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MrAdults
Guest
Yep, what koral said.Wow, Mr Adults (or should i call you rich?)
You Really know what you're doing! i take it you do this for money?
I'm Really impressed at your epic skill! Thanks a lot!
It's lucky that asset compression for models is a fading trend in this generation, it makes things that much easier for us.Please remember that with CC the data was not encrypted or compressed, so I had an easy time trying to find what I was looking for.
And with Dissidia, Aurenasek116 (via the epicness of Vash) provided the exact model files, so it was even more straight-forward.
It has been far easier for us to get these models viewed than it usually would be (think of the woes of FF7-FF12 and you will get some idea).
Luck was on our side, that is for sure :lol:
Oh, nonsense.But MrAdults is a lot quicker and better coder than me, there is no doubt about that!
Aurenasek already mentioned it, but you can use the Start->Run menu and enter "cmd" (without quotes) to bring up a command prompt. Then cd to your model directory where you have a copy of the gmo and mesh2rdm.exe and run it with the desired parameters. You may have to seek out a DOS command reference if you aren't used to using a command prompt, though.:0 wow, thanks a lot guys
Anyway, i'm a little stuck as to how to get mesh2rdm working properly. opened on its own, it just serves as a list of the functions it has. opened with a model, it serves a preview wondow. But i can't seem to get to anywhere where i could input the "command line" stuff. any help there? i wanna export as .obj and make use of the new feature![]()
And finally, there is a new release (v1.93) of mesh2rdm up now, here:
http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=mesh2rdmv193.zip
As it turned out, lots of surfaces still weren't showing up, like some clothing bits and chains hanging off of characters and weapons. I think I've cleared up pretty much all of the problems now, except for a messed up texture here and there. I'll be starting on the file spec now.