know what's causing the problem I'm experiencing?
And last, thank you for doing this man.  I very much appreciate someone that is just trying to get the two games to run the way they were supposed to in the first place.  If you don't know about it and you like FFVI then I'm making a patch that will replace the game with a much better translation.  It's mostly from the GBA script.
 
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