K
Kaldarasha
Guest
I think the problem is that the FF7 PC engine mimics the PSX architecture to well and doesn't follow ordinary PC logic. Anyway I would be happy to use Wight painted models (after that normal -, parallax- and specular mapping).Are there currently any features planned, regarding Normal Mapping, Parallax Mapping, Specular Mapping or even Tesselation? It occurred to me, as I have recently seen the new D3D11 renderer for the game Gothic 2. It's made by just one guy and looks really spectacular.
I think the 3D stuff in the game would benefit from that a lot.^^