U
ultima espio
Guest
They've always been there.
I used to think it was the Choco Mog summon materia hiding in the grass...
No can do. It gives me the same "dead controller" problem that others are having, and I don't deal with the error popups well. That's why I reverted. But, I guess I could do it, temporarily, for verification.Just upgrade your driver.
The controller issue is fixable. The new driver works better though so it's worth using either way.I really suggest pinnacle. If you have a DirectInput enabled controller it wont use the default xbox controls and I made a ff7 profile that matches the psx controls exactly.
Otherwise pinnacle is great for other games like Bioshock 2 and F.E.A.R. and it updates itself for free.
# ff7_opengl-0.8b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effects#post_source = shaders/bloom2.post#enable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# max size of the texture cache to hold in RAM, in megabytes# don't set it any higher than 1GB unless you want your game to crashtexture_cache_size = 256# use pixel buffer objects to speed up texture loading# might crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# use mipmaps (anisotropic filtering) for modpath texturesuse_mipmaps = yes## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = noload_library = "RaW"
^- maybe add a space between the show_missing_textures and the load_library command lines? probably a dumb suggestion, but it's worth a go.I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.
Here is the ff8_opengl.cfg
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mod_path = avalanche
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show_missing_textures = no
load_library = "RaW"
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Add a space or a line? Added both still error.^- maybe add a space between the show_missing_textures and the load_library command lines? probably a dumb suggestion, but it's worth a go.
changed, still error.- what is your folder path for your mods? it should be /mods/avalanche
But I don't want shaders.- you should also make sure you have the correct shaders in your folder
I can't seem to find the app.log, I searched through the entire computer and only found 2 which are from FF7.So, the real reason I'm responding -- post your app.log in the same way, please. it gives Aali something to go on.
Add a blank line between the commands... likeAdd a space or a line? Added both still error.
changed, still error.
But I don't want shaders.
Maybe forgot to install patch 1.2?I can't seem to find the app.log, I searched through the entire computer and only found 2 which are from FF7.
I'm probably doing something wrong for not having the app.log am I?
Without shaders there is still a app.logEDIT: I can't post the APP.LOG because of this "Then, post your APP.log that lies inside your FF7 folder..." (or FF8 in my case) "... (only relevant if you launched the game at least once) like this:"
That error message means the loader for FF8 wasn't able to load the "ff7_opengl.fgd" file. That should never happen if you've installed it correctly. Make sure virtual store/UAC/antivirus/whatever isn't screwing you over and try again.Hello everyone!
I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.
The error message it gives is "Failed to load custom driver."
It doesn't crash, it just doesn't initialize the game
Note that I tried even without mods, it always gives the same error.
As you can see I deleted the popup thingy so I don't know what to do now.
If you think there is an obvious derp of an error in my part, please tell me what it is.
If the problem still persists, I will post the problem in the troubleshoot board along with my system specs, mods, and everything I did to make the game work.
I tried every possible fix, search through the entire forum, spoke with people, still same error.
Oh I really need ff7_opengl.fgd? I thought you only need the ff8_opengl.cfg and eax.dll...That error message means the loader for FF8 wasn't able to load the "ff7_opengl.fgd" file. That should never happen if you've installed it correctly. Make sure virtual store/UAC/antivirus/whatever isn't screwing you over and try again.
Yeah I wasn't sure if the spaces would help -- just something I always do. As far as the mod path is concerned, he had it correct in the .cfg file, but I was trying to make sure he had his avalanche folder inside of his mods folder inside of the FFVIII install folder. I probably just confused him more...This isn't enough to go on, you need to find the app log. Adding spaces in the config wont make any difference, and I'd suggest leaving most of the settings unless you know what they do. Otherwise you'll just run into more problems. For example your mod path was correct as mod_path = avalanche. With shaders disabled that shouldn't be an issue either.