S
Shankifer
Guest
Yeah Star Wars lol. KotOR has a style in which you can literally pause the game, select attacks for all of your party members (you can switch between three of them either paused or unpaused). The only difference is KotOR lets you select all attacks, whereas I'm only talking about materia, and only for one character.Yes, I do like the way that the random battles are in CC, you're running around in non-combat mode (can't attack or cast spells). Screen pausing a moment as enemies appear, you drawing your weapon and readying for battle and enabling the use of combat magic. Of course, like I said before, would keep it more toward the original with the materia and such, including the limit breaks, though those would require pausing the enemy and ally units on the battlefield to perform properly, it wouldn't require much changing those from what they are now. I'm not quite sure what you mean by a KotOR, you talking about the Star Wars game? If so, I've never played that one, played JKJO and JKJA though.
Also, on a note of ways to make AI parties seem more helpful when you aren't switching often, check out Dragon Age: Origins. The way you can give characters a "Job" with a list of if-then statements such as "If _____ health <50% cast heal," these statements can work for any aspect of combat too, as there are many variations for the spells to use and the reason's to use them. You can even set them to change fighting style.