Editing Bizarro Sephiroth and Seraph Sephiroth with Scenester

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lol I've seen this before. Are you certain it is the right ID? If you placed the ID in the end of the ID list and in the enemy data instead of replacing it with despell, and didn't add additional attack data, the MP cost will be 65535. If you did it correctly Comet 2 should only cost 120 MP or so. Check the MP cost in the attack data. That could be it too. One way of finding out if the attack actually is Comet2 is to give him 65535 MP and then feed him a turbo ether before he use it.

He hasn't infinite MP but his MP is restored often, so thats basically the same i think.
 
Ok I want to try giving him 65535 so I checked qhimm wiki where the MP is decided.
They say its in the enemy data 68 bytes after the attack ID list but thats just wrong.
I translated 680 into hex(which should be A8 02) and searched for that and its just
a few bytes before the place that wiki says.
Since my research doesnt match with wiki I dont dare changing that values so could you tell
me the exact place where the MP are decided? pls thx
 
Can't you just use Hojo or something? I don't remember where it is. :P With Hojo you don't need to decompress the scene. It should be eary early in the enemy data.
 
Ok I'll try with Hojo and btw I wanted to ask why the NU value doesnt work correctly.

Like I said before I wanted Safer to perform his Wing attack twice but when I write 02 as NU value nothing changes.

EDIT: O MY HOLY F***!

I dont get it. I wanted Safer to cast Pandoras box instead of Break and then Comet2 instead of Dispel.
I exchanged the ID of Dispel with Comet2(should be 2E) in the enemy data, in the attack data I exchanged the whole 28 bytes with those of Comet2,
in the attack ID list after the attack data I exchanged dispels ID(17) with Comet2's too and in the AI I searched for 60 17 92 and exchanged 17 with
Comet2 also. Then I searched for Breaks ID(its 30 I believe), and then I checked a scene with a dragon zombie for Pandoras box ID( and WTF its also 17, like dispel!?!?!?!).
I thought ok Ill try and I did the same as with Comet2(replace ID in enemydata,after attackdata, in AI and exchanged the whole 28 bytes in the attack data).

RESULT:
THAT F***Y SAFER NOW CASTS DISPEL 2 TIMES!!!! He casts it instead of Break and instead of his previous Dispel!!! I can understand that he casts it instead of Break cause Pandoras Box has the same ID as Dispel but why does he not cast Comet2?

RE-EDIT:
Ok now I got something. Enemy Skills IDs are not 1 byte before the type dmg they just dont match that value. You have to check it in the attack ID list after the attack data(Shadowflare=5E, Pandoras Box=5F), so I think Pandoras Boxs gonna work now but whats it with Comet2?Why does he cast dispel?
RE-RE-EDIT:
Done! In my nooby mood I forgot to change the dispel ID somewhere in the AI. Now it works though I decided to let him cast Comet2 after Super Nova, then fly down and then Pandora's Box. Thx gjoerulv you are god :-D^^
 
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It works perfectly? Good! As I said E-skills don't have the ID as it is in the attack data. It seems as you figured it out though. Same goes for summons and limit breaks (My safer use Meteor Raine named "Pain" which attacks 20 times lol). The NU in the attack data stands for how many times the attack effects, and AT must be 0x00 as well. If you make AT -> 00 and NU -> 02 the wing's attack will effect twice, but it will not be performed twice. In other words it will seem as the attack only effect once if it isn't meant to do so (like Comet 2).
 
aaaahhh I get it. And how can I make him perform it twice?

PS: lol. 20x Meteor rain^^Never thought about putting limit breaks in...Ill try that perhaps
Btw whats the value at special effects for unblockable? And does unblockable mean that it ignores only MDef or does it
ignore Barriers too?
 
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To make him perform it twice you have to alter the AI. Unblockable ignores Def and Mdef yes, but nor barriers. If you subtract 0x04 from the very last byte in the specific attack it will be unblock able (0xFB if only unblock able. To mix it with other attributes it will look different 'cause more is subtracted).
 
Oh god and once again Im totally lost^^:

I wanted to give an enemy Yuffies All Creation Limit Break but somehow I cant find the ID of it. I searched hours in the Kernel1.bin and I thought: Wiki says Final Limit Breaks have FF 17 in them so I used the search function but there are only 4 or so attacks that contain those bytes :?
Then I tried to locate Yuffies Doom of the Living: I know she strikes 15x so I searched for 00 0F somewhere but non of the results fits.
Pls tell me how I can locate Limit IDs or just give me the ID of All Creation
 
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Try to change the ID of a non shared attack that doesn't have ID = FF to A0. And then just increase by 1 or subtract by 1. I think Braver is A0 if I remember correctly. I'll send you a spell list when I get back home 4th Jan. Don't ask where to find it 'cause I don't know/remember.
 
Ok I looked at Teioh in the Kernel2.bin how the attacks are aligned and if its right that braver is A0 then All Creation should be D7.
I chose Diamond Weapons first attack(Diamond Fire, in the attack data its ID is 6C and in the enemy data, the AI and the attack ID list after the attack data its D2 03), so I replaced D2 03 in the enemy data with D7 00 and in all the other datas too(I also reaplaced 6C with D7) but as the battle starts the game crashes. Why?

