Custom graphics driver for FF7/FF8 [v0.8.1b]

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Hi guys,

I've been lurking around the forum for the past 5 hours and try to make just one mod to work. Then I figure maybe I need this first to start doing anything. However, I still couldn't get it to work. Mine is steam version. I converted to the old version but whenever I clicked that app (the old icon), it asks for the discs so I don't touch it again. I still could get the steam version to work (using steam app launcher). Anyway, here's what I did:

1. I downloaded the newest version of Aali's driver
2. I uncompressed it to the game folder (replaced the old folders)
3. Ran the ff7config.exe and ran the sound tab (test and such)
4. Ran the reg file
5. Opened the clg file and changed the mod path to "mod_path = mod" (since my folder is [game_dir]/mods/mod/battle or world etc)
6. Copied the mod (specifically the image files from the amazing EQ2Alyza at https://www.ff7catalog.com/threads/9825/) and pasted on the correct folders.
7. Started the game from app launcher. Nothing happened.

Here's my open gl config file http://pastebin.com/W43Qvswb

I'm so tired at this point but I feel like I'm close to actually enjoying the game again...So I need to at least make this work to start looking at other mods again.

Thank you for all the hard work guys! Hopefully this is not another stupid question...
 
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What did you use to convert the Steam version? It has to be converted to work.

The disc problem is because you don't have a HDD, Flash Drive, or Virtual Drive labeled FF7DISC1. You can rename any drive to FF7DISC1, or you can mount this blank ISO to a Virtual Drive using Daemon Tools Lite. You must have a drive labeled FF7DISC1 before you use a game converter, and keep it labeled that afterwards when launching the game.

Which version of my textures are you using? To get them working in [game_dir]\mods\mod\battle|world, you need to have the PNG versions. The LGP versions are for manually importing them into battle.lgp and world_us.lgp, and the IRO version is for use with 7th Heaven.
 
What did you use to convert the Steam version? It has to be converted to work.

The disc problem is because you don't have a HDD, Flash Drive, or Virtual Drive labeled FF7DISC1. You can rename any drive to FF7DISC1, or you can mount this blank ISO to a Virtual Drive using Daemon Tools Lite. You must have a drive labeled FF7DISC1 before you use a game converter, and keep it labeled that afterwards when launching the game.

Which version of my textures are you using? To get them working in [game_dir]\mods\mod\battle|world, you need to have the PNG versions. The LGP versions are for manually importing them into battle.lgp and world_us.lgp, and the IRO version is for use with 7th Heaven.
I finally decided to follow step by step instructions of this mod http://forums.qhimm.com/?topic=13212.0
But then it crashed after the new game screen

Here's the log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2 4.5.0 NVIDIA 355.60
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
 
This has changed from Aali questions to Bootleg questions, so we should move there. This problem has been posted before: https://www.ff7catalog.com/posts/161296/

The files with .a extensions are animation files, and your char.lgp is missing them. Bootleg somehow didn't install them correctly, so you should check the logs to try and find what happened.
 
i extracted the cfg file into the Final Fantasy VIII destination in my steam apps, i cannot figure out the step "2b" the EAXUnified.exe wont open on my windows 8, i am not very computer smart, sorry i need a bit more handholding than the average complainer :(
 
Sorry if this is the wrong place to ask but is the 7.11b version still supported? I can't get a working link for that version and I think it might work better for me with Darkbyte's speed hack as the 8.1b version has been giving me strange technical issues with the speed hack.

Edit: I'm a moron, apparently blind, and my google fu is good enough to kick myself in the face. I apologize, I swear I combed over this thread 3 times before  finding it, what else can I say.
 
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Is there any way to get this working the the JP international version?

I recently purchased the download version and can't seem to get this to work by itself. I can use bootloader that comes with bootleg, and it will run an English version (JP versions comes with a number of different languages), so I'm guessing it's not a technical limitation. However, I'd really like to get this running with the JP version.

Any help would be appreciated.
 
Is there any way to get this working the the JP international version?

I recently purchased the download version and can't seem to get this to work by itself. I can use bootloader that comes with bootleg, and it will run an English version (JP versions comes with a number of different languages), so I'm guessing it's not a technical limitation. However, I'd really like to get this running with the JP version.

Any help would be appreciated.
Just about all the mods on this site are for the English version only. You could try renaming all the files for your language to the English file names, but I doubt that's going to actually work.
 
Just about all the mods on this site are for the English version only. You could try renaming all the files for your language to the English file names, but I doubt that's going to actually work.
I recall someone working on a program that did just that.
 
Thanks for the reply. I figured that was the case.
I tried changing the names, but that didn't work unfortunately.

I'm guessing I just need to find a way, to bypass Square Enix's launcher and launch the exe directly.

I'll poke around on the Japanese boards and if I find a solution I'll post it somewhere on these boards.
 
Hello.
As aali doesn't seem to update the driver anymore, i've done a fast modification to the 0.8.1.b version of the driver.
The driver works great but have a percistant message about palette glitch even on field without visible bugs.
I found a way to avoid most of the message with hexediting the driver (can't found how to delete the ":")
I think it's a good way to play with fields like omzy's or so with lights filtered

here's a sample:
patch.jpg


download here : http://zktr.free.fr/ff/FF7.SYW.OpenGl.Patch.R1.7z (there's only the modded file, you still need the aali full package)

i've not deleted the "red" message but only the "yellow" because red are often realy important ones
 
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Have you gotten Aali's permission to redistribute a modified version of his work?
 
haven't asked, i thought he wasn't on the forum anymore.
if it's a problem i'll remove the link...
 
His profile does say he was active roughly 12 hours ago, so I expect he is still looking around. Surely he will reply if it is an issue, I was just making sure. :)
 
i don't know how to do one, but if it's a problem for aali, i'll try to found how to
 
Dup2 could be useful for it, but I far away from being an expert with file patching.
 
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