PS: Thx for sending me data on 4th jan
 
Just change the ID in the attack data ONLY (1 byte. The ID byte). The others doesn't matter when trying to create you're own unique attack, as long as there aren't 2 similar IDs used for different purposes (not counting the attack data ID). I don't remember the exact ID (who would). The reason it crashed is probably 'cause that ID doesn't exist.
 
OK works. well in a way....
The camera movements are somehow strange but I guess I cant do anything there.
Btw A0 is Blade Beam and All Creation is D5.

Now I got some question about Diamond Weapon:
His attacks are as follows:
Diamond Fire
Stamp
Nothing(Open Core)
Message(Countdown)
Diamond Fire
Stamp
Diamond Thunder
Nothing(Close Core)

OK: The IDs in the enemy data are this: D2 03(=first Diamond Fire), D3 03, 1F 01, 64 01, D4 03, D5 03, D6 03, 20 01;
BUT: In the AI there are only: 61 D2 03 92, 61 D3 03 92, 61 1F 01 92, 61 64 01 92, 61 D4 03 92, then 2x 61 D4 03 92 again(These are the Diamond Fires during the Countdown), 61 D6 03 92 and 61 20 01 92;
Where the f*** is 61 D5 03 92? It should be his second Stamp attack and its in the attack data but its not in the AI.So can he even perform this stamp?
And: I told you I switched Bizarros 2nd Sephiroth Shock attack with Ultima and that works perfectly. Now I wanted to switch the second stamp attack of Diamond with All Creation. Since the second stamp doesnt seem to exist I wanted to try it out with the first Diamond Fire. After your last post I finally made it but the game doesnt print anything when its performed. At first I thought its cause Diamond Fire is also not printed but then I remembered that Sephiroth Shock is also not printed but the Ultima I put in is printed. How can I make All Creation be printed?(Without inserting any bytes)
 
Try to change the body animation to that of diamond fire. It's actually quite usual tat an enemy has more of the same attack that is never used, or only used during berserk or manip. If the attack data is the same then it doesn't really matter.
 
Alright I figured it out. Now I got my ideal Diamond Weapon:
Attacks:
-Diamond Fire
-Stamp(Hits 2 targets)
-Open Core
-Countdown
-Remove(The better version of Exit, looks really nice :-))
-Eye of The Typhoon(Finishing Touch, which he only uses when his core is open)
-Apocalypse, a spell with the animation of All Creation that hits all of course and causes silence and berserk(The former Diamond Thunder)

Now I have two questions about Diamond Weapon left:
1)To make an attack damage MP I have to substract 1 byte from the first byte of special effects. So it would be FE FF. This is the code of the emerald laser of emeralds eyes so I think this should be it. How can I make an attack damgae HP AND MP?
2)When I exchanged his second stamp attack with Finishing Touch only in the attack data, he still used his stamp. The only difference was that the game actually said: Foot Stamp. Then I created an unique ID for the Finishing touch and placed it in the enemy data, created the diamond fire body animation for it and exchanged it with the stamps ID after the attack data and in the AI. Now he performs the Finishing Touch but the game does not print Finishing Touch(Or like I named it: Eye of the Typhoon) although it printed Foot Stamp. Why is that? How can I make it be printed without inserting additional bytes?
BTW: The game perfectly prints Apocalypse.
PS: Is it possible to change an enemy's colour? I always wanted to create The Black Weapons hehe :evil:
 
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1) hmmm... It should be possible. I think a TD (type of damage) could be it. Not sure.
2) Hard to answer too. I haven't figured out yet why it print on some attacks. My beliefs was that it was tied to the body animation, but as i see your example I kinda doubt that. Are you sure you tied the right body animation (BA) to that attack? What BA did you use on Apocalypse? Does Diamond Fire print when he use that? Try to compare the attacks, differences and similarities concerning attack data and body animation.
 
Well its like this:

I replaced Diamond Thunder with Apocalypse, didnt change BA or something else(Now when the coutndowns 0 he just uses Apocalypse, BA is same)
No, it doesnt print Diamond Fire, it never did
No, it doesnt print Foot Stamp, usually it never did until I changed The ID to the ID of Finishing Touch
Then I changed the BA to that of Diamond Fire and created an unique ID in enemy data, after attack data and AI.
Now he uses Finishing Touch but without printing it.
 
How about you guys right up a document of your findings? Would be an interesting read.
 
I was planning to do a guide on how to create enemies in FF7. I just have to get home and finish to mod 1st. It really isn't that much to it but still somewhat hard to explain (I still feel like a noob on this lol).

@The Black-caped Man:
Did you figure it out? I didn't know his fire attack didn't print. How 'bout trying the Diamond Flash BA.
 
Ill try that one.
Btw do you know what I must change to make new battles? It should be in the field data right? But Im very nooby at this. For example Id like to make more "monster-in-a-box" battles like in previous Final Fantasys.
I would appreciate your guide and can you tell me if its possible to change enemy colors?
 
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